YuriTenshi
Jungle Girl
- Joined
- Jun 12, 2013
- Messages
- 43
- Reputation score
- 11
Not gonna read all the points that have already been made, so if I say something thats already been said just see it as a reinforcement of the point. That said, I think the game has TONS of potential and I actually look forward to the next update, but it still has some rough edges design-wise (which is obvious since this is still a very early game) so please hear me out on my wall of text:
...
Happy if it helped, I pretty much played through the game, which made me think of it as an erotic Etrian Odyssey, and then thought "Now what would this be if it were MORE like EO?"
...
Off chance we'll gain sexual attacks of our own? I'd love to be able to defeat foes that way, doing a more lust-focused playthrough rather than a combat focused one.
I'd suggest circumventing this by either implementing a "suspended save" feature (save anywhere but quit the game; save gets deleted on reload to prevent savescumming) or sprinkling "save stone"-items throughout the dungeon that allow you to save anywhere, but get depleted on use. I think the latter would probably be the best option, and probably easier to implement aswell.Save points would definitely add tension and I'd like to try them out, the first thing that comes to mind though is players getting annoyed that they can't just save and quit when they like.
Thats actually how it already is, I actually meant the opposite lol. When you get grabbed in combat you currently have your sprite change into the "damaged" state, with the sexual action depicted right next to it, and I was suggesting "cutting out the middleman" and only showing the sex-action part instead of the "damaged" sprite next to it aswell. I've attached a visual representation of what I mean in case I'm still being confusing.Interesting comment about having the sprite change when grabbed, didn't think of it that way. So basically just keep the standing sprite there and show the lewd sprite next to it?
I'd suggest circumventing this by either implementing a "suspended save" feature (save anywhere but quit the game; save gets deleted on reload to prevent savescumming) or sprinkling "save stone"-items throughout the dungeon that allow you to save anywhere, but get depleted on use. I think the latter would probably be the best option, and probably easier to implement aswell.
Thats actually how it already is, I actually meant the opposite lol.
perhaps something like having her be thrown towards the enemy while it happens instead of staying still would help? Or maybe it's clearer to just fade her out.
So something I've been noticing as I've been attempting to slowly progress having just beaten the first boss, and now encountering the Vine enemy, you've given a lot of enemies multi-hit attacks, combined with how easy, and when I say easy, I mean EASY, it is to lose your clothes and thus your stances, I'm not really having fun as it's more of a trial and error grind until I get lucky enough to keep my clothes for half the fight.
It's obviously just my opinion, but I'm not having fun due to how punishing and basically unavoidable it is to constantly lose your clothes. Even with the LP skills, I really don't feel like I can win most fights without stances while progressing normally. Plus, the multi-hit attacks just keep me locked with needing to spam First-aid, and without the defensive stance, Regen can't keep up and I die in one or two turns soon after. Things to look into, but maybe I'm just really bad.
Overall though, I love games like these and the artwork is really good. Looking forward to seeing what direction the game moves in.
Wow - good stuff in this update.
My thoughts below:
On the technical side of things for the nude stance, the way it works is that each turn a battle goes on, a base chance of it happening increases, there is then a formula based on your LP that determines the chance of it happening. Thinking back, I thought the unpredictable nature of it in long battles would keep the player on their toes, but judging from your comments it messes with any strategizing. Perhaps making it entirely based on LP would be better? That way you know if you’re at risk.
On the technical side of things for the nude stance, the way it works is that each turn a battle goes on, a base chance of it happening increases, there is then a formula based on your LP that determines the chance of it happening.
I must've missed that purify could get so potent, it’s based on your HP. Looks like I made a mistake and will need to nerf the LP down effect a lot. Thanks for bringing this up.
For your comments about a list of learned skills and a more detailed minimap, I can do it, it’s just some extra work. I’ll add it to my list of things to get done and hopefully get around to it at some point.
I like the ice slide mechanic too, but I think trying to rely on the minimap to get through it can be difficult
...
How about a hybrid of it?
...
I've actually noticed that a lot of things seem to be based on HP, in particular, it has a surprisingly noticeable affect on attack and defense at high amounts.
I love the update! I totally appreciate how you've basically addressed all my concerns and suggestions (not that I take sole credit for them).
...
Clothing loss in general is my #1 complaint right now. Even before I got to the first boss, I was setting "encounter" to high and picking fights, just to boost LP enough to "heal" out of combat, since it was the only way to put clothing back on. However, the main reason this was an issue is because "nude" stance locked out all other stances.-For the clothing loss, I’m thinking of slowing down the grab animation and letting the input to break free start sooner, so that if you make it time from getting grabbed you won’t lose your clothing, I’ll need to experiment. Others have also suggested a dress up command, so maybe.
Make it a menu option, then? Personally I like having Save available globally.-I do want Checkpoints/Save points in the game, and I agree that it takes all the tension away. I’d like to implement these as the game becomes more balanced and complete, since right now it’s kind of all over the place and some players have trouble.
Definitely throwing my support in for more / alternate outfits.-Costumes would be fun to do, but a lot of work. I’ll take it into more serious consideration once more of the core game is complete.
Well you got a comment out of me, and I am a dedicated lurker. First post since joining in 2013. Pat yourself on the back for that one!However, the game is getting tons of downloads, so most people just choose not to comment I guess.