Re: Monster Girl Island OOC chat
If one player was willing to lose... Yes, it'd work out quite well. But, if we have two people who don't want to lose a fight, it might get a little ridiculous after a while.
If neither want to lose (or both do) just flip a coin and use your GM-narration powers to make one person's "attacks" effective and the other person's not. Or, you know, decide who *ought* to win and do the same thing.
(Players A (male) and B (female) are fighting, B wants to have sex with A, A doesn't want to. Coin-flip determines that B wins.)
Player A: "I punch her in the mouth"
GM in B's thread: "Player A tries to punch you in the mouth, but you manage to dodge the blow."
Player B: "I grab his arm and pull him to the ground."
GM in A's thread: "Player B dodges your punch and grabs your arm, twisting it as she pulls you to the ground."
Player B: "I try to wrench my arm free."
GM in B's thread: "Player B tries to pull his arm free, but you manage to hold on."
Player A: "I twist his arm a little to discourage him from trying again and with my other hand..."
Something like that. Or, you know, a little more subtle. With no stats, there's no reason for any "chance" element be more then a single coin flip. Or a dice roll with bonuses for RP or the fact that in your opinion player A's character *ought* to be able to overpower player B's character.