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ACT Mod [Mc Swagger] Mission Mermaiden – The Downfall of Hasumi


Zelnik

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Welcome to not the point land.

The game is rendered unplayable. fun and 'easy mode' is not the intent.
 
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Mc Swagger

Mc Swagger

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You might want to think about adding a 1-2 second cooldown to the 1-2 boss's torso grab. Currently it can do it immediately after you escape a grab, and that combined wih it's movement towards you and the short distance between you and it upon escaping a grab means that you only have a split second to move away before you get engulfed again.
See if the hot fix helps. For the next release i will increase the invincible time after escaping, which is currently about 1s. It seems that it might be too short judging by your feedback ;)
 

Kindthief

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Thanks for sharing Mc Swagger!

Alright let me be straight, the game becomes really, like really really hard, but it's definitely still fun to play!
Though this mod is obviously not for people who want to rush and sweep through the game, but I believe Mc Swagger himself already made it clear that this mod is to make the game especially harder in order to get Hasumi interacts with all of those perverted creatures, without us, the players, do it intentionally. The vanilla game is really easy compared to this, to the point that sometimes we need to intentionally make enemies to grab Hasumi, which is not the way it supposed to be, and this mod erased that flaw.

If you are a hardcore player searching for challenging game that needs planning just to kill or surpass EACH enemy (yes, every single enemy), you will definitely like this. Just consider this mod a Nightmare Difficulty.
But if you are just want to play for easy kills and kill some time, I am afraid you need to pass on this mod. Just play the vanilla, it's already fun enough as it is.

I'm very sorry to say there's still bug here and there (like people already mentioned above), but it can't be helped, you did great for this mod and I really appreciate this.
Thanks again!
 

Avatier

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OK so the boss in 1-2 has a bug unless this is intended behaviour. If you pull out of the chest grab animation this places Kasumi above the boss and then I start bouncing off the boss getting stunlocked via air-juggling Tekken style until I get grabbed again. This is with the 1.01 patch applied.

Edit: I should note that the tutorial message for the jellyfish comes in at stage 1-2 rendering that message completely worthless as you encounter them on Stage 1-1.
 

ilmncsm

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Alright, just going to throw my thoughts out there as somebody who helped play test this, in response to some people saying it's much too hard.

Yes it's hard, that's the point. The point of the mod is to make it so that getting statuses and captured isn't something that almost only happens if you do it deliberately, like the base game, but something that happens thoughout the game naturally even as you struggle to avoid it. It's in some ways both a difficulty and an immersion mod so that Hasumi being captured and brainwashed feels more natural and not something you have to deliberately walk into.

If you are finding it too difficult, and you build up statuses too quickly, I will point you in the direction of the equipment you can buy back at base. It costs fragments to buy, to give you a reason to go into the fragment rooms, and the costs are as follows. 1 fragment for a piece of equipment with a benefit (active or passive) and a negative attribute. 2 fragments for a piece of equipment with just a benefit, and 4 fragments for a benefit and a second passive benefit. If you are unable to get past level 1-1 and thus buy equipment, I'm going to suggest either you keep trying and figure out how the new mechanics work together or switch back to the vanilla version. This is a much harder game and is meant to be such. To make it easier would undermine the purpose of the mod. Also of note I will point out that if you hit maximum corruption and have to start back at the beginning of the game, you will get to keep all of your equipment. It is entirely possible it will take you a few runs to get better equipment to get all the way through the game, but everytime you lose and have to restart you can restart with more equipment and more options than you have before.

On that last note however, it is not in fact impossible to beat the game without ever resetting. I have personally beaten the game in a single run from beginning to end. I was caught and had to buy some status removals occasionally, but I did beat the game without having to restart. I did admittedly have a minor advantage in that I was told how the new mechanics worked before I tried it, but at the same time we were often deliberately not told what the changes to the enemies or states were to make the testing process more realistic of someone who doesn't know what to expect.

Maybe you should put a nested list of the changes you made in spoilers on the front page @Mc Swagger? It might help people that either can't figure out or are confused by some of the new mechanics, or just don't want to go in blind.
 

pandoramail

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Alright, just going to throw my thoughts out there as somebody who helped play test this...
After about 4h with the mod I was losing my patience, but then I just let the game flow as intended, and I realized some things that made me throw out the review in progress and start anew. Coming soon, this is gonna be interesting! I really tempted to do a video on this, but where would I even post it. :D

One big question: what does [Handicap] mean in the equipment description? That's supposed to be bad right? So is Damage Against Bosses +10% considered a handicap? Just confused over here.
 
