so just finish the game with twintail girl, we can assume one game have same mechanic with other knowing the game and dev. i honestly like the gameplay here than the previous one, the control so much better and the move set of the character is more expanded, previous one you gotta manage with only range or only melee while certain boss is tough as shit to deal with only melee. but this game both character have 3 combo which the 3rd hit they use range attack, it's very helpful. also the current one are more forgiving than the previous, the drop rate for that recovery pumpkin seems to be higher and they also put that thing more frequent in the map than the last game, also you can just retry from the boss instead of from the beginning.
the gallery seems to be more easier to use with cage where you can choose the enemy instead of old one where you need to walk across the entire hallway just to get that specific enemy you like. tho for the enemy, it irk me that they added the bitch ghost but didn't include the BE ghost, there's no any BE either in this current one which is quite disappointing.
in the previous one you need to dodge every single thing that come to your way, but this one they give you Guard button which i would say very handy but also broken, it literally let you hold it for as long as you want it, there's no consequences to it and it will protect you even if the attack came from behind. too broken but with this kind of platform game that already kinda broken, i take it.
the ultimate by the twintail girl (momo) are great, she shot 3 attack at front which the last shot is the biggest and may hit twice since it move slow, but at the same time it's hard to utilize if said enemy move frantically all the time like that monkey boss. also i like that in the extra stage the boss will try to reflect your final shot back at you, in which this case you need to guard back and it will be reflect back to the boss, very nice touch and addition to the gameplay.
Using the same source as you, yes. It seems tied to the protagnist changing which animation they're doing (jumping up, falling down, etc). It only affects the protagonist, though. The enemies' animations play as normal during the lag (so it's not the game lagging). It's either the code hiccuping during their animations or they added an extra frame where it shouldn't be.
Also, re: getting knocked down. The easiest way to get the meter up is to just lose to a boss. You only need to get to level 2 to unlock down+w
i honestly blame this engine, i've played other game that use same engine as this, it's also run like garbage. honestly it's just better to use unity instead at this point.
no it's not level 2 to unlock the seduction mechanic, just level 1 and you would unlock it already.