danryd
Sex Demon
- Joined
- Feb 19, 2015
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So this is a new game on Nutaku, Grand Opening was tonight (Jan 25/26).
...It IS Dragon Tactics 2.0, just with a different story and monster girls. Will update in future with FAQ, etc.
Skill System:
Instead of the Warrior->Mage->Archer->Warrior, it is a Fire->Wood->Water->Fire
On a side note, I likely won't play this much/at all due to personal time constraints, but I WILL keep updating this and follow this thread to see when anyone wants me to add something.
...It IS Dragon Tactics 2.0, just with a different story and monster girls. Will update in future with FAQ, etc.
Skill System:
Each unit can have up to 4 skill slots, in addition to a passive that does not change. Most, if not all DO NOT start with all 4 slots available.
Whenever you fuse, each skill going into the recipient has a percentage to be "Inherited". The recipient gets to choose what skills are kept out of all the inherited ekillss fused into him/her and the skills already equipped.
Whenever you fuse, each skill going into the recipient has a percentage to be "Inherited". The recipient gets to choose what skills are kept out of all the inherited ekillss fused into him/her and the skills already equipped.
Instead of the Warrior->Mage->Archer->Warrior, it is a Fire->Wood->Water->Fire
In the help section, it says there are Guild titles, so I expect to see guilds coming sooner or later."Fuse all R and below" WILL ALWAYS choose those rarity, whether you lock them or not. The only way around that is to put them in your deck (or select another fuse option).
And fusing 2 of the same cards works differently than Dragon Tactics : it's just 1 fusion option, whether it's random fodder or a "2 of the same card combo".
On a side note, I likely won't play this much/at all due to personal time constraints, but I WILL keep updating this and follow this thread to see when anyone wants me to add something.
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