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ilmncsm

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After about 4h with the mod I was losing my patience, but then I just let the game flow as intended, and I realized some things that made me throw out the review in progress and start anew. Coming soon, this is gonna be interesting! I really tempted to do a video on this, but where would I even post it. :D
I'm sure there's a number or porn sites's you could post it on. I see gameplay from various porn games on some of them occasionally.

Glad to hear that you got into the flow of the game. It really is meant to make the sexy part of the game sexier, because it happens more naturally as a result of you making mistakes, rather than you throwing Hasumi at the enemies like she's an idiot. It's meant to add to the fantasy, and make the slow fall and corruption of Hasumi (as the title clearly alludes to) a natural and sexy part of playing the game. Sure there's also the ultimate goal of beating the mod, but in a lot of ways it's really meant enhance the story and atmosphere and make them flow better.
 

devildking

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Mod seems really cool so far, but I think the struggling mechanic just outright doesn't work for gamepads. Using the arrow keys on the keyboard works though.
 

ChupacabraGonzales

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The snail boss at the end of the 2nd stage knocked me out of bounds, effectively making me stuck with no way to at least get defeated and start a new run while carrying over my equipment.

EDIT: It looks like it's the same bug that someone else described earlier. I was sitting on the middle right platform of the boss arena. The boss performed the belly vore attack (not the one where it rises from underground) and after it finished I assumed it launched me towards the right wall. But I'm seeing the other post hypothesise that Hasumi is stuck inside the boss with invisible model. When the boss was performing the teleport into the air move followed by slam to the ground, the camera would follow the boss so I assume my player character was stuck in the boss as well.
I have also experienced the gradual increase in resource usage and massive fps drop, but I just assumed the game was spawning so many tiny snail enemies that they were getting out of control.

Nevermind, found the 1.01 patch.


I appreciate the harder difficulty, but in its current state the game feels like a massive waste of time. Would like an option to speed through the animation (pleasure bar fillup) once it is no longer possible to struggle out of restraints. That is the biggest source of frustration with the game so far. Loss of control is never fun, and as you accumulate more and more status conditions you just spend more and more time staring at unskippable animations.
I understand that the game might be required to play through some of them in order to advance the % gains on some status effects or other timers, but man I really wish there was some feasible solution.
 
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pandoramail

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Mod seems really cool so far, but I think the struggling mechanic just outright doesn't work for gamepads. Using the arrow keys on the keyboard works though.
Hey! Been there today! If you have dual joysticks, try mapping left and right to down, right, up, down (left, left, down, down) for the second joystick (not the main one, like on Xbox 360). You can do it via JoyToKey and it's actually fun to play like that!
 

Dregonaus

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Once that value fills your health bar completely, you die and have to restart the entire game.
if you hit maximum corruption and have to start back at the beginning of the game,
This might be the only reason why I'll not play the mod for now. This is something that kills the entire purpose of lewd games/mods and it doesn't matter if the game is easy or very difficult at that point. Haven't checked if there is an option for this mod to disable it.
 

Randomperson2021

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Honestly, my biggest problem is that your Willpower (the bar used for attacks) recharges at an agonising pace. It’s bad enough for regular enemies, but with bosses, unless there’s a way to cheese it so as to not get hit, most of the time you‘re gonna be running around waiting for the ability to do another attack.
 

ChupacabraGonzales

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The snail boss bug persists even with the hotfix. I am really surprised that this made it past playtesting since I've ran into this bug 100% of my encounters with the 1-2 boss.

If the boss does the belly vore attack while you are next to the wall, at the end of the animation it ejects you towards the wall. Then you are stuck with the boss on top of you and it performs the same attack over and over.
You can't even enjoy the animation because you're so far at the edge of the screen that there are some foreground elements covering the screen.
After 3 or 4 repeats of the attack you'll eventually be knocked away and your character will "teleport" on the other side of the boss (so that boss is now between you and the wall) but hasumi's model is now invisible and no longer able to attack or interact with the enemies.
 
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blood mane

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idk if this is base game bug but i have often clipped through the map while getting captured... sometimes the the struggle doesnt work too?
also latend hypnosis sound bug. there's a spam of sound queue

edit: i like the mod. but i think full restart gameover isnt much of a good idea? i like permanent health damage but maybe it's defeat per stage? but the penalty is much bigger? im just spitballing here so dont take it too seriously

edit 2: cant seem to remove parasite and egg?
 
