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ACT [モヤシ技研] Eliminator カエデさん / Eliminator Kaede-san (RJ209760)


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kiko

aka the Asian rapper Kikkoman Flowsauce
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Re: Eliminator Kaede-san (Unity, JPN)

The engine is so unoptimised... No matter what I do, my I7, Geforce gfx machine can't make it go faster than 20FPS...


FPS aside. Despite having low FPS, she moves super fast. And the enemies move even faster wtf... So hard to shoot them. :mad:

The screen seems to be bigger than the actual game itself, I tried changing resolutions and stuff, no go.

Pressing Page Dn doens't give me the cheat console. I'm playing on the full version. Wanted to get all the money so I could do some cosplaying... Sad. :confused:

I tried to press Page Down in the Intro Menu, I also pressed Page Down while in game, nothing happens.
Are you sure your CPU is not thermal throttling? Lol

This game is unoptimised, but not to the point where an i7 can't handle it. It ran fine on a c2q q6600, gtx 980, 8gb ddr3, and that's not even my daily use pc, basically what that means I rarely ever clean it.

You can disable Ambient occlusion/DOF, it improves performance by a notable margin
 

Renmaru

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Re: Eliminator Kaede-san (Unity, JPN)

Really kinda sad this went the direction it did, not my cup of tea but I gotta say those monsters freaking horrify me every time they jump out from around a corner!

Lack of H content makes me sad but the quality is unreal, wish all h-games could be this good. That said I did manage to get stuck in a few places, fell off a birdge when I managed to get to the surface and got stuck under the platform of the tracks, the latter I managed to get out of by rolling but the falling down I couldn't do anything but jump into the endless abyss below.

All in all fun game just wish it was more H and less... bathroom stuff =/
 

hybras

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Re: Eliminator Kaede-san (Unity, JPN)

Running I7 2630QM, DDR3 24GB 1600MHz, GTX 460 graphics card. Crucial M.2 SSD at about 300mb/s (Crystalbenchmark).

On maximum quality, i get 12 FPS... on minimum quality, i get 30FPS. fiddle with some of the ingame settings, only get a few more frames.

CPU staying pretty cool when the game is running. Clocking at 70+ degrees. :confused: (Playing Starcraft 2 or TERA, or BnS would make it spike to 85C+)

Anyways, the lack of interactive H in this game means I won't be losing any sleep if I can't play this baby on slick FPS. The game is running at 1366 x 768 (When I start the game, you get to choose the resolution) window mode, but the ingame graphics suggests that it's about 1400+ x 800+

In short, the game graphics is bigger than the window itself, that's why i'm saying it's cutting off parts of the text and stuff.
 

Krysty

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Re: Eliminator Kaede-san (Unity, JPN)

Running I7 2630QM, DDR3 24GB 1600MHz, GTX 460 graphics card. Crucial M.2 SSD at about 300mb/s (Crystalbenchmark).

On maximum quality, i get 12 FPS... on minimum quality, i get 30FPS. fiddle with some of the ingame settings, only get a few more frames.

CPU staying pretty cool when the game is running. Clocking at 70+ degrees. :confused: (Playing Starcraft 2 or TERA, or BnS would make it spike to 85C+)

Anyways, the lack of interactive H in this game means I won't be losing any sleep if I can't play this baby on slick FPS. The game is running at 1366 x 768 (When I start the game, you get to choose the resolution) window mode, but the ingame graphics suggests that it's about 1400+ x 800+

In short, the game graphics is bigger than the window itself, that's why i'm saying it's cutting off parts of the text and stuff.
I have the same issue with the window...you are not the only one.
 

Spooge

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Re: Eliminator Kaede-san (Unity, JPN)

I have the same issue with the window...you are not the only one.
The read me file says
画面サイズ:1600*900以上推奨。それ以下の環境は考慮しておりません。
Google says
Screen size: 1600 * 900 or more is recommended. We do not consider the environment below that.
 

Nameraca

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Re: Eliminator Kaede-san (Unity, JPN)

I will go against the popular opinion here.

