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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

How does Dahlia compare to Thetis, since they're both Platinum Valkyries?
 
Re: (Nutaku) Milenium War Aigis (English Version)

How does Dahlia compare to Thetis, since they're both Platinum Valkyries?

Rather badly, Dahlia offers more raw power but Thetis' AW makes her a top-tier duelist with irreplaceable utility.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Dhalia is one of the best lich killers with the +5 MR and the highly offensive skill that lowers her physical defense. Thetis is just a all around good Valkyrie with an offensive skill, which the black Valkyrie doesn't have.
 
Re: (Nutaku) Milenium War Aigis (English Version)

How does Dahlia compare to Thetis, since they're both Platinum Valkyries?

Dahlia is quite a good unit as well, but she's far more niche than Thetis and is, unfortunately, less valuable overall. For a pure base stat comparison, Dahlia will have a few hundred more HP than Thetis while Thetis will have marginally more Attack and Defense while Dahlia has 15 MR and Thetis has 10 MR.

Their real differences come from their abilities and skills. Thetis has an all purpose base skill in the form of Increase Attack (III pre-CC and IV post-CC) which gives her a respectable attack boost of 1.4 to 1.9 for 40 to 45 seconds depending upon the skill level. Thetis' awakened skill continues this trend giving her a 1.9 times attack boost, increasing UP by two instead of one for every opponent she slays, and a regeneration of 12 HP every half a second. This combined with her Awakened Ability of Status Immunity makes her quite valuable since not only is she a general purpose Physical damage duelist, she is immune to paralysis.

In comparison Dahlia is a mage-killer. Dahlia's base skill of Risk Life (II pre-CC and II post-CC) which gives her 1.9 to 2.4 times more power for 10 seconds, this of course comes with the unfortunate flaw of setting her defense to 0 for its duration. However, her awakened skill builds upon this and somewhat corrects its weakness, it has a duration of 15 seconds, boosts her attack by 2.4, only halves her defense instead of setting it to 0, allows her to increase UP by two instead of one for every opponent she defeats, and a regeneration of 30 HP every half a second. Dahlia's awakened ability is a 7% attack power boost to all Valkyries just by having her in the active team, so she can make the others even stronger as well as further boost herself.

So while Dahlia isn't a bad unit, and is even an effective anti-mage unit, Thetis' all-around skill, and incredible ability, allows her to ultimately outclass Dahlia in most situations.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I messed Crystal Keeper H TWICE today... T_T

Both times i placed Belinda instead of Bashira.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I have had 2 Jerome's for a while now. Was wondering if it was worth keeping the second and levelling him up or should I just combine him with the first? I have a Phyllis and Katie as well as other soldiers.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I messed Crystal Keeper H TWICE today... T_T

Both times i placed Belinda instead of Bashira.

Try to remember Your unit Icon

I have had 2 Jerome's for a while now. Was wondering if it was worth keeping the second and levelling him up or should I just combine him with the first? I have a Phyllis and Katie as well as other soldiers.

AW Jerome IIRC from what I read
Will give permanent +2 UP in every Map
Meaning , if Map have 10 UP from the start
Jerome will make it 12 instead

Also , un CC'ed Jerome at 50 is good as it is
So , make him 50 and make him AW in other copies

But veterans might have other opinions , so CMIIW
 
Re: (Nutaku) Milenium War Aigis (English Version)

AW Jerome IIRC from what I read
Will give permanent +2 UP in every Map
Meaning , if Map have 10 UP from the start
Jerome will make it 12 instead

Also , un CC'ed Jerome at 50 is good as it is
So , make him 50 and make him AW in other copies

He only has the +2 UP after AW. At base and CC'd he's a normal Plat Soldier with Reinforcements III. He's good as a base because of his Cost (11) and isn't as good after UP because of it as well (14). After AW though his cost doesn't increase, but he gains the +2 Initial UP just for being in your sortie.

@ AE1992 I would personally use him to CR/SU since his skill doesn't change after CC.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm not sure if 2 Jeromes' awakening abilities would stack, but I would (and have) cost reduce him instead of using multiples.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I have had 2 Jerome's for a while now. Was wondering if it was worth keeping the second and levelling him up or should I just combine him with the first? I have a Phyllis and Katie as well as other soldiers.

