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Mjorna - Beyond The Void: Signup and OOC


Rule 34

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WARNING! CONTAINS FURRY!​

The Void wiped over the world like the Gods' floorcloth. Indiscriminately the vicious plague killed the righteous and the sinister, the rich and the poor with fever, bleeding and insanity. Entire cities were cleansed of any life. The ones that didn't die from it were killed in the war: Tales of cures, kept hidden by selfish kings, riled up the people and drove them into combat.

There
was no cure. The Void decimated the world's population to a miniscule number.

Still - some people survived the plague and found themselves in an empty world. Their kings have fallen, their borders counted for nothing. Their friends, their family have died. Nothing held them in their homes. If they stayed they would surely starve, die from a different disease or simply go insane in the midst of all the corpses. So they set out to find others like themselves.


Your character, of course, is one of the lucky few that were immune to the Void. You travelled for many days without seeing a single soul. As you see the sign you have almost given up hope.

"Mjorna - 4 miles" stands there, clumsily carved into the sign in big letters. The first sign of other people in days! Filled with new vigor you hurry along the forest-framed street, climb a crest - and catch your breath.

- - -
Mjorna isn't a RP like so many others. It's not filled with knights in shining armors, not every character is a fighter or warrior and there is no magic. It's an RP about forming a society in a dead world, and surviving whatever perils I (or the players) will put you through. Your character is going to have to work for this goal. Essentially I am looking mostly for Commoners - hunters, builders, farmers etc. That being said I won't stop you from playing a soldier or even a knight if that's what you want - the way I plan it there WILL be chances for you to prove your value.

The RP is set in a country called Geann, in the middle of the only continent of the world called Odya. The time that Mjorna plays in is comparable to Europe at around 1350 - the time of the plague. Before the Void, the nobility controlled everything; The very first cannons showed up on the battlefield, and war was waged for many things. People live from what their fields give them, and trade is made against both goods and currency.

- - -
Odya's main population are furrys, referred to as Kin, and Taurs such as Chakats. Before the Void humans were often viewed as second class citizens, and in the East they were little more than slaves.
As far as races are concerned I will set no limits. The most common ones are those at home in Europe and North America: dogs, wolfs, cats, lynx, mice, horses, deers etc. That's not supposed to deter you from picking an uncommon race! As a matter of fact I welcome new and unique ideas for furrys. You can also pick from the races unique to Odya, as documented in the Encyclopedia I will put up as soon as enough interest is shown and an own subforum is made.
Be as far out there as you want. However, as stated above, there is no magic. People can have characters that look like dragon scalies or kitsunes, but they will not have any special powers.
Equipment is another thing that I am rather generous about. As long as it makes sense I will allow it. Tools of any kind or even a (small) herd of animals? Bring it in, the village sure as hell is going to need it.

- - -
Sex is a part of both the furry culture and survival. I will not stop people from hooking up, but I don't want the threads to be clustered with yiffing. There will be a seperate thread for that.

- - -
I'm mostly checking if there's any interest in playing now. Sign-Ups will start as soon as we get a sub-forum and I'm done with the Encyclopedia, which will contain all the useless knowledge you need for your characters. Maybe deposit The Dividing Line along, in a forum called "Hagghaquurian Dominion". (If Wolf can get one, so can I, damn it.)

(I kid. Please don't anally violate me aika.)

- - -
Sign Up Sheet

Player:
Name:
Gender:
Race:

Profession:

Equipment:

Description:

Background:
 
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Bartnum

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Re: Mjorna - Beyond The Void (Medieval RP)

Interest shown.
 

Pheonix Alugere

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Re: Mjorna - Beyond The Void (Medieval RP)

What dm style do you plan to use? (a.k.a. guide the players along the path and tell them if an action they take fails, let the players do pretty much anything and only step in if it would screw up your ideas for the setting). Also, for characters: can there be hybrid races (ex. half-fox/half-panda), any variety of gender, or aquatic type furs who can inexplicably live on land (ex. squid furry)
 

Caulder

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Re: Mjorna - Beyond The Void (Medieval RP)

If it's from Rule, fucking count me in. I just need to see what kinds of races you have specially planned out. Waiting on the Encyclopedia, but yeah, interest shown.
 
