Re: MonsterGirls & Sorcery[Bluepy Sax]
Honestly, you can never go wrong with variety.
Having sex being only a losing/lost kind of thing gets annoying really fast, in my experience.
I mean I'm playing an H game, and to get H content I have to either sacrifice progress and intentionally do bad or I'll miss 90% of it.
On the flip, I find the repetition in h-games (and especially western ones) where the consequences of a bad decision costs you content. I'm not a fan of
always needing to win to get to content, especially if it's vanilla or not my thing. I'll grant Pervy this much; they keep things interesting by making a bad end available
alongside the good stuff. The only weakness of their games is no cg, but that's another discussion for another thread.
Loss scenes/bad ends are a staple in the MG genre. Most people prefer it that way, since it ties into an underlying desire to be sexually dominated by a powerful female in a variety of fashions. It could also be part of a desire to be dominated in general, or being reduced to a semen-producing sex toy. Why MGQ got so popular (aside the decent story) was
because it did something different from the norm of "progress to get some ass."
Here is an idea I have that might fit lorewise:
Winning doesn't have to be a sex scene, but the player can work towards an victory where using certain spells/playstyle and/or dialogue options he can fill a new resource that will result in reverting/resisting the magic draining and end up with a dominant scene.
This way the path is completely optional and doesn't interfere with the original one and it will get a broader audience IMO.
First and foremost, seeking a "broader audience" seldom works. EA and their subsidiaries are proof of this. I don't want to come off as rude, but Bluepysax doesn't need a "broader audience", but to simply appeal to the one within the genre. Most MG fans are in it for the "sex with monsters" aspect coupled with "she dominated me and turned me into a semen toy" aspect. The only MG-based game to even come close to the same level of success as MGQ itself
and change the formula to some degree is MonsterGirl Island, and even that's hit a stumbling block of sorts iirc. Changing so much of what drew people to support your content in favor of one person's suggestion to appeal to a "broader audience" is self-destructive at best.
Second, while your idea sounds neat and could be a cool addition, I feel like it borders too closely to mimicry of another title Bluepysax already mentioned. I also get the impression that while Leo (the protag)
could ask the witches to teach him some seduction techniques or power drain abilities, it's ultimately a matter of him being an uber-pervert like Luka or the multitude of boys from the Violated Hero series. The formula is pretty generic and has been done to the point of beating a horse's corpse with a blunt instrument, but it's also the most appealing for the fans of the genre. You could do it; but then it kind of defeats the purpose of the character being a closet pervert, right?