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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

It probably just means that the developers are giving Nutaku direct access to update the code. Meaning Nutaku would be in charge of pushing events and server updates.

well thats good but will it mean more or less skipped events units etc
 
Re: (Nutaku) Milenium War Aigis (English Version)

im curious what they mean by transfer period will dmm go away or what

Its assumed nutaku and not the aigis devs will have control over the events, revivals, what units are added to the game and a few other things.
It means nothing about DMM version.
 
Re: (Nutaku) Milenium War Aigis (English Version)

A month ago this was posted.



Today there's been another post, I'm not sure where it originates from, but it sounds more certain.
4:15 PM] Nutaku's Nameless Acolyte: Aigis is in a transfer period to Nutaku. :))
[4:16 PM] Nutaku's Nameless Acolyte: More updates will come soon.

Ofcourse it could all be nothing, still it gives something to talk about.

Nameless Acolyte is the Dev/mod in the FKG Discord chat, so it's probably legit.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Nutaku developer control of Aigis is the best possible thing for us. It absolutely will mean more content more often.

Now, I don't know if we'll get similar treatment as DMM in terms of apology crystals or other events (like subjugation or revivals), but in terms of the rate of events at a bare minimum we should get them more often.

If Nutaku obtains developer control, they will no longer be benched on the sidelines like they have been pretty much this entire time. They will be able to devote as many resources as they want to it, which they have a much higher stake in doing. The success of english Aigis is a much bigger deal to them than it is to the DMM developers.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know if that's entirely true. Transition periods are rarely flawless. It could work well right off, or we could be weeks without an update to the game while they figure everything out.

Alternatively giving Nutaku control means potential edits like with Osawari, Angelic Saga, LoV, etc. That has been one nice thing about Aigis, we don't see crappy edits, just miss the unit entirely. As long as Nutaku brings out the content without edits and keeps or accelerates the pace that the Aigis developers have been doing, I'll be alright with it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know if that's entirely true. Transition periods are rarely flawless. It could work well right off, or we could be weeks without an update to the game while they figure everything out.

Alternatively giving Nutaku control means potential edits like with Osawari, Angelic Saga, LoV, etc. That has been one nice thing about Aigis, we don't see crappy edits, just miss the unit entirely. As long as Nutaku brings out the content without edits and keeps or accelerates the pace that the Aigis developers have been doing, I'll be alright with it.

I'll agree about the transition period, but long-term Nutaku control is literally the best possible outcome. I just don't see it as remotely plausible that the DMM devs will ever give english Aigis the attention that Nutaku would.

I would also like to mention that Nutaku has been pushing for unedited content as well. The DMM devs may have been more strict, but honestly I'd prefer edited content to missed units. I've seen the same sentiment more often than the opposite.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know if that's entirely true. Transition periods are rarely flawless. It could work well right off, or we could be weeks without an update to the game while they figure everything out.

Alternatively giving Nutaku control means potential edits like with Osawari, Angelic Saga, LoV, etc. That has been one nice thing about Aigis, we don't see crappy edits, just miss the unit entirely. As long as Nutaku brings out the content without edits and keeps or accelerates the pace that the Aigis developers have been doing, I'll be alright with it.

I very much doubt there'll be any edits, Osawari is getting slowly fixed LoV is dead so no interest in sorting it, not sure on AS though. FKG has no edits so far, I'm sure thats well and truly behind them.
The transition period could be flawed but we probably won't notice it with how things are currently.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Nutaku developer control of Aigis is the best possible thing for us. It absolutely will mean more content more often.

Now, I don't know if we'll get similar treatment as DMM in terms of apology crystals or other events (like subjugation or revivals), but in terms of the rate of events at a bare minimum we should get them more often.

If Nutaku obtains developer control, they will no longer be benched on the sidelines like they have been pretty much this entire time. They will be able to devote as many resources as they want to it, which they have a much higher stake in doing. The success of english Aigis is a much bigger deal to them than it is to the DMM developers.

I would probably shit myself if nutaku suddenly gave us 10+ apology SCs for the lack of attention aigis has been given over the last year.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I very much doubt there'll be any edits, Osawari is getting slowly fixed LoV is dead so no interest in sorting it, not sure on AS though. FKG has no edits so far, I'm sure thats well and truly behind them.
The transition period could be flawed but we probably won't notice it with how things are currently.

in osawari i dont remember her name but shes a loli from stage 2 or 3 and it was just hard to look at i didnt even bother to farm her when i was playing it the rng bs got to much for me but thats just one of the horrible edits ive seen
i hope aegis doesn't ever get them cause its just lazy imo
 
Re: (Nutaku) Milenium War Aigis (English Version)

Why are these events always so insanely difficult? It's like they never even consider the new players, the weak players, the players who enjoy games like this but simply aren't very good.

