Re: Monster Girl Island OOC chat
Well, it's a virtual tabletop. And all the standards that apply to that, apply to this. For example, each character in the game is represented as a 'token' in the world. Nothing fancy.
But what 'is' fancy, is that maptool allows you to create macros, which basically do all the chores of making rolls, and adjusting stats for you, 'vastly' increasing the speed which a stat based game such as the one I'm in the works of making progresses. As an example, at the end of a round, every character participating in the battle gets all of their AP restored, so that they can act again. Normally, I'd have to bring up each and every single AP value everyone has, which can be tedious with a lot of units on screen, all I have to do, it select all the tokens, and press 'Restore AP.'
And boom, only took me a second. Players didn't even have to wait.
So I am very interested in the system. As such, my interest his diverged over there slightly. Plus letting each player have their own 'menu' makes me giddy as well. They go to their skills, select, 'Slice&Dice,' and announce who they're attacking, before pressing the button. The macro takes care of the rest. It spends your AP, announces how you attack, and makes an attack roll.
And as a plus, there are health bars. That made me giddy too. Truly felt to me as if I could take my ero-rp's a step upwards.