Stiltzkinator
Evard's Tentacles of Forced Intrusion
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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]
Some thoughts on costumes
-Costumes would be fun to do, but a lot of work. I’ll take it into more serious consideration once more of the core game is complete.
Some thoughts on costumes
Rather than a costume requiring new art for every stance, attack, non-grab h attack, etc...if you want to provide some variety for a lot less work, what about a particular floor that has the heroine change her outfit, and that outfit enforce its own stance? It could even come with its own unique abilities in place of the ones you'd normally use.
At that point, though, it's practically another character. To put another spin on the outfit suggestion, instead of MC changing outfits, what about being able to play as other characters for a particular section? MC reaches a floor, and can't solve a puzzle - so you instead take control of an different character and fight through that floor/stratum instead. The other character could have the same stats as whatever MC had (and any boosts they gain transfer back for the same of simplicity and consistency), but they would have different abilities and stances. What to do with EXP would be a bit trickier, but it would be interesting.
It's two very different suggestions though. Adding costumes for MC is a large commitment. Even if the costume is temporary, given the large number of frames the MC already has, it would take a lot of new images or a big rework of mechanics. Allowing other outfits by tying them to a different character could give a bit more freedom since you could have the stances, skills, and enemies be unique to them, potentially cutting down on the number of new standing images that need to be made in order to incorporate a different appearance, but it's still not an easy task, and it also limits your ability to expand on that character.
I'm really just talking through some ideas. I don't have a strong suggestion one way or the other on this, as I like the MC's design a lot, but I also thought that the NPC on the first floor looked quite nice as well.
At that point, though, it's practically another character. To put another spin on the outfit suggestion, instead of MC changing outfits, what about being able to play as other characters for a particular section? MC reaches a floor, and can't solve a puzzle - so you instead take control of an different character and fight through that floor/stratum instead. The other character could have the same stats as whatever MC had (and any boosts they gain transfer back for the same of simplicity and consistency), but they would have different abilities and stances. What to do with EXP would be a bit trickier, but it would be interesting.
It's two very different suggestions though. Adding costumes for MC is a large commitment. Even if the costume is temporary, given the large number of frames the MC already has, it would take a lot of new images or a big rework of mechanics. Allowing other outfits by tying them to a different character could give a bit more freedom since you could have the stances, skills, and enemies be unique to them, potentially cutting down on the number of new standing images that need to be made in order to incorporate a different appearance, but it's still not an easy task, and it also limits your ability to expand on that character.
I'm really just talking through some ideas. I don't have a strong suggestion one way or the other on this, as I like the MC's design a lot, but I also thought that the NPC on the first floor looked quite nice as well.