Re: Lewdest Labyrinth - Dungeon Crawler
Nice effort! here are my two cents as food for thought:
- I'm iffy on the heroine using LP as resource and on a 2 resource system (HP+LP). The heroine's character and game world theme (lewdest labyrinth + monster design) leans toward making the MC a sexual-defensive rather then sexual-aggressive, eg. Sex in combat is generally detrimental to MC, rather then a sexual-aggressive where sex in combat is positive (sex attack / battle fuck) or a double edged blade. In keeping with the minimalist theme, adding 1 more resource for a total of 3 would be reasonable. Currently there's a bit of inconsistency between heroine design and combat mechanic/design which interferes with player imagination, important especially in non-animated work. 3 resource can also allow just enough complexity to make things more interesting.
I'd suggest something like Endurance or Focus to fuel skills, regenerates a bit every turn initially. If you want to get fancy maybe add debuffs when it's low, and perhaps some of the more deadly sex attacks that can decrease focus. I'd def love to see grapple and restrains status on that note!
For the Lust point, maybe change it to arousal or some such, and have it be generally detrimental. Also make this a 2nd way to lose, example. when arousal is maxed out and enemy gets you to climax, lower the arousal cap (100 arousal -> climax -> back to 0 arousal but now caps at 80), when arousal cap hits 0 you lose from ahegao or something like that. you can add in skills that modify this aspect too and perhaps special lose scenes from ahegao. a tough boss battle where your arousal bar grows shorter and shorter as MC struggles makes for great scenarios!
The heroine could use more character too at that note as it's a bit bland currently, something to anchor her personality in the player's imagination, which is especially important in non-animated work. Though maybe it's the combat mechanic inconsistency that's giving me this impression.
Some examples for MC character, world theme and how it all ties into the combat mechanic/design:
RJ149951 - Sexual defensive - RPG - Ahriman's definitive master piece.
http://www.ulmf.org/bbs/showthread.php?t=26845&highlight=149951
RJ124341 - Sexual defensive - RPG - Another master piece, very stylish and tightly designed. Single MC combat.
http://www.ulmf.org/bbs/showthread.php?t=23622
RJ113419 - Sexual defensive - RPG - The famous dungeon and prisoners, one of my fav MC character design. The un-finished imprisonment on lose mechanic is wonderful and probably brought the mechanic onto the radar of many.
http://www.ulmf.org/bbs/showthread....2495;ランの聖杯
Evil goddess - Sexual aggressive - RPG - MC character in your face, though the tie in to the sex combat mechanic isn't too well designed, Well done on character and theme though.
http://www.ulmf.org/bbs/search.php?searchid=6717850
RJ113831 - Sexual aggressive - Side scroller - A non-RPG and low dialogue example in how MC character and theme ties into combat mechanic.
http://www.ulmf.org/bbs/showthread.php?t=22164&highlight=erotic+eater
I also noticed that your art style leans toward a simpler cleaner style that's ripe for 2 frame pseudo animations. On another note, Author of rj138139 also uses a simple style and came up with an efficient method for low frame animation i think, as can be seen when eyes and face and body parts sometimes load in separately when my computer slows down, it's simple and definitely effective

Maybe you can get some inspirations digging thru his resource files.
(
http://www.ulmf.org/bbs/showthread....2495;ランの聖杯)
How do you envision the heroine to be like? The dungeon and it's creature? Try to convey to us the fantasy and scenarios that does it for you, it'll help on the motivation too. Ahriman's Asagi is my go to example for bringing alive his vision and fantasy for the players.
I'm stopping myself here before it turns into an even bigger wall -.-