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[Nutaku] Flower Knight Girl


Re: [Nutaku] Flower Knight Girl

no just no it would only divide the haves and have nots aka paying users and free users any pvp would just be owned by whales

it would give the game so much more purpose than what it currently has
 
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Re: [Nutaku] Flower Knight Girl

pvp is horrible, keep that shit out of what is otherwise a fun distraction

Hypothetically speaking if such content ever was added to the game, guess what? you don't have to do it, you can instead choose to keep living under your rock like the closed minded person you are! New content always makes a game better and a pvp mode would be perfect for this game.

Right now all this game is is recycled enemies, levels, and characters that all do the exact same thing. The last new content we got was the garden where basically we set our little girls up in spots and they stand there and do nothing.

I can't possibly be the only one whos just maxing out all the girls first forms and leaving them at level 1 after evolution because I already have a whole set of girls at max level who are capable of 3 staring every level in the game already can I?

Which leads to my next point, whats the point in leveling all these characters if we never use them anyway? Sure you can argue the newer daily missions which only use specific girls from specific regions give more reason to level more girls but at the end of the day its all the same content anyway.

Most of us love this game (cant imagine someone posting in this thread if they didn't like the game to some degree) and love the girls we collected. Why wouldn't we want more activities, more things to do, more content for our characters that we worked so hard on.

Look at Osiwari, it didn't always have PVP. Even tho the PVP Osiwari has happens to be AI controlled crap it didn't make the game worse then it was, it only made it better!

A pvp mode would add so much more depth to the game, it would actually make the characters skills mean something. Gear would actually mean something. It would actually bring players together since they would now be playing with or against each other weather its 1v1 2v2 3v3 or even alliances vs alliances. It would bring even more players to the game because it would now appeal to everyone instead of just care bears like anondum.

inb4 "hur dur don lik game den quit" or "if you like pvp so much go play a different game". If you were thinking of either of these two responses or any response along the same lines as these two responses,

#1 Go fuck your self!

#2 I love Flower Knight Girl, I love the characters I own, and I love the idea of a Flower Knight Girl themed Arena, war, pvp etc.
 
Re: [Nutaku] Flower Knight Girl

im sure alot of people have no care for pvp and for this game i feel it would be a mode just for the whales in all reality and largely a waste of time to develop when they could be doing other things thats fun and is enjoyable for all players not just there paying users
but either way this is the english version no huge changes will come from here we can easily know what is coming down the line for us
pvp i hope never comes personally i find pvp brings the worst out in people most of the time
 
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Re: [Nutaku] Flower Knight Girl

If you are looking to use different characters PvP won't be the way to go. There is always going to be a group of characters that will be far superior to everyone else. So the PvP experience will just be OP character A, B and C VS OP character A, B and C. So you will still have your evolved level 1 girls because they still won't be useful. I don't have anything against PvP in games but it won't really help the problem you have.

And I don't really see how PvP will be any different then any of the other content in FKG. You will just select your opponent, press fight and watch them smack each other around for a minute or so and it will be over. So it will just be like a raid boss.

EDIT:
Just noticed the bosses for this event don't use raid points. Is there any point in using the solar boost? Or is it a waste of chocolate bars?
 
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Re: [Nutaku] Flower Knight Girl

If you fail to defeat an event boss you still get sweet hearts based on how much damage you did and the damage sticks. In my case I got 844 sweethearts from dealing 844k damage to the level 6 boss and now it's sitting at 155,638 /1,000,000 HP.

EDIT: All the solar boosts do is increase the damage of your solar burst, so it's definitely not worth using anything other than the 20 chocolate option. An extra ~20k damage (3x boost) or ~40k damage (5x boost) isn't going to make a big difference once bosses get HP totals in the millions.
 
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Re: [Nutaku] Flower Knight Girl

jesus christ are you 15? I haven't heard the word carebear in like a decade. pvp isn't coming to fkg, you're going to have to get over it. it would be dumb and everyone else seems to realize this, including the devs. fkg is great because it isn't loaded up with a bunch of crap that burns players out.
 
Re: [Nutaku] Flower Knight Girl

If you fail to defeat an event boss you still get sweet hearts based on how much damage you did and the damage sticks. In my case I got 844 sweethearts from dealing 844k damage to the level 6 boss and now it's sitting at 155,638 /1,000,000 HP.

EDIT: All the solar boosts do is increase the damage of your solar burst, so it's definitely not worth using anything other than the 20 chocolate option. An extra ~20k damage (3x boost) or ~40k damage (5x boost) isn't going to make a big difference once bosses get HP totals in the millions.

Thought it seemed bad. But it seems so bad I thought I must be missing something. Why would they add these options in? For 1 5x boost you could do 4 normal runs.

This also seems to be a really easy event to buy everything. Just finished boss 7 and have bought Buttercup and all blooms.
 
