I consider it much more likely that "whales" leave due too little to do, rather than too much. And as long as there is money, there is a game for a community to grow up around, and this even if some fall away, there will be new ones to replace them.
But nm, time will tell if that is right or wrong for Aigis and where the current pace falls in that scope.
Could be a smashing success as is, could be that it is bleeding, but who knows, short of Aigis or Nutaku releasing a statement of revenue or player base, there is no info to support either sides argument.
I simply base mine on "more content is good" and is countered by "only if we can overcome consuming it without disruption/stress". I would claim mine is the more general and generic standpoint and the latter is more subjective (ex. who is the "we" it is supposed to be good for, for example, is that a vocal minority, the whales or a player base majority), but such a claim goes both ways, and my point could be claimed subjetive and not valid for Aigis ex. for beeing too generic and not taking its idiocyncracies into account.
Anyways, "dead horse", and i'll stop beating it, as regardless of arguments, multiple events would have to actually happen, which is not the case as far as known.
Edit : Oh and I am a new player

I sort of break the mold I suppose as I consider the cost/frustation irrelevant compared to the gain of content, but that is of course just me