Gummiel
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- May 9, 2019
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Can't really blame it considering the purpose of the tool...Microsoft Security Defender seems to really hate this thing for some reasons.
Can't really blame it considering the purpose of the tool...Microsoft Security Defender seems to really hate this thing for some reasons.
Gotta say, I'm pretty damn impressed with this. I'm still an old fashioned "do it directly in the editor" translator but I could see this becoming part of the tool set
Edit : Atlas support would be wonderful, MV Tool is really good with the editor options too, once payday hits you've a new Patreon supporter.
One thing I've noticed, trying to open the trsNdata.json file generated by the MV tool in Notepad++ tends to lock Notepad++ up and increase CPU usage to 25%,
not a huge deal but being able to edit some of the stuff google provides would be really good too.
I have updated the tool, should not have this issue now.It seems to have dropped a bunch of letters mostly lowercase o's and c's any idea what's up?
how we can update toolI have updated the tool, should not have this issue now.
Find in the first post's bottom??how we can update tool
if your game has non english chars in path, go my patreon download a new version.how is the new one supposed to run with XP/VX/VXAce?
Edit: doesn't seem to work if the .exe has drm and the like.
Edit 2: which is weird since the previous version could. Might be related to having an injector/hook in the game folder (a8) vs not having one (a9)?
doesn't seem to work with Steam stuff, oddly enough, the version requiring winmm.dll was working with it.if drm need start a new process to start the game, this one may not work.
Steam will restart game by it self, if is not started from steam.doesn't seem to work with Steam stuff, oddly enough, the version requiring winmm.dll was working with it.
It might be something silly, since for a few seconds, it seems to be working, then the tool window just reset itself.Steam will restart game by it self, if is not started from steam.
Edit:
i will find out how to deal with it.
The RGSSStrs.json was debugging used, if u want all strings use another button…This tool is brilliant. Really useful "spaghetti code" games like RJ266435. Just a quick question regarding the exported RGSSStrs.json for the manual translation. How should I handle the exported strings? Is it enough to just open RGSSStrs.json and doing something like this inside the .json:
"$data_system": [
"物理": "PHYS",
"アサルト": "Assault",
"フォーム": "Test 1",
"ブレイク": "Test 2",
"必殺技": "Test 3",
Is it also possible for you to integrate an export function that can export all strings with their translation strings? Like the ReiPatcherAndAutoTranslator utility for Unity does for it translations.
New version is now support manual translation with CAT tool.This tool is brilliant. Really useful "spaghetti code" games like RJ266435. Just a quick question regarding the exported RGSSStrs.json for the manual translation. How should I handle the exported strings? Is it enough to just open RGSSStrs.json and doing something like this inside the .json:
"$data_system": [
"物理": "PHYS",
"アサルト": "Assault",
"フォーム": "Test 1",
"ブレイク": "Test 2",
"必殺技": "Test 3",
Is it also possible for you to integrate an export function that can export all strings with their translation strings? Like the ReiPatcherAndAutoTranslator utility for Unity does for it translations.
close your game first.I can't get this to work at all, with wolf games I get an error: " Error: EPERM: operation not permitted copyfile..." with anything else it appears to work and says opening game, but never opens :\
i don't know what happend, i need Remote debugg it....I've been trying to update it but it just hangs at the crc check and won't go any further. Any idea what happened there? So far, most the stuff I've tested is rather nice. But if the update allows manual translation I'd love to see how well it does, but alas it won't update for some reason.
The steam game is not support now.Well done you, gracias.
Edit - Maybe I'm doing something wrong but it says - The RPG Maker MV/MZ tool is integrated into the game, so when the game opens, press "`" (the button under ESC) in the game window to open the tool interface.
I do that for games with that engine but nothing happens.
Yes.Do you have any plans to make auto-translate for visual novel games someday?