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Re: Mjorna - Beyond The Void (Medieval RP)

What dm style do you plan to use? (a.k.a. guide the players along the path and tell them if an action they take fails, let the players do pretty much anything and only step in if it would screw up your ideas for the setting). Also, for characters: can there be hybrid races (ex. half-fox/half-panda), any variety of gender, or aquatic type furs who can inexplicably live on land (ex. squid furry)
I'll let the players pretty much do what they want unless it seriously cuts in on my plans (which are vague at this point anyway). I would rather not have hybrid races running around. Of course there's gender freedom, even though hermaphrodites are rather uncommon. As I try to keep the setting realistic I'd rather not have aquatic furrys on land. They live in their underwater kingdoms and are unbothered by the Void - as such, not part of the scenario. Yet.
 

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Re: Mjorna - Beyond The Void (Medieval RP)

I remember this! I played a Greek Chimera who was a misplaced mediator if I remember right.
 

Shrike7

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Re: Mjorna - Beyond The Void (Medieval RP)

Count me in :)
 
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Rule 34

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Re: Mjorna - Beyond The Void (Medieval RP)

If it's from Rule, fucking count me in. I just need to see what kinds of races you have specially planned out. Waiting on the Encyclopedia, but yeah, interest shown.
If you think about Drow, Orc or similar I'll have to disappoint you. With races I meant types of animals unique to Odya, which you can turn into furrys or taurs if you want to.
Good to see all the interest, though.
 

Pheonix Alugere

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Re: Mjorna - Beyond The Void (Medieval RP)

I think I may actual have a character concept in mind. I haven't decided on race/gender, but I'm thinking someone who built and maintained siege engines before the void and now will basically make due with the construction skills learned from building those things.

Edit: would horses still exist as a source of labor and transport in your world setting?
 

Tomoe

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Re: Mjorna - Beyond The Void (Medieval RP)

Interest( )Shown
 
OP
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Rule 34

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Re: Mjorna - Beyond The Void (Medieval RP)

I think I may actual have a character concept in mind. I haven't decided on race/gender, but I'm thinking someone who built and maintained siege engines before the void and now will basically make due with the construction skills learned from building those things.

Edit: would horses still exist as a source of labor and transport in your world setting?
Yes. The Void only affected the Kin, Taurs and Humans. We do have a carpenter/lumberjack character already though as I fully intent on bringing back my original Badger Kin.
EDIT: However. . . with all the cabins that are bound to be built for the newcomers a second pair of hands may not be too bad after all.
 
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Shrike7

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Re: Mjorna - Beyond The Void (Medieval RP)

i am so gonna be a street urchin, oh yeah

also, rule requested this post :)
 
OP
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Re: Mjorna - Beyond The Void (Medieval RP)

Yeah, wanted to tell everybody that I've finished the Encyclopedia - for starters at least. We could start the sign up now. The Encyclopedia will be posted below for now, sign-up sheet will be up in the first post in a minute. Ideas for the Encyclopedia are much appreciated.
- - -
From "The Wondrous Creatures of Odya" by Ophelius Erkutes

Chapter 1: Mammals

-Kisacar (Foulgorger)-
Kisacar are feline carrion eaters the size of a wolf, with an almost hairless skin save for a stripe of brown fur on their back. Their digitigrade legs are thin, ending in four claws in front and three claws in the back. They have a long tail akin to a rat's, but covered in a thin down. The tail is very prehensile and able to grab things. The head of the Foulgorger is feline, with a short, broad snout. Two pairs of tusk-like canines allow this creature to crush bones and devour carcasses completely. Kisacar travel in loose groups of 3 to 5 individuals. Even though a their main food source is carrion it is not rare for them to hunt down creatures that come too close to their feeding grounds or dens.

