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Ci-En Active RPG Maker [NupuryuNet/ぬぷ竜の里] プリンセス・シナジー / Princess Synergy


Grandork

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yeah a lot of development is in modifying rpgmaker mv into not rpgmaker mv which then means a lot of things run like shit. Afterwards, they might not have much sex. We do know from the demo trials released they have sex but most are in the prostitution section.
Yeah, I wonder why Japanese Devs are this dumb or just pointlessly stubborn. Just use Unity FFS.
 

KillerDxD

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Yeah, I wonder why Japanese Devs are this dumb or just pointlessly stubborn. Just use Unity FFS.
Or learn how to use unreal engine
Though yes, it might sound stupid that they don't do that, but the base game is still mainly RPG type. Having to figure out coding RPG elements from mostly scratch is probably harder than other features of the game, especially if a game has lots of maps=a lot of scenes.
 
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AExMachina

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The guy who does the coding for this is actually learning Unity right now.
 

Thedeadly

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Does the current demo (.38) have the breast expansion content that they show on Ci-En?
 

Aradude

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Does the current demo (.38) have the breast expansion content that they show on Ci-En?
Yes, it's the jump diving tournament event, happens on Aqua days at the right side of swimming pool, you have to fail the minigame to see the breast expansion. Not sure if it occurs during all phases of chapter 1 though, so if it doesn't, you can use the debug menu to jump back to the Team 0 signatures phase to experience this event.
 
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Grandork

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Though yes, it might sound stupid that they don't do that, but the base game is still mainly RPG type. Having to figure out coding RPG elements from mostly scratch is probably harder than other features of the game, especially if a game has lots of maps=a lot of scenes.
Figuring out? Unity literally has a prebuilt package for RPG elements.
 

Aradude

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One of the developers posted about testing this game's L2D models on Unity and found it running much smoother
Though I doubt they will change to that this late in development
 

Aradude

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It's the 1st of the month, that means another new version is out


EDIT: There seems to be a bug in this version, if you press shift to dash the game crashes immediately

The only real addition this month is a demo of the Unity L2D viewer and the L2D of the tickling event in the 9 panels.

Considering there should be a lot of variations for the chapter 1 events in chapter 3, at this rate of mostly 1 event per MONTH, I doubt they will be able to release in 2023 or even early 2024...
 
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Aradude

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Another month, another version


This time there's a slight update to the L2D viewer, you can now preview some of the starting H-scenes in the viewer itself.
One of the trash mobs now does impregnate attack, which leads to an "lay egg/give birth" scene in the shower (at least according to the official cheat sheet it does, not sure if it's implemented or not).
Finally the masturbation event in the 9 panels is fully implemented. But holy shit it takes a toll on the PC, feels like it leaks memory like mad, especially with the night gown variation.
Reusing the masturbation L2D CG, you can get another masturbation event in chapter 1's netcafe in the mall (after you do the netcafe's team 0 event)
A new Sumo mini-game in chapter 2. Just a variation of the jumping board mini-game, think it reuses L2D CG from another event.
A new mini-event in the casino, talk to NPC next to billiard table. Reuses the masturbation CG.

A couple of new preview-events in the debug room, 2 from chapter 4 toilet. tbh I am not a fan of that full body suit bondage forced-urine drinking one...

There is now an official H-events list + hints sheet on google docs:
 
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CrownLustre

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Hope the Reuse assets are only temporary template before the final release....
Ah, who am I kidding.
 

Grandork

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Another month, another version


This time there's a slight update to the L2D viewer, you can now preview some of the starting H-scenes in the viewer itself.
One of the trash mobs now does impregnate attack, which leads to an "lay egg/give birth" scene in the shower (at least according to the official cheat sheet it does, not sure if it's implemented or not).
Finally the masturbation event in the 9 panels is fully implemented. But holy shit it takes a toll on the PC, feels like it leaks memory like mad, especially with the night gown variation.
Reusing the masturbation L2D CG, you can get another masturbation event in chapter 1's netcafe in the mall (after you do the netcafe's team 0 event)
A new Sumo mini-game in chapter 2. Just a variation of the jumping board mini-game, think it reuses L2D CG from another event.
A new mini-event in the casino, talk to NPC next to billiard table. Reuses the masturbation CG.

A couple of new preview-events in the debug room, 2 from chapter 4 toilet. tbh I am not a fan of that full body suit bondage forced-urine drinking one...

There is now an official H-events list + hints sheet on google docs:
I wonder who's going to be a bro and translate it. I don't know enough of google docs to easily do it myself.
 

Aradude

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Ver 0.41, no major changes once again. One "new" costume which is basically just a tiny towel on top of the nude body. Previews of some new scenes for later chapters in the debug room: 1 new L2D CG for side-position sex, 1 unfinished CG for hugging in bath, and variations of the bathe and toilet scenes for the pink and purple hair girls in the team, those CGs were in the game files since 1 year or so ago.

Most of the development time for the month was spent in fixing their spaghetti codes.
 

Dregonaus

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Most of the development time for the month was spent in fixing their spaghetti codes.
I'd argue that it would be a major change, if they managed to actually make the game playable again, last demo needed more than 8GB RAM if you wanted to do anything in it with the animations on.
 

Arde645

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I'd argue that it would be a major change, if they managed to actually make the game playable again, last demo needed more than 8GB RAM if you wanted to do anything in it with the animations on.
The majority of the lag/RAM usage in the current demo is due to how they have the game packaged right now.

If you unpack the PS.exe and run the resulting Game.exe file directly RAM usage instantly drops from 1gb+ to roughly 200mb with a few peaks at 500mb. Still not great, but I'll take the 200% efficiency increase.
 

Aradude

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It's kinda creative how they adapt the bridge CG into a "grasped by a giant monster" CG

Saw a comment asking about the "Battle Ero" status, the dev replied:
今作はBF物として戦闘を組み立てているわけでは無いのですが、 仰るように繰り返し絶頂するところを眺め、楽しむ構造には現在なっていないのが現状です。 最終的にあと1つ拘束立ち絵を追加しようと思いますので それらの素材を用いてもう少し表現の幅を広げる予定です。
Basically "This work's combat is not designed with battle fuck as main, so the current structure is not designed to allow for repeated viewing of her climaxing (during battle). In the end they plan to add one more restraint standing art and using it together with existing resources they will try to expand the (BF) breadth of expression a little more"

So, nope, not much to look forward to on the BF side of things. This month looks like it will be spent rebalancing the card game and the dungeon crawling aspects.

I'd argue that it would be a major change, if they managed to actually make the game playable again, last demo needed more than 8GB RAM if you wanted to do anything in it with the animations on.
Personally I noticed no difference in performance from last month to this month's release, but I have plenty of ram so that may be why.

The majority of the lag/RAM usage in the current demo is due to how they have the game packaged right now.

If you unpack the PS.exe and run the resulting Game.exe file directly RAM usage instantly drops from 1gb+ to roughly 200mb with a few peaks at 500mb. Still not great, but I'll take the 200% efficiency increase.
May I know what software can be used to unpack this game's .exe? I tried to extract it as an archive but got checksum error and no game.exe inside the extracted folder
 
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Arde645

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May I know what software can be used to unpack this game's .exe? I tried to extract it as an archive but got checksum error and no game.exe inside the extracted folder
I mostly use the new version of , followed up by the RPGMaker MV Decrypter so that I can explore the innards a bit more.

The decrypter part isn't necessary if you just plan on running the game though. Don't forget to move the "www" folder with the rest of the extracted stuff, the game doesn't start without it.
 
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