1st row:
Hand chop: 3 damage, 0 action points
Slash: 8 damage, 1 action point
Multi-strike: 3x4 damage, 2 action points
Freeze: 16 damage, 2 action points
Decoy: When active for the turn, absorbs 8 damage. 1 action point.
Intimidate: Cancels the lowest skill on the enemy's next turn (action sequence is last skill to first).
2nd row:
Slash mk2: 14 damage, 1 action point
Multi-strike mk2: 6x4 damage, 2 action points
Zero multi-strike: 0x9 damage, 1 action point (yes that is not a bug. This needs to be used in combination with the next skill)
Attack boost: Attack boosted by 1, maximum boost of 3. Damage increased by the counter while it remains active. 2 action points.
Defence boost: Defence boosted by 1, maximum 3. Damage taken reduced by the counter per hit while it remains active. 2 action points.
Decoy break: Destroys all active enemy decoys. 1 action point.
Cure: Removes status debuffs (poison, stun etc.). 2 action points.
3rd row:
Hand chop mk 2: 8 damage, 0 action points.
Slash mk3: 20 damage, 1 action point.
Multi-strike mk3: 8x4 damage, 2 action points.
Claw: 9x2 damage. Damage per hit is doubled if player has an active debuff. 1 action point.
Decoy mk2: When active for the turn, absorbs 14 damage. 1 action point.
Boost buster: Removes 1 stack of attack and defence boost when used. 1 action point.
Intimidate R(everse): Cancels the highest skill on the enemy's next turn.
4th row:
Great Freeze: 60 damage. 2 action points.
Zero multistrike mk2: 0x12 damage, 1 action point.
Fang: 9x3 damage, damages self for 5 damage. Damage inflicted is not fatal. 1 action point.
Attack boost mk2: Attack boosted by 2, maximum 6. 2 action points.
Defence boost mk2: Defence boosted by 2, maximum 6. 2 action points.
Decoy mk3: When active for the turn, absorbs 22 damage. 1 action point.
Imbibe poison: Poisons player for three turns. 1 action point. Use together with Claw.
Cure mk2: Removes status debuffs. 1 action point.