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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

They never skipped as far as we like to think they did.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.
 
Re: (Nutaku) Milenium War Aigis (English Version)

They never skipped as far as we like to think they did.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.

I'm of the opinion that it doesn't seem to matter how good a game they deliver for English Aigis so long as DMM exists. So long as something better is out there, good will never be good enough.

We could get valentines, awakening, desert maps, subjugation and an event next week and the complaints would be, "There is too much to do at once" and "Where are our missed units?"
 
Re: (Nutaku) Milenium War Aigis (English Version)

They never skipped as far as we like to think they did.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.

That the beginning was even worse is rather unlikely to make a good argument.

Constant events is the norm in Original Aigis, specifically in the form of multiple concurrent events, all the time, it would be the expectation of any player familiar with Aigis.

This Aigis version has yet to reach that norm or expectation. People complain because it underperforms and importantly, because they like the game and they want it too succeed, not underperform. It frustates them because something they like and want to succeed in the manner of the original does not.

Also it has been 2 months since constant events and they were only constant for a limited time too. The occurrence of that small stretch of constant events was as much as the games history, random, temporary, uneven.

The pace is too slow and uneven for people to settle in and praise the game, each tuesday is a drama, because people do not have the peace of mind that the DMM aigis players have:

- That it is not a question of IF they will get something, but only of WHAT and HOW MUCH they will get.

There is simply not a shadow of doubt, they have run rock stable for most of the time and even the "fuck ups" have been generously compensated. So even WHEN things fuck up, they take it relatively easy, because they know (1) it will be fixed and (2) they'll get compensation.

This is the total opposite of the Nutaku side which is "will there be ANYTHING, will it be a break, will they jump, will they backtrack, what will happen, will we get any rewards and compensation". Repeat that for 1 year and this is the result ...

The moment Nutaku Aigis begins running a utterly stable event, content and pace, you'll see that the complaints will all disappear as if by magic and the only sound will be the happy muttering of players comparing teams, chatting about content and having good natured fun.

edit : well. i suppose it will be like the DMM thread we have here on ULMF. relaxed place. event chat. technical unit discussions. and a bit of good natured fun.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Being a gamer , I would Love to play a good game
If Japanese can do NONSTOP Event
Why the Hell I can't do the same?

I am no 2'nd rate human/people/citizen
I don't need to be pitty at
Is the dev that afraid / thinking that all non Jap will cry if they give nonstop event?

Hmm..... or maybe the Non Jap is having inferior mental after all
Specially those who will cry becoz "There is too much to do at once"

I can only LOL
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm of the opinion that it doesn't seem to matter how good a game they deliver for English Aigis so long as DMM exists. So long as something better is out there, good will never be good enough.

We could get valentines, awakening, desert maps, subjugation and an event next week and the complaints would be, "There is too much to do at once" and "Where are our missed units?"

We've already established that people who ever think "there is too much to do at once" are complete idiots.

In the case of Mischa/Nenya, the missing units is still a legitimate argument. There's really no fucking reason for us to go without Mischa (or even some kind of suitable replacement) for a year.

They never skipped as far as we like to think they did.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.

Because in the end, we still had more breaks than event weeks total, and let's be honest, the dev team has a long way to go towards making up for the shit we suffered in the first half-year.

But this goes back to the "Why doesn't the team ever compensate us as much as DMM?" and so on.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Personally would just be happy with constant events. Don't really care which event and if its in order as long as there is something to do. Hopefully the anniversary will be a turning point for a better Aigis.
 
Re: (Nutaku) Milenium War Aigis (English Version)

They never skipped as far as we like to think they did.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.

Nobody is dismissing when we got constant events. Were saying its starting to get worse and its becoming concerning. We had 2 breaks recently, add in the fact we very likely aren't getting the bonus chocolate for Valentine's day and we didn't get the bonus SC for Gold Rush 1, you have a bunch of valid complaints worth bringing up.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Water Dragon (This is the Pallis and Calliope Map):
Dragon Fangs Per Stamina: 1.625; Per Charisma: 0.1625; Per Day: (Min: 36; Max: 48; Average: 39)

You have no idea how much joy I am filled with to see how much higher the minimum is for this map compared to the other two. Because I guarantee you my luck will ride that minimum as hard as it can.

My real gripe is how everyone doesn't put any credit or worth on the time where we did have constant events. Oh? Constant events is not good, it's normal? I think the status quo during the first half-year would beg to differ.

Being subpar and then being normal doesn't mean it's suddenly good. It just means it's not subpar anymore.