While I agree this game falls short on some ends, I have been waiting for a pissing game like this for so long. It doesn't do much, but it does great at what it does: Anime Girl taking a piss. In urinals.
 

hybras

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Re: Eliminator Kaede-san (Unity, JPN)

The read me file says
画面サイズ:1600*900以上推奨。それ以下の環境は考慮しておりません。
Google says
Screen size: 1600 * 900 or more is recommended. We do not consider the environment below that.
.... Oh.. Ok... Yea, my screen resolution is smaller than 1600 * 900.... :eek:

Sorry, I didn't know about this.
 

Twisted

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Re: Eliminator Kaede-san (Unity, JPN)

Yeah, was gonna say I'm running an AMD 8370 and i get perfect frames lol
 

moogles

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Re: Eliminator Kaede-san (Unity, JPN)

about 40-50FPS on... (goes near 30 in some areas, but usually 40+)

i-7 3770K @ 4.2Ghz
SSD - Samsung 2TB
GTX 1070
3820x2160 res
max everything settings
16GB DDR3
 

TNT90

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Re: Eliminator Kaede-san (Unity, JPN)

So when I said I wasn't going to play anymore, that was incorrect. I'm now up to 430000+ CP and I can't stop playing. I need to see how many waves there are, only managed to 11 so far. Also 4 more of the little green shits to find...
I also can't stop hearing that accursed beeping. Those damn suiciders are out to get me while I'm sleeping.

I do wish that overfilling the thirst (blue) bar made her piss herself rather than vomit, but oh well.

While I suppose it is technically a game in and of itself, it feels like more of a technical demo with some collectible hentai image poster, a collection of really good animations for masturbation, pissing, and shitting, and a fairly in depth character customization. I really hope there is more to come or expansion upon this game and that this isn't the true end goal but an extremely addicting sort of off-shoot.

Some things I would personally like to see but probably will never happen:
- Clothing damage from enemies.
- Getting coated in blood when killing enemies in close proximity.
- Water/Piss/Wet effects on clothing
- Some general dirt texture effects when rolling around on the dirt and in the sewer
- Piss and femcum stains on the bed from all that activity XD
- Survival mode where you have to survive day to day, looting food and ammo from the town above and protecting your base from the daily hordes of mutants.
 

MrMe

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Re: Eliminator Kaede-san (Unity, JPN)

Running I7 2630QM, DDR3 24GB 1600MHz, GTX 460 graphics card. Crucial M.2 SSD at about 300mb/s (Crystalbenchmark).

On maximum quality, i get 12 FPS... on minimum quality, i get 30FPS. fiddle with some of the ingame settings, only get a few more frames.

CPU staying pretty cool when the game is running. Clocking at 70+ degrees. :confused: (Playing Starcraft 2 or TERA, or BnS would make it spike to 85C+)

Anyways, the lack of interactive H in this game means I won't be losing any sleep if I can't play this baby on slick FPS. The game is running at 1366 x 768 (When I start the game, you get to choose the resolution) window mode, but the ingame graphics suggests that it's about 1400+ x 800+

In short, the game graphics is bigger than the window itself, that's why i'm saying it's cutting off parts of the text and stuff.
70c isn't cool at all, that's when thermal throttling starts to kick in, 85c is when it down clocks the most
 

GrandMasterMing

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Re: Eliminator Kaede-san (Unity, JPN)

The engine is so unoptimised
Let's not point fingers at the engine here. The game is as optimized as the developer makes it.

The screen seems to be bigger than the actual game itself, I tried changing resolutions and stuff, no go.

Pressing Page Dn doens't give me the cheat console. I'm playing on the full version. Wanted to get all the money so I could do some cosplaying... Sad. :confused:

I tried to press Page Down in the Intro Menu, I also pressed Page Down while in game, nothing happens.
I'm also experiencing the same problem with the resolution size, and I remedied this by adding a function that enlarges the screen size after the game launches. The reason why you don't see the "console" is because it's just a text input bar that gets cut off by the improper screen scaling.

Attached file should fix the problem, just press the red warning button at the menu because I couldn't be arsed to fix this otherwise.
 

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hybras

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Re: Eliminator Kaede-san (Unity, JPN)

70c isn't cool at all, that's when thermal throttling starts to kick in, 85c is when it down clocks the most
Yeaaa.... And I don't experience notable game lags despite the temperature (Minor FPS dropouts I don't notice, but I definitely don't experience major FPS drop outs in the MMORPGs I mentioned running at 85C). So I am clearly missing your point there. So if 85C wasn't the issue, 70C won't be the issue.