I'd CR+SU for sure, there's almost no reason not to when we look at AWed Jerome: 14 UP cost, +2 UP at the start of the battle, we can consider him a 12 UP unit if you pop him down as your first unit(which, since he's a Soldier, is usually what you'll do), CRed once=11 UP cost, same as an un-CCed version but way stronger due to Trust cap and, you know, 70-160 more levels. :p
 
Re: (Nutaku) Milenium War Aigis (English Version)

Alright thanks, will cr+su him. Wasn't sure as I thought his awaken ability didn't really seem worth it and he doesn't seem to get much out of levelling his skill.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I feel like there are much better droprates for DCs than before I stopped playing. Getting often 4-5 per H run. Even got 6 once! And before I usually got 2, sometimes 3 if i got more it was a miracle :eek:
 
Re: (Nutaku) Milenium War Aigis (English Version)

Alright thanks, will cr+su him. Wasn't sure as I thought his awaken ability didn't really seem worth it and he doesn't seem to get much out of levelling his skill.

Every skill up he gets is like a time fairy for the next unit you drop, that goes past the cost reduction cap, every time you activate his skill. Its no 10% damage, but it's still a good skill upgrade.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Question: Does Saki's skill assassinates on distant attack or only on meele?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Every skill up he gets is like a time fairy for the next unit you drop, that goes past the cost reduction cap, every time you activate his skill. Its no 10% damage, but it's still a good skill upgrade.

Didn't think of it like that, that definitely makes me feel better about su'ing him.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm not sure if 2 Jeromes' awakening abilities would stack, but I would (and have) cost reduce him instead of using multiples.

I'm almost positive it wouldn't stack, as far as I understand... Passives and Abilities don't stack between any units. Like having 2 Monicas in the same sortie doesn't give you +6% DC drop rates. The only "use" I can personally see if having 2 Jeromes would be to have 1 Awakened, possibly with Skill Awakening later, and have the other still base. The only reason for that being the shorter initial cooldown for Reinforcements III compared to Katie's by about 2.5~ seconds, which shouldn't make or break a strategy imho.
 
Re: (Nutaku) Milenium War Aigis (English Version)

You know, pre-CC, I didn't understand why people love Bashira so much. My Daniela was doing comparable damage... and then I noticed my Bashira was un-CC'd and had 0% Affection bonus.

Now that I've CC'd her (@50 because yeah) and gotten her to 100% Affection, I begin to understand why everyone loves her. That Triple Shot skill is incredible and she has ridiculous damage potential. The only weakness I can see for her is that 15 UP cost compared to my Daniela's 11 UP cost. For 15 UP, I could use Monica instead, who just shreds.
 
Re: (Nutaku) Milenium War Aigis (English Version)

You know, pre-CC, I didn't understand why people love Bashira so much. My Daniela was doing comparable damage... and then I noticed my Bashira was un-CC'd and had 0% Affection bonus.

Now that I've CC'd her (@50 because yeah) and gotten her to 100% Affection, I begin to understand why everyone loves her. That Triple Shot skill is incredible and she has ridiculous damage potential. The only weakness I can see for her is that 15 UP cost compared to my Daniela's 11 UP cost. For 15 UP, I could use Monica instead, who just shreds.

Pirates have horrible DPS though, Archers shoot more than twice as fast (71 vs 31 frames per attack) so if you compare Bashira to Monica, both at 50CC and max level(70 for Bashira, 60 for Monica), you'd get this:

2201 frames for ease of comparison(71*31)
71 shots at 478 Atk for 33938 total
31 shots at 555 Atk for 17205 total

That's a landslide win for Bashira, what if the target has high Def you might ask? Well let's look at something with 400 Def now:

71 shots at 78 Atk for 5538 total
31 shots at 155 Atk for 4805 total

Bashira still wins, somewhat surprisingly. The only situation where Monica could win would be one where the target has so much Def that Bashira's shots are completely negated. In that scenario, put a Witch down instead. :rolleyes:

You're free to use Monica if you like her, I'm just showing how amazing Bashira is. :D

P.S.: I didn't compare them with skills active because, well, that's not even fair.
 
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