Wasn't planning to, but hey, you guys gave me so much, I can spend an hour trying to fix up something for ya! <3
My Christmas gift to y'all in advance!
CHEATS STILL WORK! SEE POST:
https://ulmf.org/forum/hentai/hentai...88#post1367588
KAEDE 1.12 UNCENSOR: GET IT HERE
You must be registered to see the links
You are allowed and strongly encouraged to mirror this on Mega, this is made for the community by the community
TESTED, FUNCTIONAL.
If you have issues with it, please do ask me for help. I will attempt to help you the best I can.
How to use:
- Make a backup of "sharedassets0.assets" (I recommend making full backup of game folder instead!)
- Overwrite "sharedassets0.assets" with the one from the download above!
PREVIEW (3rd image):
You must be registered to see the links
I did a proper backup of my files this time T_T
He rewrote the shader completely, that made my old uncensor obsolete for this one anyway since it's directly injected into the game data file. Will update and post new method.
Must now use 7 Days to Die Unity Assets Extractor V2.2 Beta to be able to extract the required files.
TUTORIAL
Kaede 1.12 Uncensor Notes/Tutorial: Export MaskArea-sharedassets0.assets-10-Material.txt (under MASK AREA)
With pictures
You must be registered to see the links
1: Use Unity Assets Extractor 2.2 Beta (7 Days to die - THANK YOU FOR MAKING THIS)
You must be registered to see the links
- search for 2.2 beta1 (32bit :
You must be registered to see the links
or
You must be registered to see the links
, 64bit :
You must be registered to see the links
or
You must be registered to see the links
) on page,
no need for updates this time, all you need is packaged with that version.
2: Extract Mask Area Dump (.txt) file
3: Edit text file: MaskArea-sharedassets0.assets-10-Material.txt
Line 24 in NotePad++
Code:
0 pair data
1 string first = "_BlockSize"
0 float second = 9.100000
Should be 9, w/e the original number is, that's the correct line.
Set it to 1.1000000
Code:
[0]
0 pair data
1 string first = "_BlockSize"
0 float second = 1.100000
4: Save text file
5: Return to Assets extractor, Import Dump, Save file as "sharedassets0_modded.assets" (because you can't overwrite the original file),
6: Click OK and close assets extractor
Replacer you sharedassets0.assets with the sharedassets0_modded.assets by renaming the original one, then renaming the modded one to sharedassets0.assets
Test it!
______
Question! Where's the door to the debug room?
Where is this door? I write 1033815 (the Yankee code from the shooting room whiteboard w/e that is, starts by 103) and yet the two doors inside the room won't open. And anyway, they just seem to lead (if you clip while using the urinal) outside to the train tracks.