Re: [Nutaku] Flower Knight Girl

Thought it seemed bad. But it seems so bad I thought I must be missing something. Why would they add these options in? For 1 5x boost you could do 4 normal runs.

This also seems to be a really easy event to buy everything. Just finished boss 7 and have bought Buttercup and all blooms.

The boss stays at the same HP until you kill it, even if it takes you the whole day. You get event stuff every time you fight it. And after 5-6, you can buy everything. Easiest event ever ? Probably.
 
Re: [Nutaku] Flower Knight Girl

While I wouldn't necessarily call it the easiest event ever, this one in particular helps when you bring some hard hitting friends to meet the Choco beast, so you don't have to go at it as many times.
 
Re: [Nutaku] Flower Knight Girl

^ Not even 12h in and I already got girl+all blooms+ring .... And we have 2 weeks on it.
 
Re: [Nutaku] Flower Knight Girl

so using more bars doesnt increase unit dmg at all right
 
Re: [Nutaku] Flower Knight Girl

Not even a little, all it does is boost the solar blast damage. There is no reason to use more bars, instead stick with the base 20 bars.
 
Re: [Nutaku] Flower Knight Girl

Not even a little, all it does is boost the solar blast damage. There is no reason to use more bars, instead stick with the base 20 bars.

wow that sucks but is good to know
 
Re: [Nutaku] Flower Knight Girl

fkg is great because it isn't loaded up with a bunch of crap that burns players out.

you got to start being honest with your self at some point, FKG is decent at best only cus of its art work and voice acting, not the "game play". FKG is no where near what could be considered a "great" game cus all you do is click 1 button and your done.

If it had a pvp mode on the other hand, even a crappy one, then you can say the game is great.

Theres also a rumor that dmm released new PVE content where flower knights are fighting other flower knights instead of bugs, if theres any truth to this rumor then that means the devs were at least thinking about flower knights fighting each other.

Since you don't have a crystal ball and sadly cannot predict the future, don't ever say that something will never happen.
 
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Re: [Nutaku] Flower Knight Girl

fkg has a ton of charm along with good art and voices something i think would be great is more hentai for each girl not sure if flowering does that but it would certainly be nice and help far more then pvp ever would

also pvp would be the same one button thing unless they completely revamped the ui and the way skills and things of that sort work which by itself could help the game or hurt the game im sure many tab the game start a mission and do something else for 5 mins come back and repeat
 
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Re: [Nutaku] Flower Knight Girl

Not to mention that several Knight abilities and attacks are designed with pests in mind rather than other Knights. Gardenia's special attack hits two targets at a time which is pretty good when there can be three pests at most. Against a rival Knight squad a two-target attack isn't as big a deal since that leaves three targets untouched. Cherry's attack reduction is, in practice, a target-all skill against pests but would likely miss two rival Knights in PvP. Even Knights that currently have 'target all' special attacks might not hit all five rival Knights because of how drastically that would increase their value in PvP.

There's also the matter of how many Knights would effectively have a blank in one or both of their ability slots when it comes to PvP. Any knight that ignores spider web or whirlwind tiles (Nerine, Dipladenia, Lilac, etc), any Knight that reduces damage from small pests (Toad Lily, Apple of Sodom, etc), any Knight that increases damage against raid bosses (Sakura, Cherry, Cherry Sage, etc), any Knight that increases healing from healing nodes (Lavender, Queen of the Night, etc)...

Add in any Knight that has abilities based on pest nests (Dianthus, Edelweiss, etc) or Knights that add nodes to empty spots (Chocolate Cosmos, Strawberry Candle, Lantern/Lantana) and you have a decent chunk of Knights that are basically irons or bronzes when it comes to their number of abilities. There are also abilities that may or may not have any use in PvP depending on how the system is set up.

If Solar Bursts are disabled in PvP then anyone like Dogwood (+attack power per Solar Burst used and increased Solar Burst power), Cactus/Cactace (increased shine crystal drop rate) and Mei Plumblossom (start with 50% Burst stage filled) are hamstrung. Hell, Dogwood is basically an iron Knight with sky high stats in this case.

How speed is handled in PvP could have in influence on abilities as well. If squads attack the way they do now (turn order is pre-set with the first member of your squad followed by the second, third, fourth, fifth) then someone like Dipladenia can join Dogwood in the 'Zero PvP Abilities' club and Alpinia only has a +15% attack boost for the entire squad to work with.

There's a lot of thought that would have to go into PvP to make it even remotely well-done. Even then, there will be a lot of Knights that are not well-suited to PvP because their ability(ies) have no effect.
 
Re: [Nutaku] Flower Knight Girl

They might have tweaked some maths on this event since all the maintenance and we got a bit of a late start on it. Either way, sort-of a break from the previous few collection events that were stretching time and resources thin.
 
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