small importance of building early~ late game
the ''aroma'' is main quest item to progress and way to minimize corruption on students where monster goes, soo i'll not mention it on image.
The skill under ''pannel advance''(NUMBER 4) option(with toons of kanji text) unlock is a very important ''taunt'' thats force enemy uses lewd grab and restore your ''+2 SP'' and your skill option is all unlocked on that turn. Unlocking it you may use twice per battle, but one per turn. Use it to avoid a very bad RNG turn or finish enemies.
also, skill tree,
The game has bug(FOR ME and few users at least), thats animation multi-attack is VERY DELAYED as wastes your precious time and happy fap time. To at least solve it, avoid building multi attack skill(twin dagger) to avoid stress delay. Hold ''left mouse buttom'' during enemy turn, but it dont work or YOUR turn.
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and the skill setting, mine at least has same accets from early game, but the defence buff is too good that i don't need use shield buff against multi-attack from enemies turn.
Early game you will need use 'EYES' to avoid enemies grab OR to avoid nuke damage.
The most safe early game build is 3 basic attack, 3 eyes and 3 barrier. From my experience.
Two version of eyes, this skill is important to avoid enemies debuffs thats is very annoying or nuke damage that put you on a very shitty situation.
The first = removes enemy LAST skill on their turn.
The eyes 2.0 with R on name = Removes the FIRST skill on their turn, usually to disable his grab rape and ignores skill decoy thats the first eyes skill cannot do.
Hope i helped you and support dev.
sorry my bad english.