Go check dlsite faq. It's all explained here (as well as on every *** H sharing / discussion site's faq...RPG VX ACE RTP is required! What was tht? Can ply game?
Update to last version of the tool, you will get a button "Export Manual translators File" that allow you export a file that work with cat tool "OmegaT" (need OmegaT plugin "okapiFiltersForOmegaT" to support it).First of all. This thing amazing man, cant believe there finally something better that working half blind in the wolf editor for doing translations!
I have a question, when i manually translate in WolfRpg the text on the .json file its all tidy and neat
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And when I look at the json auto translated file it just mostly gives me a long ass string with gibberish in between english text.
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In the hope of save myself work by mixing manual and machine translation, I wanted to ask if there a way for the tool to give me an output like in the manual translation json?
Update to last version of the tool, you will get a button "Export Manual translators File" So...does that means that I cannot mix manual with machine translation?Update to last version of the tool, you will get a button "Export Manual translators File" that allow you export a file that work with cat tool "OmegaT" (need OmegaT plugin "okapiFiltersForOmegaT" to support it).
But with no MT.
You need to use OmegaT's MT functions.
P.s: OmegaT is a free open-source translation memory application for professional translators written in Java.
P.s2: The out file will just a kv pair json file {"oritext":"your translatortext" } you can use any tools if that can handle it.
OmegaT has the machine translation functions .Update to last version of the tool, you will get a button "Export Manual translators File" So...does that means that I cannot mix manual with machine translation?
doesn't seem to work with Steam stuff, oddly enough, the version requiring winmm.dll was working with it.
The new version may have more compatibility with DRM.I would like if you could tell me which application it is since I do own the game legally
work with steam. but maybe update the MEGA link on the first post.The new version may have more compatibility with DRM.
Go upgrade it.
How can I proceed with that? The game I have got a DLsite sort of start up and only then the game starts. There is no game executable that I can translate.The new version may have more compatibility with DRM.
Go upgrade it.
You can try select the drm executable, then chose the game engine by your self, then click install.How can I proceed with that? The game I have got a DLsite sort of start up and only then the game starts. There is no game executable that I can translate.
Any ideas?
So I tried doing that. Chose the drm start up picked the engine and installed. Nothing happened except that there is a startwithtool in the files but it only opens the translating tool and not the game itself unfortunately.You can try select the drm executable, then chose the game engine by your self, then click install.
The latest version will generate a winmm.dll file (or version.dll) in the game directory, and running any executable file in the same directory will try to load the tool.So I tried doing that. Chose the drm start up picked the engine and installed. Nothing happened except that there is a startwithtool in the files but it only opens the translating tool and not the game itself unfortunately.
Thanks for the efforts anyway
I have put the Winmm in the translator then opened regularly with the start up of dlsite and it connected so I translated like other games and it seems to be working as it should.The latest version will generate a winmm.dll file (or version.dll) in the game directory, and running any executable file in the same directory will try to load the tool.
You can try to start the tool and open the game normally.
From what you said above, it looks like you manually moved Winmm to the tools directory?I have put the Winmm in the translator then opened regularly with the start up of dlsite and it connected so I translated like other games and it seems to be working as it should.
Truly a tech genius thank you so much
What I did was use the winmm as the executable program from what I understood of what you told me but I just checked and it worked without it by just using the regular start up like you wrote aboveFrom what you said above, it looks like you manually moved Winmm to the tools directory?
My English is not very good, so I may have misunderstood something.
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But if I read it correctly, Technically you shouldn't (and don't need to) handle (move) any file (such as winmm.dll) manually, the tool does everything.
If you move it, there may be some unexpected problems.
All you have to do is open the tool manually and start the game normally.
I mean if you are using the latest version of the tool.
Yep, just don't do anything, the tool will try to inject it anyway now ( If the antivirus/security software doesn't kill him ).What I did was use the winmm as the executable program from what I understood of what you told me but I just checked and it worked without it by just using the regular start up like you wrote above
Maybe I could have specified "link to base package", but you noticed that anyway.You need update in the tool, i even don't have a MEGA link for the new version.