-Glowhound-
Actually the term "hound" is not accurate - rather, the Glowhound is related to the badger. It has a stocky body a bit smaller than it's relative and has completely black fur. It's most unusual feature is an oval knob sitting on their skull between their eyes and covered with white hair. As soon as the sun sets, the knob starts to glow. Insects are drawn to that glow and then quickly caught and eaten. Due to that unique method of predation, the Glowhound doesn't feature the strong jaw that the badger has, resulting in a more slender head. It does, however, dig a den where it rests during the day.
Glowhounds have been seen in the outskirts of The Great West, and are assumed to inhabit a lot of the forest.

-Ungabak-
The Ungabak got it's name from the tribes that inhabit the Acssi Desert south of Bal Shur. The Ungabak looks like a tapir with sturdy legs and a thick brown or grey skin similar to a rhinoceros. Like most odd-toed ungulates the Ungabak is a grazing animal. Though generally peaceful the solitary Ungabak tend to react aggressive when attacked or provoked.

Chapter 2: Reptiles

-True Dragon-
True Dragons are a species of large reptiles living in the savannahs of Bal Shur. In difference to most reptiles they stand erect like mammals. The addendum "True" is added to distinct them both from the reptile called dragon in some languages and the flying creature of myth. The True Dragons vary in size, the smallest being the cat-sized Ashnah Mouse Dragon, while the biggest, like the Pachah Blue Dragon, rival lions in their size. Out of all species, only the Varrantian Red Dragon is known to possess Ignis glands - two glands containing substances that, when mixed and exposed to air, ignite and produce a fireball. The wolf-sized dragon uses this mainly as a defense against larger predators. The glands aren't very big and contain only enough substances for two or three bursts.

-Northern Python (Worldsnake)-
The Northern Python is the world's largest snake. They grow up to 22 feet in length and are rather thick in comparison to their length. It's assumed that their increased girth serves the purpose of holding warmth longer. This makes them more fit to live in the taiga, close to the frozen Wastelands of the north. Still the Northern Python is only active during the few warmer months, in which they are aggressive hunters, feasting mostly on boars and animals of similar size.
The name Worldsnake comes from the pagan tribes that populate the taiga and the Wastelands. They are both worshipped and feared for their fierce nature. In many of those tribes it's a coming-of-age rite to fight a Northern Python with bare hands. The killing of a Worldsnake is a sacrilege to these people, punishable by death.

"Nations And Regions" by Gmandi Packpelt

Central Odya

-Geann-
Geann is sitting in the centre of the continent like a spider in its web. It has connections everywhere, making most of it's fortune from tolls and trading. The kingdom is divided into several shires, the biggest of them Goldwoodshire with it's capital Altrist. The Count of Altrist has tried to turn his city into Geann's capital in the past, but he never succeeded against the Royal Military.
The capital of Geann is called Blackmont, it's flag shows a white shield with a golden horse on a red background.

-Emeidia-
This country, lying south of Geann and bordering on the Southern Sea, is known for its scholars and warm climate. Emeidia is an Empire that used to control large parts of Odya, but it's past its prime now. One of Emeidia's largest cities is Letriochiam, lying on the gulf of the same name. The Emperor carries the title "Son Of The Eternals" and has a god-like status.
Tilias is the capital, lying on the lush flanks of the Coria. The Emperor resides in an enormous temple fortress on it's spire. The flag of Emeidia is blue with a silver crown in the middle.

-Bal Shur-
The culture of the Kingdom Bal Shur is ancient, even older than Emeidia's. It's temples and monuments have withstood the tooth of time as well as the myriad of stand storms blowing from the arid south. Bal Shur borders on the Gulf of Letriochiam and, along the Endless River, on Emeidia itself. In the West it is surrounded by the Southern Sea. The South and West borders aren't clearly defined, as Bal Shur simply tapers off into the desert. The kingdom relies heavily on the few large rivers that allow some agriculture. Large groups of militia travel through the desert and represent the Pharaoh, the king of Bal Shur.
Qil Pha'ar is the capital of Bal Shur. It lies on a major river, the Ra Schoch, which runs into the Gulf. Their crest shows a stylized golden eye on black ground.

-Acssi Desert-
The Acssi is vast. Nobody knows how big it is, not even the nomad tribes that travel from oasis to oasis. The endless dunes house very few animals - mostly insects and arachnids, as well as a few herds of Ungabak and packs of True Dragons.

