Bryanis
Evard's Tentacles of Forced Intrusion
- Joined
- Mar 14, 2014
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I've finally managed to rig the game to work!
The gameplay itself isn't exceptional, I agree. Overall, it wasn't bad, but unfortunately the number of scenes went down proportionately due to the investment into animating everything. A fair trade-off, I guess; though I would have preferred more CGs myself.
However, the circle's strength is usually in the H-scene writing/dialogue, so the only good way to play this is with hooking the text to a translator.
I did some trials, and as it is an IL2CPP runtime Unity game (which don't work with Unity autotranslator) I played around in Textractor until i finally managed to find a hook for it.
That way, the h-scenes can be enjoyed if you actually can make out what they're saying.
If you care about it, searching among the many hooks for a minute or two could get you one that actually works reasonably well. Mine spammed the controller layout between two messages, but it was easy to ignore.
Care to share how you manage to make the game work for all thoses who can't ?