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RPG [mminit] Lewdest Labyrinth


Moonchaos

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

I am not sure if i play it right or just to impatient.
But first there is talk about 4 (Atk, Def, Normal, Lewd) stances but i only got 2 (normal, lewd), maybe its lvl based or something?

at the 2nd Lvl i always get raped from the Tentakle Monster which has way too much hp, besides your atk goes down every round.

Is a Savespot or something implemented yet?
Will there be some kind of eqipment in the future?
 

nanaya1234

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

You can save at anytime.
 

Moonchaos

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

Lol i never pressed esc.....
So there is a way to lvl up and save in the menue....now i feel dumb...

Also add that you can restore Clothes via 30 LP heal

Please Developer add that to the Tutorial Helper ^^"
 
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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

Anyway, great game, mminit! The visuals are nice and clean, there's just enough voice clips to enhance the porn, and the gameplay is intuitive and snappy. Do you intend to do a sequel, or are you just going to keep adding onto the game, for a while longer?
I haven’t thought far enough ahead for a sequel, still got lots to do with this game. The next version will hopefully have all the gameplay features I intend for the final game, after that it’s just lots of content creation.

Apparently, they neg-repped me too. The nerve of some people I tell ya :rolleyes:.
While it is sad to hear there may not be animations I still really love the art and gameplay. Can't wait for the next release. How many "levels" is planned and sorry if it's been answered already?
I have planned a total of 5-6 dungeons (I’m still unsure of one of them and need to test it out), so far 3 have been revealed but they are by no means final. I really want to add new game+/post game doors throughout the dungeons for extra stuff, lets see if I make it that far.

Is a Savespot or something implemented yet?
Will there be some kind of eqipment in the future?
As mentioned you can save wherever, this may change though. In terms of equipment sort of, clothing is being implemented and there are already weapons and items.

Please Developer add that to the Tutorial Helper ^^"
The tutorial girl is actually missing quite a bit, for now it’s best to briefly skim the change logs in the thread if you want to follow the game.
 

DoggieDog52

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

Tossed a couple bucks in after seeing the praise on the forums and I was very pleasantly surprised. Very fun game! Combat is quick and lewd, the art's very enjoyable with a great level of expressions from the MC, and enemies overall are quite good. I also adore the extra bonus for filling in 90% of the map. Once I realized that power up was coming from having a certain number of tiles filled in I squeed a bit. It's a nice touch that encourages exploration, definitely like it.

I notice initially there's a bit of a gap between the first enemy and the second. I pretty much had to grind in the first room for a while in order to survive their blows. There was one case where I actually couldn't progress b/c I was far too low health after a save and couldn't get enough LP to heal so I was SOL. Luckily this was very early in the game so it wasn't a turn off but I thought I'd mention it.

I saw a bunch of the feedback on your site so I won't parrot them but I will mention I found a bug. If the MC interacts w/ two lewd traps at the same time, specifically one moving trap and one non-moving trap, then the game softlocks. It'll try to drag the MC toward the non-moving one but gets locked before she reaches it. It's probably because the game is trying to decide which animation to play but neither has priority so they both try it doesn't work out. I guess two hentai monsters trying to attack the same girl is a nono haha! I attached a screenshot where it happened for me. The arrow's pointing to a plant off screen.

Good luck continuing this game! Can't wait for the final product!
 

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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated Feb 10]

Tossed a couple bucks in after seeing the praise on the forums and I was very pleasantly surprised. Very fun game! Combat is quick and lewd, the art's very enjoyable with a great level of expressions from the MC, and enemies overall are quite good. I also adore the extra bonus for filling in 90% of the map. Once I realized that power up was coming from having a certain number of tiles filled in I squeed a bit. It's a nice touch that encourages exploration, definitely like it.

...

Hey thanks a lot!
The starting areas will be toned down a bit, and I’ll probably make the wurm start showing up in the third section. As of the next version you’ll be able to escape any battle guaranteed at a penalty, so that way you should never get stuck if you manage to screw yourself. Letting people save whenever they want tends to lead to situations where they’ll save in a really bad spot (low HP, no LP, no clothes, encounter imminent, etc), so it should help.

Thanks for reporting the bug, someone actually mentioned a similar issue to that a while ago and I’ve been trying to replicate it since, I even made a post about it on my blog asking for more info:


The video linked in that post shows off getting grabbed by one stationary trap and one moving trap at the same time without issue, I’m still trying to figure out what makes the game mess up when doing that for some people.
 
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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Hi guys, version 4 has finally been uploaded to itch.io:

Sorry for the long wait. Due to the amount of changes there's the chance you might run into bugs (doubt I could've caught everything myself), if that's the case let me know about them and I'll fix/reupload the game, I really appreciate it.

Here's the change log for convenience.