-Valesse-
West of Emeidia and southwest of Geann lies this young monarchy, formed only a few decades ago after a brave hero united several small kingdoms - or so the story goes. Valesse likes to tell itself it plays in the league of Geann or Emeidia, but it's military and economical power is far beneath them. If given the chance it will rise to power one day, but that day is far off.
The capital of Valesse is Lallumbre. Their flag is a bull on a background of yellow and white stripes.

-The Great West-
A vast forest region borders on the west of Geann and the Northwest of Valesse. Only very little of it has been explored, and only a single road has been built into it. It ends in one of the numerous trading posts that mostly live off the furs of the exotic and strange animals that inhabit The Great West.

Eastern Odya

-Pentar-
Pentar is better known as the "Dead Man's Strip". It's a piece of land that served as a battlefield for as long as people can remember. The main reason for this are the vast resources that can be found in Pentar's mountains. After the last Pentic War between Geann and Braztenja the Strip has been declared No Man's Land for 500 years. People say that the slain soldiers would rise again in a horrifying legion, should an army cross the border before that time is up.

-Braztenja-
The great Kingdom of Ice needs no introduction. Originally a union of tribes struggling for survival in the Taiga Braztenja rose to glory over centuries, fending off all invaders and becoming the vast empire that it is today, inhabiting thousands of miles of land, reaching from Pentar to the Eastern Sea. Only recently several small shires broke off the Motherland, creating a lot of strife in that region.
The Czar of Braztenja resides in Barostoye, Brazentja's capital. Their flag consists of three vertical stripes in blue, white and blue again, with a black bear rearing up in the central white stripe.

-The Eastern Kingdoms-
These are the states that broke off Braztenja, hoping to be able to provide for themselves. Not all of them succeed. The countries are constantly shifting as capitals are usurped and revolutions take place every few months.

Southern Odya

-Wei Da-
The Great Empire of Wei Da lies south of the Acssi and as such has long been isolated from the northern states. This allowed Wei Da to thrive and conquer almost undisturbed, seizing almost the entire southern continent and developing a culture quite different than the northern countries. Only a few decades ago Emeidia has started expeditions down below the Acssi and started trading with the Great Empire.
The Emperor resides in the Imperial Fortress in the middle of Shengzhang, the center of Wei Da's culture and it's capital for centuries.

-Hao Dang-
The Hao Dang are less of a country than they are a horde, a relentless power that managed to wrench a piece of land for their own from the Great Empire's hands. Their riders are feared in the entire south, and when their flags - a silver and golden horse on green ground - appear on the horizon even the strongest men turn and run in fear. So great was the concern of Wei Da that they protected their inner provinces with an enormous wall, known as Wanli Changcheng.

-Dao Yu-
Dao Yu is a smaller aristocracy in Southern Odya, but due to it's position it has managed to avoid being seized by the Great Empire or the hordes of the Hao Dang. Dao Yu is a union of islands in the Southern Sea, the biggest being Tianda. It houses the Palace of Voices, where the Council meets. The Council is the government of Dao Yu and consists out of one councellor of each island.
The Palace Of Voices stands in Shuai, the capital of Dao Yu. It's flag shows 14 red stars on a white background, representing each island.

From "Phanteons and Deities" by Jennifer Esmeralda Hale

The Quincian Pantheon
The Quincian Pantheon is the faith accepted by the majority of Central Odya's inhabitants. The Pantheon consists out of five gods, dedicated to specific fields. Each of them is represented by an amulet that is worn by their followers, or for special occasions.

-Dhamid-
Dhamid is the Goddess of Water and Giver of Life. She is thought to be a Swan Kin with feathers made of sapphire. Dhamid has a duplicity to her - she is gentle and fierce at the same time. It is said if you displease her, she sends a flock of swans after you. But if you live an honest life and honor life itself she will bless you with one of her feathers.
Dhamid's amulet is a small stone found in a river, or a flask of sea water.

