Duelist: Duelist are units that are capable of tank one powerful enemies one on one with the assistance of a healer. These units will normally be your go to for bosses. Some classes that normally fit this role are Avengers, Bandits, and Princesses.
Ganker: Gankers are often considered more specialized Duelist. They are units that can be dropped in to fight a priority target and pulled out with ever possibly risking their life, your 3 Star, or too many of your precious unit points. They all have some form self-sustain, damage reduction, Dodge, or outright simply cannot be healed. Some classes that normally fit this role are Majin, Valkyrie, and Vampire Princesses.
Gateway: Gateway units as their name sake might suggest are units use to the control the flow of the enemy. There are two types of gateway units. The 'open' type that starts off holding no enemy units back, and the 'closed' type that starts off blocking units. When units of this role activate their skill they will open/close the gate to allow or deny the enemy a path. Some classes that normally fit this role are Angels, Puppeteers, and Sailors.
Specialist: Specialist is a unique role. It was made solely for the Swordmaster class as they did not fit anywhere else really while being good all their own.
Staller: Staller is a role that excels in holding high threat targets in place. This is normally due to one of a few things. This is high dodge, the ability to use paralysis, freezing them in place, and Immortality. Some classes that normally fit this role are Immortal Princesses, Vampire Lords, and Yin Yang Masters.
Burst Healer: Burst Healers are units capable of only healing one target at a time. They will normally have a skill that boosts their healing power or the range at which they can heal. They are your go to healer especially when fighting bosses. Classes that normally fit this role are Healers and Priest Warriors.
Multi-Healer: Multi Healers are as the name would suggest, Healers that are capable of healing multiple allies. This can be their base heal or what they do during skill use.The class that normally for this role are Feng Shui Users
Damage Healer: Damage Healers are Damage Dealers that are capable of healer or healers that are capable of doing damage, and in some case, they will do both at the same time. Some classes that normally fit this role are Bishops, Shamans, and Dark Priest.
Physical Rear: Physical Rear are simply physical based single target damage dealers. Some classes that normally fit this role are Archers, Pirates, and Vampire Hunters
Magical Rear: Magical Rear are simply magic based single target damage dealers. Some classes that normally fit this role are Witch and Chrono Witch
AoE Rear: AoE rear are simply units that go in a range slot, and have AoE attack as their base attack. Some classes that normally fit in this role are Artillery Officer, Mage, and Summoner
Advance Ranged: Advance Ranged units are units that fit in a melee slot but can provide ranged damage support. Some classes that normally fit this role are Dragon Riders, Magic Fencer, and Ninja
Anti-Rush: Anti-Rush are low-cost early map units meant to deal with an early rush. Some classes that normally fit this role are Fox Spirit, Monk, and Rogue
Sweeper: Sweepers are units capable of dealing with large waves of smaller enemies by themselves. Some classes that normally fit this role are Oni, Pegasus Riders, and Samurai.
Offensive Tank: Offensive tanks are as their name suggest, the offensive focus tanks of the game. They block anywhere from 2-4 units, and have offensive focused skill allowing them to not only tank but take down their opponent when ranged support may be lacking. Some classes that normally fit this role are Dragon Princesses, Heavy Artillery, and Mshr Armor
Defensive Tank: Defensive Tanks are as their name suggest, the more defense focus tanks of the game. They block anywhere from 2-4 units and have defense focused skills allowing them to hold down multiple heavy hitters while their range support tanks them down. Some Classes that normally fit this role are Heavy Infantry and Royal Guards.
Token Fighter: Token Fighters are units that use tokens as a big part of fighting style/use. Some classes that normally fit this role are Demon Summoners, Elementaler, and Necromancers.
Ramp: Ramp units are simply units that do one of two things. Generate unit points for you to use or lower the cost of your units so that you can get them out faster. Some classes that normally fit this role are Advance Guard, Soldier, and Merchants.
Armor Breaker: Armor Breakers are units that lower the defense or magic resistance of enemy units. In addition to also changing your units damage type to bypass the armor of your enemy. Some classes that normally fit in this role are Enchanters and Alchemist
Buffer: Buffers are units that increase the offensive and defensive capabilities of your own team. Some classes that normally fit this role are Dancers, Maids, and Rear Guards
Debuffer: Debuffers are units that weaken the enemy in some form outside of reducing either form of armor. Some classes that normally fit this role are Curse Users, Monster Breakers, and Nekomata
Greed: Greed units do nothing for combat or progress. The only current use it to make resources easier to get, but this comes at the cost of stronger enemies. The class that solely holds this role is the Thief class