  • Added clothing, once unlocked you can switch between them with the R and F keys. They function similar to how your normal outfit did in version 3, except now all of them come with special effects. They can be destroyed by getting grabbed the same way as well. If you're naked you can simply switch to another one on reserve or use heal to repair it. The only time you can't switch outfits is if you're covered in cum or in battle. Hold the I key to get detailed info on their status.
  • Added minibosses to the first two dungeons, defeating them will grant you one of the new costumes. They are non-hostile enemies you need to approach and interact with. The first one is a mandatory fight, however the subsequent ones will be optional.
  • Game over screens added, there are 15 of them so far (almost every enemy up to this point). At the moment the only way to see these is when you lose, but in a more final version of the game they will be added to a gallery by simply defeating the enemy (sorry, gallery mode hasn't been implemented yet).
  • The restriction on the Heal ability has been removed, you can now use it repeatedly so long as you have the LP.
  • Traps may now cum all over you, there is always a small chance of this happening when caught but higher LP will increase the likelihood. All but the moving enemies in the ice area can do this. When covered in cum you cannot change clothing and LP will increase while moving. This is removed by either using heal (to clean yourself up first, another use is needed to repair clothing), a fountain, or a newly added item.
  • Fountain locations will now give you an item that will clean your body, but only if you aren't carrying one already. This item also drops from some monsters.
  • You can no longer save at any time, all saving must now be done at healing/fountain locations. This is a big change so please play with more care, don't be afraid to backtrack a bit to a save point if you've made progress (there's one on almost every map, but there's one stretch in the ice dungeon without), use the new lust ability to top off LP and use heal to keep HP/Clothing, and when desperate run away from battle. You should have plenty of tools to survive.
  • The starting areas have been made a bit easier. The wurm enemy now first shows up on the third map but is a bit stronger as a result, the Eyeball-Goos now also show up on the second map and have a bit more HP to compensate. Your starting outfit also has the property of all stats +1 at level 1.
  • The minimap is now a little more detailed. Walls, doors and fountain locations will now be shown (using wait still only maps tiles, the map is still a WIP).
  • Weapons will no longer be removed when naked, they will become disabled instead and can still be equipped. Once clothing is recovered they will become usable again.
  • Lust ability added, use this to gain some LP. It has a cooldown based on the amount of steps steps taken or wait used.
  • New battle ability "Dress", this will repair your currently equipped outfit for 30LP and does not take up a turn, it can be used repeatedly so long as you have the LP for it. However, should you be covered in cum it wont be available, so be careful.
  • New battle ability "Defend", this will reduce LP by a small amount, reduce the damage you take that turn considerably, and protect you from grab moves just for that turn as well (the enemy will simply take another action instead).
  • New battle ability "Escape", this will guarantee you escape a battle but it comes at the cost of 1 point of max HP, a reduction in XP of what the enemy would've given you, and a chance to drop a random item you are carrying.
  • Counter will now only be triggered while in normal and offensive stance, as well as when naked.
  • Damage dealt by Yell slightly reduced.
  • Damage dealt by Heat slightly reduced, however the attack now also raises enemy LP.
  • The cost of HP based skills now scale along with your max HP rather than being a set cost.
  • The lewdness stat scales LP generated in lewd stance and when naked properly now. It won't max out at generating 50 LP so early anymore.
  • The thief enemy will now return all items he stole once defeated. He will now also grab you.
  • You can now press F5 at anytime to reset the game window if you changed it's size.
  • Audio settings will now save properly and carry over across all save files, even if you start a new game on another file.
  • Fixed that bug that caused the game to hard lock when grabbed by two traps at the same time, I was finally able to replicate this and fix it (I did some extensive testing to make sure it doesn't happen.anymore, but if it does for whatever reason, please let me know.). BIG thanks to everyone that let me know about it.
  • Some art was redrawn.
 

xxitachixx

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Hi guys, version 4 has finally been uploaded to itch.io:

Sorry for the long wait. Due to the amount of changes there's the chance you might run into bugs (doubt I could've caught everything myself), if that's the case let me know about them and I'll fix/reupload the game, I really appreciate it.

Here's the change log for convenience.
Oh lord YES! i have been waiting for this you wonderful soul!
 

Draconix

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Hi guys, version 4 has finally been uploaded to itch.io:

Sorry for the long wait. Due to the amount of changes there's the chance you might run into bugs (doubt I could've caught everything myself), if that's the case let me know about them and I'll fix/reupload the game, I really appreciate it.

Here's the change log for convenience.
Not sure what's causing this, but everytime I try to load a save file, I encounter a bug which causes this
 

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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Not sure what's causing this, but everytime I try to load a save file, I encounter a bug which causes this
Thanks, another guy on the devblog ran into a similar thing. I'm looking into it now trying to replicate it so I can fix it, but it doesn't seem to be happening to everyone.