-Marhed-
Marhed is the God of Air and Keeper Of Wisdom. He is portrayed as an Owl Kin with a white beak and very fine white, orange tipped feathers. Legends say that if an owl sits in the window during childbirth, the offspring will be gifted.
Marhed's amulet is a threefold of bird feathers. They must have been found, and may not be plucked directly from a bird.

-Naryas-
She is the Goddess of Order and Justice. Naryas is portrayed as a Wolf Taur with a smooth silver fur. Both of her eyes are blind. She is often shown holding a sword in one hand and a scroll in the other. Naryas is thought to be stern and unforgiving to wrongdoers.
Judges often wear Naryas' amulet - a silver rhombus with equally long lines.

-Paltus-
Paltus is the God of Fire and Light, imagined as a Dragon Taur with golden scales. Bright white flames constantly jump forth from a broad crack across his back, forming a fiery crest. The myth says that the sun and the moon are Paltus' eggs, laid at the beginning of time and space.
Paltus' amulet is a triangle pointing upwards, painted in yellow and orange colors.

-Kisim-
The GodDess of Earth, Kisim, is both the eldest and most popular of the Pantheon. This may be because of hir second nature as the GodDess of Fertility. Kisim is portrayed as a hermaphroditic (and rather well-endowed) Doe Kin. She is said to have given birth to the sentient races after - let's call it a wild night.
Kisim's amulet is a sphere of clay, decorated with three horizontal lines around the middle.

Some people believe that there is a sixth God representing darkness and death, but others argue that those are merely the absence of the Gods, not the work of another being.

Minor Deities
These deities are not part of a specific belief system or a Pantheon. Their temples are few and far in between, but they have enough followers to be significant.

-The Queen Of Shadows-
While being a dark deity, the Queen is not necessarily evil. She is seen as the embodiment of death, accepting both good and evil, men and women on her Eternal Court. The Queen is portrayed as a black Cat Kin wearing a crimson hood. Only the ones about to die are able to see what's beneath it.
Temples of the Queen are mostly used to mourn the dead and pray for the sick.

-Xmor-
Xmor is the God of travelling, and as such is worshipped by showmen all across the country. He is shown as a Capuchin Monkey Kin, wearing colorful clothes and a long staff in hand. Xmor is a jester and sometimes plays tricks on the ones he thinks do wrong.

-Ophius-
The God of War doesn't have a single temple in all of Odya. The only time a prayer to Ophius is proper is before a battle. He is portrayed as a muscle-bound Lion Taur. His fur is crimson red, and his mane is of pure fire. He carries spear and shield, both of them made out of bone. Around his neck hangs a chain with skulls. No, Ophius is no generous God. The only mercy he knows is a quick death.
 
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Pheonix Alugere

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Re: Mjorna - Beyond The Void (Medieval RP)

Presumably those are ex-nations, correct? (As in they can be part of our background, but the void wiped them out)
 
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Rule 34

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Re: Mjorna - Beyond The Void (Medieval RP)

Presumably those are ex-nations, correct? (As in they can be part of our background, but the void wiped them out)
Correct. These books have all been written before the Void, and as such they're not entirely up to date.
EDIT: I will add three more countries shortly, representing China, Mongolia and Japan.
EDIT 2: The countries have been updated. Next stop are the deities, as I have heard that some people want MOAR.
EDIT 3: Three minor deities added.
 
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Caulder

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Re: Mjorna - Beyond The Void: Signup and OOC

Player: Burrito_of_DOOM!
Name: Virgilio Montoya
Gender: Male
Race: Monkey Kin

Profession: Doctor

Equipment: Medical kit and a small collection of surgical equipment, held in a small backpack he carries with him on his travels.

Description: Virgil stands at a short 5' 9", is usually seem wearing what appears to be a white coat and black cotton pants. The pants themselves have a hole in the back to allow his monkey tail to come through and move freely. His fur which covers his body and tail is a light brown, the end three inches of his tail being a much darker shade of brown. He is often seem with his symbol of faith, a threefold of feathers, being worn on a string necklace, often worn outside his coat.