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ChupacabraGonzales

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idk if this is base game bug but i have often clipped through the map while getting captured... sometimes the the struggle doesnt work too?
also latend hypnosis sound bug. there's a spam of sound queue

edit: i like the mod. but i think full restart gameover isnt much of a good idea? i like permanent health damage but maybe it's defeat per stage? but the penalty is much bigger? im just spitballing here so dont take it too seriously
You keep equipment when you full restart, so the difficulty gradually becomes easier with each restart if you can afford to cleanse all status effects since you can farm the fragments all over again and work towards the next item.
 

blood mane

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wait so you are actually soft locked if you cant remove the parasite?
 
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Mc Swagger

Mc Swagger

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I'm overwhelmed by the amount of response to the mod. It's nice to see that many of you are making the effort to share your opinion here. Keep up the constructive criticism. I look forward to continuing to improve the mod. I would like to address two important points:

Difficulty - I think it has become apparent from the responses that the mod is very difficult! However, I think the discussion of whether a game is too "hard" or too "easy" is misleading: is Mario Bros, Dark Souls, Mirrors Edge or super meat boy too "easy/difficult"? Although the games mentioned have different "difficulty", they are all good games with special approaches to "difficulty". Therefore, in my eyes, there is no point in discussing "too hard". Rather, these games manage to be "accessible" to some extent, which I find the much more exciting design approach.
In terms of accessibility, I see valid arguments among your feedback. I will try to incorporate these points into the next updates, as I still see room to maneuver without watering down the concept too much. Unfortunately, there are two limiting factors in the development, for which I would like to ask for understanding. Firstly, I am technically limited in the changes, which can be seen in the example of World 1-2. As has already been pointed out, the tutorial on how to defeat the jellyfish can be found here (in the abyss). This hint therefore comes 1.5 levels too late. Unfortunately, it is technically impossible to bring this tutorial forward to level 1. So I am technically very limited in some aspects. Secondly, the alpha testers and I have become experienced through frequent test play. I for one can play through the mod without seeing a single orgasm. This ensures that I can hardly estimate where difficulties lie with beginners. So I'm a bit in the dark as far as changes are concerned and depend on your feedback.

Bugs - I must formally apologize for the bugs that have occurred. I wanted to avoid these bugs due to the long alpha phase and frequent testing. That this did not succeed is mainly due to the complicated workflow I have to create the mod. Since I don't develop in the Unity environment, I have to restart the game for every change and if necessary play to the place where the change has an effect. I don't have a test environment, debugging console or test variables, so the work is very time-consuming. In addition, different versions, input devices and systems also - as seen - increase the error susceptibility. I don't want to cry around but just ask for your understanding that repairs take their time.
 

Azrail26232

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I'm overwhelmed by the amount of response to the mod. It's nice to see that many of you are making the effort to share your opinion here. Keep up the constructive criticism. I look forward to continuing to improve the mod. I would like to address two important points:
Outside of the buglocking issues with 1-2 boss I'd say you've done a good job on the difficulty. Once I beat it I managed to get all the way to 3-2 without savescumming or retrying, and the reason I stopped there was more because I was seeking out status effects rather than the difficulty being too bad. All of the enemies I have encountered so far are managable in grapples, as the first stage rarely inflicts pleasure and you can struggle out without it progressing if you make sure to go in with some willpower to spare and have figured out the struggle minigame. The instant escape from transforming provides an additional layer of security that can be used every so often, which was what I mostly used it for since I'm not totally certain what other benefits it provides. Really, i was only getting into actually dangerous grabs when my pleasure was eating up a decent amount of my willpower bar, and most sources of that outside of grabs (bullets mostly) are dodge or reflectable for the most part, with the consumables able to take the edge off what does get through.

By the way, I'm guessing Curiosity was the first new status effect that you added, but am I right in thinking the second is the Parasite Seed? The original game only had the egg and the fetus from that mob so i figured that the seed effect would be the other new one, but if it isn't then I've got more hunting to do.
 