The way it's set up, only the strong players can win and get these characters, so the strong continue to get stronger and the weak get left in the dust. How is that fair? We want these cool looking characters, too.

It's really frustrating. Every event is virtually impossible to complete from my point of view because of the ridiculous difficulty of even the earliest stages of these events. I literally can't even wrap my head around how you're supposed to complete some of these stages, let alone get three stars on them.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Why are these events always so insanely difficult? It's like they never even consider the new players, the weak players, the players who enjoy games like this but simply aren't very good.

The way it's set up, only the strong players can win and get these characters, so the strong continue to get stronger and the weak get left in the dust. How is that fair? We want these cool looking characters, too.

It's really frustrating. Every event is virtually impossible to complete from my point of view because of the ridiculous difficulty of even the earliest stages of these events. I literally can't even wrap my head around how you're supposed to complete some of these stages, let alone get three stars on them.

New players start with more content to make the game easier than the "strong" players did. You're not meant to jump straight into the game and 100% everything. Nobody would keep playing that. "Strong" players weren't able to either. Smart thing to do is keep clearing the non-event story missions, and make your main team stronger, then start clearing events.
 
Re: (Nutaku) Milenium War Aigis (English Version)

New players start with more content to make the game easier than the "strong" players did. You're not meant to jump straight into the game and 100% everything. Nobody would keep playing that.

I would. Easy is fun, hard is not. Things like "challenge" and "difficult" suck the fun out of any game. Games are supposed to be fun. If you make them too difficult to play, then there's no point at all.


Smart thing to do is keep clearing the non-event story missions, and make your main team stronger, then start clearing event

But then I miss out on all these event characters and will probably never see them again. That defeats the purpose of even playing. The whole point is to get more and more characters and see what they're like, isn't it? The story missions are also way too hard where I'm at right now anyway.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Why are these events always so insanely difficult? It's like they never even consider the new players, the weak players, the players who enjoy games like this but simply aren't very good.

The way it's set up, only the strong players can win and get these characters, so the strong continue to get stronger and the weak get left in the dust. How is that fair? We want these cool looking characters, too.

It's really frustrating. Every event is virtually impossible to complete from my point of view because of the ridiculous difficulty of even the earliest stages of these events. I literally can't even wrap my head around how you're supposed to complete some of these stages, let alone get three stars on them.

New players are NEVER meant to perfect star events, or any events, for that matter. Star events in particular are meant to be the hardest difficulty-wise, because they don't require RNG to get a perfect on the event unit.

Also, please refrain from bitching about being new, because our server is already slow as fuck with the constant breaks as it is. We've had over a year of being blueballed and getting less than half the content we're supposed to have at this point. You really want to get a perfect unit, start paying up SCs and use goddess buffs.

I would. Easy is fun, hard is not. Things like "challenge" and "difficult" suck the fun out of any game. Games are supposed to be fun. If you make them too difficult to play, then there's no point at all.




But then I miss out on all these event characters and will probably never see them again. That defeats the purpose of even playing. The whole point is to get more and more characters and see what they're like, isn't it? The story missions are also way too hard where I'm at right now anyway.

Oh, we have another Shyao on our hands. Never mind, you're already too far gone.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Oh, we have another Shyao on our hands. Never mind, you're already too far gone.


I don't know what that means, but it sounds like you gave me a backhanded insult simply because the game is too hard for me. I have just as much right to complain about the difficulty as you do to defend it.

As for using SCs, I don't have any, and three-starring most missions is too difficult to do. Besides, if I did get some, I'd want to use the shrine and try to get some good characters.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I would. Easy is fun, hard is not. Things like "challenge" and "difficult" suck the fun out of any game. Games are supposed to be fun. If you make them too difficult to play, then there's no point at all.




But then I miss out on all these event characters and will probably never see them again. That defeats the purpose of even playing. The whole point is to get more and more characters and see what they're like, isn't it? The story missions are also way too hard where I'm at right now anyway.

The Japanese version have revivals, so eventually these characters will return. A friend of mine started the Japanese version a couple of months ago. After the first moth, he had no problem getting the event units. He couldn't max them out, but still. He can more or less max out events now. And the Japanese version is a LOT less forgiving for newbies: constant barrage of events, no time to level your unit, or you'll miss things. Also, it's much more ahead, so events are harder.

All you have to do is focusing down on on a bunch of characters that would form your main team (soldiers, archers, witches, mages, healers, heavy armors first, other utility units second). Get them up to lvl 50, class change them, then raise them to lvl 40-50. That should be enough to clear about half of the events. After a month or so, you'll be able to clear most events well enough. Or, you know, you can waste you time banging against the wall of higher difficulty event maps, waste your resources and get nowhere.