Background: Virgil was once a doctor in Blackmont. He had a small medical center there where he did what he could for the people who asked for his help. While he wasn't any more skilled than a normal surgeon, he did not use standard methods. He believed Bloodletting and the like were too unorthodox to practice on others. His so-called "strange medicine" was looked down upon by many other doctors, while his few patients saw him as a savior. When The Void struck, he found himself alone and with no one to help. So, he gathered his things and began searching for people to help. That was how he came to Mjorna.
 

Chibichibi

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Re: Mjorna - Beyond The Void: Signup and OOC

Player: Chibichibi
Name: Phaydra
Gender: Female
Race: Naga (Snake-kin taur whatever xD )

Profession: Blacksmith, iron smelter.

Equipment: Blacksmith equipment: Hammers bucket anvil tongs that sort of thing, a packhorse, a fat sheep and an edit: A 2 wheeled cart with around 40 pounds of discarded iron that she's collected. (So she doesn't have to smelt her own iron just yet ._. )

Description:
because I'm Lazy. King Cobra look, and venom too

Background: She followed in her father's footsteps, becoming the village blacksmith of a small town in Bal Shur, despite opposition from the males that wanted the job. She was very successful, and soon became moderately wealthy. Then came the void, and she was the only one left. She wanders around with her sheep and the packhorse looking for a new home.



Player: Chibichibi
Name: Ilphstra
Gender: Female
Race: Spidertaur

Profession: Weaver, cook, and soap maker, amateur candle maker (Goes with making soap, all that working with fat you know)

Equipment: Blankets, cooking gear, and a small chest with bottles of highly concentrated dye, and sewing gear too <3

Description: This ---> the spider portion is black with green foot tips. Skin is tanned a light brown. Her eyes are green, and her hair is brown.

She's a very helpful person, almost to the point of being a doormat. As the main producer of fabrics and textiles for Mjorna, she feels that since her silk is virtually unlimited, she gives it to those that need it, with no charge, but uses it to trade with travelers who marvel at it's beauty. (((I GOT HER BACK!!!~ *dances with glee* )))

Background: She and her whole family were the weavers for the village until the void. She managed to escape with a few of the village children, whom she took care of and left at another village in her search for a home. She finally settled in Mjorna, and now helps by using her weavings for trade with people that pass through. As a cook she has a vast knowledge of plants and can make crude home remedies, as well as do some minor farming work.
 
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Pale

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Re: Mjorna - Beyond The Void: Signup and OOC

Please, let this be considered a placeholder..

P
 

Pheonix Alugere

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contents subject to change

Player: Pheonix Alugere
Name: Velaen
Gender: Hermaphrodite
Race: Arctic-Fox Kin

Profession: Ex-siege engineer, miller/builder

Equipment: Some basic food rations, a backpack with small various tools and camp necessities, a horse, and a covered cart loaded with parts for various siege engines along with a few bags of looted grain seeds. Also, and most importantly to her, Velaen has a thin loop of leather holding a milky blue stone which she wears about her neck.

Description: Valaen stands 5'1" covered with a thick, silky white fur. Because of the thickness and warmth of her fur, Valaen often only wears a small top and loincloth simply for modesty and generally nothing else as she finds anything thicker or more covering to be too hot to be comfortable. Aside from her clothing, or lack thereof, Valaen only wears her small, leather necklace and a small pouch on her hip in place of pockets.

Background: Velaen was once in the siege brigade for Braztenja in the years before the Void. She helped work and maintain the massive weapons of war which the nation used to help recapture the splinter nations. Originally hired because the head engineer thought fox kin would be more clever and able to find creative and effective ways to use the engines, Velaen quickly learned the ins and outs of the large machines and did figure out interesting ways to use them, just not in the violent manners that the head engineer was hoping for. Essentially, Velaen not only learned how to build the sturdy structures that supported the engines, but how to apply the mechanics of the siege engines in other uses such as cranes, watermills, and windmills. Because of this, when the void swept through and wiped out everyone she knew along with her source of food and income, Velaen loaded a cart with several spare pieces used for repairing siege engines and set out, hoping to find a place to stay where she might be able to use her knowledge to get by.
 
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