I'll edit this post when I find something.
 

unholynur

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Played through the new build. Fantastic improvements and additions. The clothing system in particular really wowed me. All the different variations with the enemy lewd attacks depending on what outfit you're wearing. Really like how the graphic for lewd stance is different for each as well. (dat ass on the Dullahan armor, nice) Great to see the more detailed map and the game over screens. Really liked the mini bosses. Nice additions in general.

Only thing that really disappointed me was the main bosses. Will they be getting lewd stuff in the future? If they don't get attacks/grabs, at least game overs maybe?

Is the Dullahan armor trap block effect supposed to still work when the armor is broken? I suspect thats a bug/oversight. Actually, tested it just now while typing this. The +1 stats default clothing effect stays active too when the clothing is broken.

Have you thought about throwing in a fast travel system. Maybe just a little magic pedestal behind each boss fight? When you interact with it for the first time it'll become active and then it's on the network. That way players could backtrack to earlier enemies to see clothing variations without having to trek all the way back to the start. So you'd have a travel point at the end of each zone basically.

Can't think of anything else in particular to bring up now. I suspect I'll be messing around with the build a bit more over the next few days. If anything comes up I'll post about it.
 
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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Only thing that really disappointed me was the main bosses. Will they be getting lewd stuff in the future? If they don't get attacks/grabs, at least game overs maybe?.
I want to give the main bosses their own grab moves and movesets like other enemies, just didn't get around to it this version considering everything that went in.

Is the Dullahan armor trap block effect supposed to still work when the armor is broken? I suspect thats a bug/oversight. Actually, tested it just now while typing this. The +1 stats default clothing effect stays active too when the clothing is broken.
This is an oversight on my part, once I track down the issue some people are getting mentioned above with the map I'll include the fix for this as well.

Have you thought about throwing in a fast travel system. Maybe just a little magic pedestal behind each boss fight? When you interact with it for the first time it'll become active and then it's on the network. That way players could backtrack to earlier enemies to see clothing variations without having to trek all the way back to the start. So you'd have a travel point at the end of each zone basically.
Some form of fast travel system will be in the game eventually too, as well as a gallery, you'll also be able to keep your clothing in subsequent playthroughs once it's complete. Of course, none of that is in the game yet.

Thanks for your thoughts and feedback
 

Draconix

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Thanks, another guy on the devblog ran into a similar thing. I'm looking into it now trying to replicate it so I can fix it, but it doesn't seem to be happening to everyone.

I'll edit this post when I find something.
Not sure if this'll help replicate it, but I got it everytime I just load my save, turned around and started to move
 

nanaya1234

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

This is so goooood. Thanks man!
 

Seipher

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Will this game eventually support gamepads? I never could figure out how to get mine to work with it.
 
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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Not sure if this'll help replicate it, but I got it everytime I just load my save, turned around and started to move
Yeah, I’m trying to find the moment it breaks. For some reason I can only guess it’s not recording your position or direction properly, or it is and then it’s failing on game load. I haven’t been able to replicate it on a few different setups. Hopefully it’s just some edge case that I’m not seeing.

If it’s not too much trouble, could you PM your save file where it happens? It could possibly be a huge help in tracking it down.

This is so goooood. Thanks man!
Glad you like it!

Will this game eventually support gamepads? I never could figure out how to get mine to work with it.
Controller support would need a different UI considering there aren’t enough buttons to handle all the actions and inventory, so it’s on the shelf for now.
 

Draconix

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Here you go, this should be the save file
 

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mminit

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Here you go, this should be the save file
Thanks a ton XxDracoxX, after looking inside the save file I'm pretty sure I know what happened. It recorded your direction value off hence causing issue with the mini map, this happened because you are able to bring up the menu while rotating, making the wrong value be recorded when you save (bringing up the menu pauses the players rotation). You can reproduce this bug by opening the menu before you're done turning (pressing ESC quickly) on a specific frames.

This should be a quick fix and will go into an update/patch soon, I can't thank you enough! Sadly, should you reload this file even in a fixed version it will still bug out the map, if you want to keep it I can probably modify it and send it back to you.

Edit:

Ok, 4.1 has been uploaded for windows with fixes for the stuff you mentioned above.

  • Fixed a bug where the minimap would be placing you in the wrong position when loading a game due to a rotation issue.
  • Heal can now be used when facing a fountain.
  • Fixed clothing so you wont retain their benefits after they’ve been destroyed.
If for whatever reason the map issue persists on a new save file please let me know (old save file you linked would still be broken).

There must be a lot of lurkers for a broken save file to be downloaded 19 times...
 
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deepsleep

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

Something fresh. Played through all the update. Thanks.
 

MyNameIsHawk

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Re: Lewdest Labyrinth - Dungeon Crawler [Updated May 6]

who else have problems downloading? it stop on 200kb each time i try
 
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