The strong players are strong because they've been playing for a while now. How would they feel about all the effort (and in some cases, money) they've put in, if new players suddenly could get up to their level instantly with no effort? I sure as hell would feel betrayed.

If you like the game overall, then work on your team and you'll get there. Not in a few days, but a few weeks down the line you will be able to deal with the event missions. If you have no patience for that, then frankly, this game is not for you.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know what that means, but it sounds like you gave me a backhanded insult simply because the game is too hard for me. I have just as much right to complain about the difficulty as you do to defend it.

As for using SCs, I don't have any, and three-starring most missions is too difficult to do. Besides, if I did get some, I'd want to use the shrine and try to get some good characters.

Shorthand for being selfish and entitled to want everything despite not being prepared for it, and wanting to dumb the game down for everyone else just so you can "enjoy" it.

Although in his case, he gambled a ton of money and still sucked at the game, while also complaining about never getting a black unit.

At any rate, unless you spend real money, the premium shrine should be your last priority. Exp/gold buffs, storage, and recharges come first.
 
Re: (Nutaku) Milenium War Aigis (English Version)

New players are NEVER meant to perfect star events, or any events, for that matter. Star events in particular are meant to be the hardest difficulty-wise, because they don't require RNG to get a perfect on the event unit.

Also, please refrain from bitching about being new, because our server is already slow as fuck with the constant breaks as it is. We've had over a year of being blueballed and getting less than half the content we're supposed to have at this point. You really want to get a perfect unit, start paying up SCs and use goddess buffs.



Oh, we have another Shyao on our hands. Never mind, you're already too far gone.

Nonono don't scare him off. He's the perfect whale candidate! Buying a ton of SC will unlock a ton of content instantly and will remove most of the difficulty. And he'll help subsidize the game for the rest of us.

If you want to make the game easier Skolldir, the option is in the game for you. Just buy Sacred Crystals, roll a bunch of Premium Gacha, and you'll skip out on all that nasty boring difficulty while getting easy new units. That's why the option to buy crystals exists.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know what that means, but it sounds like you gave me a backhanded insult simply because the game is too hard for me. I have just as much right to complain about the difficulty as you do to defend it.

As for using SCs, I don't have any, and three-starring most missions is too difficult to do. Besides, if I did get some, I'd want to use the shrine and try to get some good characters.

1) What we are saying essentially is that you are NOT entitled to get for free what others have actually worked for.

2) Yeah, that's pretty much the worst thing you could do with your SC early on. Even if you are lucky and get a black unit (not that likely), you still have to level her up. And that takes time. And when your biggest problem is that you don't have high level units to deal with shit, then that's a wee bit counterproductive, don't you think? Invest in doing reruns of the most profitable missions you have available. Look up what missing would be the best on the wiki.Look up different strategies, maybe you actually have what it takes.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Nonono don't scare him off. He's the perfect whale candidate! Buying a ton of SC will unlock a ton of content instantly and will remove most of the difficulty. And he'll help subsidize the game for the rest of us.

If you want to make the game easier Skolldir, the option is in the game for you. Just buy Sacred Crystals, roll a bunch of Premium Gacha, and you'll skip out on all that nasty boring difficulty while getting easy new units. That's why the option to buy crystals exists.

If he's willing to spend real money to make up for the time he missed, then by all means, I'm willing to help him spend it efficiently.

But if he wants to be yet another newbie that bitches and moans that the already slow-paced game is too hard for him, he can kindly find another game that babies its entire audience. Because the harsh reality is, *gasp* long-running games don't just bend over for their newcomers at the expense of the rest of its playerbase!
 
Re: (Nutaku) Milenium War Aigis (English Version)

Shorthand for being selfish and entitled to want everything despite not being prepared for it, and wanting to dumb the game down for everyone else just so you can "enjoy" it.

Although in his case, he gambled a ton of money and still sucked at the game, while also complaining about never getting a black unit.

At any rate, unless you spend real money, the premium shrine should be your last priority. Exp/gold buffs, storage, and recharges come first.

Er, not once did I ever say I wanted to dumb down the game for everyone else. I complained that it was ridiculously difficult, sure, but that doesn't mean I want to ruin it for everyone. It'd be great if there were an option to lower the difficulty, though.

As for spending real money, I had no idea you could even do that. I have no money, no job, and no way to make online transactions so that'll never be an option for me either way. Now that I do know that, I understand why it's so difficult. Sigh. I thought this was just a free tower defense type game, not a cash grab type game where they make it difficult for the purpose of getting less skilled people to spend money in order to advance.
 
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