I ate lunch today. You wanna give me credit for that?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Being subpar and then being normal doesn't mean it's suddenly good. It just means it's not subpar anymore.

I ate lunch today. You wanna give me credit for that?

Come on, don't be snarky.

Our normal was subpar. Then we went 2-3 steps forward and only just went 1-2 steps back. Overall, we're ahead.

I just think people are flipping out over things that either don't really matter or things that have been the same way for almost a year.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Being ahead is strongly debatable. We're very much behind what Japan had in the same amount of time over the course of 1 year. Given we're still getting breaks and still getting skipped events, missing units, missing rewards, etc. It's VERY hard to say we're "ahead".

Some people are getting sick of being subpar and want the Aigis devs to provide a quality game. Just because something has been a certain way for a year, doesn't make it a good thing. It makes it something to be improved.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Still not having Mischa or only having a grand total of one TP rotation change really isn't "ahead" in any sense of the word.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Again, why are we comparing to JP?

We, as in the Nutaku version, are ahead considering where we, as in the Nutaku version, were.

Editing to save space in back-and-forth conversation. Who said anything about things being acceptable? I am talking about being better comparitively, not absolutely.

Double edit because why not? Everything Overgoat said is +10000 from me.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Who said I was comparing to JP?

Supposedly having Mischa approved for the longest time or not having a TP rotation update in nine months isn't acceptable.
 
Re: (Nutaku) Milenium War Aigis (English Version)

skipped events, missing units, missing rewards, etc.

Even putting all of that aside, the fact that we're several events into post-AW in JP but without the AW to go with it is really hurting, especially when they're stealth-buffing the events like we saw with this one, or using newer mechanics that make it harder like they did with Azami. Tack the missing units onto that and we're really struggling by comparison.

Our version is harder due entirely to negligence.

It's made a lot worse by the fact that apparently all of this stuff is ready for implementation and the devs just aren't doing it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Editing to save space in back-and-forth conversation. Who said anything about things being acceptable? I am talking about being better comparitively, not absolutely.

Well, it's silly to be complacent with the way things are now.

That said, even I think this argument is even more pointless than usual since the current event will be over in a few days (though today is indeed the anniversary and nothing special has happened, so meh).

If/When the anniversary disappoints, we can resume the arguments.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Again, why are we comparing to JP?

We, as in the Nutaku version, are ahead considering where we, as in the Nutaku version, were.

Editing to save space in back-and-forth conversation. Who said anything about things being acceptable? I am talking about being better comparitively, not absolutely.

Why wouldn't we compare? Nearly every other game that comes from Japan gets compared to its original, why would this be any different? DMM Aigis has a history, one we can compare to Nutaku Aigis to see if our product is up to snuff. Short answer is that it is not, and has not been since day one. Until it stops being a problem the complaint will be brought up.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Saying not to compare is actually very stupid considering there are 5 version of Aigis.... and Nutaku's is the only one getting the shaft.

EDIT: 6 if you want to consider that rip-off that was mentioned somewhere before... a Korean or Chinese version... don't remember.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Added Rowanna.

Current WANTED list:
Berna, Camilla, Chizuru, Clissa, Despara, Garania, Gina, Platinum Karma, Liana, Liddy, Lyla, Marnie, Marr, Mikoto, Sakuya, Sasha, Sherry, Stella, Yuyu

I someone have at least on from these please contact me.
 
Re: (Nutaku) Milenium War Aigis (English Version)

That feel when you finally get Rosalie....
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm wondering what everyone wants to see on Tuesday.

I want to see either awakening or the Anna event, both would be better. I'm really not concerned about the chocolate, seems nice but not important enough to get angry about.

I'm glad that Nutaku responded to our question about the anniversary, but they needed to follow up on their tease of an event by now. Did Nutaku every say we would get a valentines day bonus (honestly I don't know)?

Is there a reason that DMM would want Nutaku Aigis to fail? DMM still gets paid when we buy SC, is the margin that bad. Are we really low on revenue generated that's it not worth it to do constant events?

I mostly blame DMM for the problems I have with the game at the moment. I think that Nutaku is working to get more content for us but they aren't telling us about it, unless we ask directly. I think Nutaku is also trying to get more DMM games so they might not want to be calling DMM out too much publicly for the sake negotiations.

I'm hoping we can move past the complaining, doing it here has no chance of improving the situation. We aren't as far as DMM Aigis was after a year, but we are doing much better than we were when the game launched.
 
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