TickyVik

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I'm overwhelmed by the amount of response to the mod. It's nice to see that many of you are making the effort to share your opinion here. Keep up the constructive criticism. I look forward to continuing to improve the mod. I would like to address two important points:

Difficulty - I think it has become apparent from the responses that the mod is very difficult! However, I think the discussion of whether a game is too "hard" or too "easy" is misleading: is Mario Bros, Dark Souls, Mirrors Edge or super meat boy too "easy/difficult"? Although the games mentioned have different "difficulty", they are all good games with special approaches to "difficulty". Therefore, in my eyes, there is no point in discussing "too hard". Rather, these games manage to be "accessible" to some extent, which I find the much more exciting design approach.
In terms of accessibility, I see valid arguments among your feedback. I will try to incorporate these points into the next updates, as I still see room to maneuver without watering down the concept too much. Unfortunately, there are two limiting factors in the development, for which I would like to ask for understanding. Firstly, I am technically limited in the changes, which can be seen in the example of World 1-2. As has already been pointed out, the tutorial on how to defeat the jellyfish can be found here (in the abyss). This hint therefore comes 1.5 levels too late. Unfortunately, it is technically impossible to bring this tutorial forward to level 1. So I am technically very limited in some aspects. Secondly, the alpha testers and I have become experienced through frequent test play. I for one can play through the mod without seeing a single orgasm. This ensures that I can hardly estimate where difficulties lie with beginners. So I'm a bit in the dark as far as changes are concerned and depend on your feedback.
"I can beat this game without seeing a single orgasm."

Why have multiple people made mods for sex games where the express purpose is to avoid the sex entirely? I can appreciate wanting to make a game more difficult. I myself loved playing through the Cinders mod for Dark Souls 3. It's not just that this game is "Difficult", it's that the expectations I felt going into this mod were not really what it turned out to be. Making the sex more integrated into the core mechanics is fine, but this game is far too punishing to make that an accessible, and more importantly, sexually arousing experience. Honestly, I feel like the best way to save this is to remove the permanent decrease to the willpower bar that results in restarts all together. Keeping every other mechanic is fine, but making it so you can't finish the game the more you have sex IMO goes against the entire point of hentai games.
 
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Mc Swagger

Mc Swagger

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Maybe you should put a nested list of the changes you made in spoilers on the front page @Mc Swagger? It might help people that either can't figure out or are confused by some of the new mechanics, or just don't want to go in blind.
I can do that... I didnt want to hit you with a massive wall of text and I doubt that many will read it, but I can do that
After about 4h with the mod I was losing my patience, but then I just let the game flow as intended, and I realized some things that made me throw out the review in progress and start anew. Coming soon, this is gonna be interesting! I really tempted to do a video on this, but where would I even post it. :D
One big question: what does [Handicap] mean in the equipment description? That's supposed to be bad right? So is Damage Against Bosses +10% considered a handicap? Just confused over here.
Well... Do I want to look forward to that? Jokes aside, I can take it ;)
That stat might be falsly labeled as handicap. Gonna fix that

I appreciate the harder difficulty, but in its current state the game feels like a massive waste of time. Would like an option to speed through the animation (pleasure bar fillup) once it is no longer possible to struggle out of restraints. That is the biggest source of frustration with the game so far. Loss of control is never fun, and as you accumulate more and more status conditions you just spend more and more time staring at unskippable animations.
I understand that the game might be required to play through some of them in order to advance the % gains on some status effects or other timers, but man I really wish there was some feasible solution.
As I see it there are 3 types of (real time) hentai games that incorperate sex scenes into its gameplay: 1) No interaction possible 2) qte to escape 3) skipable scenes. 1) Misses the point why we play games that is to interact to create immersion. 3) Is basically a non hentai game since sex scenes are obsolete. 2) Is imo the only option to take the video game media serious and deliver on the porn promise.
Please show me examples that do not fit into these categories. I was thinking about this topic from a game design perspective a lot and am interested in exploring other possibilities.

Hey! Been there today! If you have dual joysticks, try mapping left and right to down, right, up, down (left, left, down, down) for the second joystick (not the main one, like on Xbox 360). You can do it via JoyToKey and it's actually fun to play like that!
forward this. Thanks for the hint!

I am really surprised that this made it past playtesting since I've ran into this bug 100% of my encounters with the 1-2 boss.
Me too! I did not ran into it at all and played the boss like 100 times

You keep equipment when you full restart, so the difficulty gradually becomes easier with each restart if you can afford to cleanse all status effects since you can farm the fragments all over again and work towards the next item.
That is the plan ;)

wait so you are actually soft locked if you cant remove the parasite?
Should not be the case. Will fix it!
 
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