Re: (Nutaku) Milenium War Aigis (English Version)
It's been awhile, class has really been eating my time. 3-starred everything yesterday, but my bad luck persists when it comes to maps that can give a plat tin can, haven't had one drop from the Monday daily since the year has started nor have I obtained one from any other map that can drop one or give one as a completion reward, 4 runs of Final Vengeance G and not a single crystal drop. So, I'll just give up on that and focus on silvers since it's not worth the resources to pursue that any longer. On the plus side, that terrible luck helped keep my desire to try and roll for Aisha in check, so my SC stash is intact.
That was surprisingly easy for a star event. The shadow clone gimmick was challenging going in blind, and felt a bit cheap, but I guess I'm always up for something different.
I wonder if they will ever do a huge re-haul of the game engine to add more depth to the gameplay. Like:
-Unit scouting to show what enemies are coming next. Maybe certain units would add or boost this effect?
-Clicking on enemies shows their attack/defense/mr/attack speed/etc.
-Character voice on skill use
-Characters that move or can be upgraded during battle
-Characters with toggle modes instead of skills (shamans/bishops, for example)
It doesn't seem like they're interested in changing the game too much though, considering how little it has changed since original release. Maybe we can hope for an Aigis sequel that will keep the eng version up to date.
While the first three on that list don't seem very likely, the final option on that list has happened. Skill Awakening turned quite a few mode shift skills into proper toggles. Shiho and Marius have their skills turned into toggles so when the skill is used they will stay in offensive or healer mode until the skill is used again. However, it isn't entirely free as there is still a wait time and cooldown time, so it can't be done whenever you feel like it, but it gives a greater degree of control and tactical utility than the temporary mode change skills. Additionally, there will be future units that will have Base and/or Awakened Skills that are toggles, such as Black rarity Miko/Shaman Kikyo.
As for the second to last point, that somewhat exists. The Majin class, currently represented by Black rarity Rakshasa, is counted as retreated/withdrawn when they are defeated and can be redeployed after some time has passed. So, while they can't quite move freely, after they are defeated or withdrawn and the requisite time has elapsed, they can be deployed to another location where they may be needed, whether the same location or a new spot. Additionally, another new mechanic introduced with Platinum rarity Vampire Lord Racua is the ability for a unit to not be counted as defeated when their HP reaches 0, but instead remain on the field and begin regenerating to full health in order to keep fighting.