Plus I've played some of Teatimes terrible 3D hgames where they waste lots of CPU cycles for... god knows I have no idea what for, their crappy graphics is worse than Eliminator (I'm play pretty old Teatime games, like pre-2015), and causes my CPU to go all way to 80C+. I still get about 30+ FPS (when the view is very wide), or about 60+ FPS when I zoom straight in.


Let's not point fingers at the engine here. The game is as optimized as the developer makes it.
PS, thanks to GrandMasterMing about the game patch for the window size. And sorry if my random jab at the game engine triggered you. Didn't mean to point fingers, but just to vent frustration on poor FPS despite trying it on a decent computer rig. :D
 

Yukihirou

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Re: Eliminator Kaede-san (Unity, JPN)

GTX 960 user here, game is pretty lenient on the cpu side, really cool, the GPU is quite demanded though, 40 FPS at the highest setting and 1080 p, some time ~ 30.

I managed it to wave 8, that's the best I can do.
-You can use first person view by pressing F while aiming down sight, no more gun swaying with pinpoint accuracy, no more random bullet spread BS. You can increase your FOV in the option menu as well.
-You can one shot almost all of them by shooting their legs. when you aim, use first person view, crouch so that your field of view is locked to their legs and shoot.

the reason I cannot survive past wave 8 is because the snackbar guy always surprise me when I turn corner. Not much death from common enemies aside from the occasional invisible monster.
This is such a fun game to play, I admit that.
 

KHTA

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Re: Eliminator Kaede-san (Unity, JPN)

Yeaaa.... And I don't experience notable game lags despite the temperature (Minor FPS dropouts I don't notice, but I definitely don't experience major FPS drop outs in the MMORPGs I mentioned running at 85C). So I am clearly missing your point there. So if 85C wasn't the issue, 70C won't be the issue.

Plus I've played some of Teatimes terrible 3D hgames where they waste lots of CPU cycles for... god knows I have no idea what for, their crappy graphics is worse than Eliminator (I'm play pretty old Teatime games, like pre-2015), and causes my CPU to go all way to 80C+. I still get about 30+ FPS (when the view is very wide), or about 60+ FPS when I zoom straight in.



PS, thanks to GrandMasterMing about the game patch for the window size. And sorry if my random jab at the game engine triggered you. Didn't mean to point fingers, but just to vent frustration on poor FPS despite trying it on a decent computer rig. :D
Your cpu is frying itself. Have you ever had sudden shutdowns or computer freezes? My old comp use to run between 50-70C and while I never had the FPS drops, I did have times where it would just freeze up or blue screen (especially playing PSO2 or Tera).

If not, man you best praise your comp whenever you get the chance cause....that's not normal.
 

TwilitFeather

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Re: Eliminator Kaede-san (Unity, JPN)

I skipped the toilet stuff. Moveable view with the bed was a nice show of what 3d can do compared to other mediums. As for the shooting part, seems they were after a simulation game. Kinda reminds me of MGS3's frogs you could collect and the outfit.

A variety of grab enemies while you are making your way to bring ammo to the other sniper girl mentioned would have worked well I think. Then while you rest up, you were followed and a bomb one causes the building to be unstable. You then proceed to cover the sniper as you two evac. *Rereading this sounds like a left 4 dead hgame w/o inescapable grabs.
 
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pewpewsmurf

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Re: Eliminator Kaede-san (Unity, JPN)

If this game's character model and outfit customisation and the city layout combines with ROTD's gameplay.. Oh boy this will be 1 great masterpiece.

The lack of H content kinda makes the masturbation parts kinda pointless. A pity.
 

SoulBreaka

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Re: Eliminator Kaede-san (Unity, JPN)

Theres enemies that can grab? And the only modes i see is the firing range, survival and free mode which has no enemies but allows u to roam the city. There's a door that is unlabeled and I assume that's the one that it's the story mode where som1 said that you can escort the a sniper?
 

Yukihirou

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Re: Eliminator Kaede-san (Unity, JPN)

euh, which door to story mode again ?:confused:
 

pewpewsmurf

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Re: Eliminator Kaede-san (Unity, JPN)

I tried every single usable door, didn't see any story mode though.
 
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