Re: (Nutaku) Milenium War Aigis (English Version)
So not to bring up this discussion again...
Someone just made a very solid point to me.
Could the reason we are not getting revival events already be due to people not being able to handle back to back events and arguing for breaks? Like seriously if they couldn't handle one event time going back to back... how would they handle two events simultaneously.... or hell three events if we want to throw subjugation in there with it.
Now I'm of the mind; that until we do away with these damn breaks and people asking for them we won't be getting any revivals....
and that kind of honestly sucks. I can't even be optimistic and argue against the point at all. I mean even our history points to it. When we started doing back to back events. They were happening in order and every week(as back to back would suggest). The second we get a break everything goes out of order again? The hell?
We have no information to if that (the breaks) is the case of player preference or not. The only thing we can say for sure is that is that it is not what the game was designed for or made it a massive success on DMM.
And we can guess, that it is in fact likely the exact opposite of what made it an success as it seems to breaks all links made in the game design, allows free accumulation of everything and discourages payment in the first place. Whether or not individuals disagree or agree based on their own personal preferences, on the approach, we do know that it is not what was intended (ref. original aigis) or what was found to be working at all (again ref. original aigis).
So It is an grand experiment and huge "what happens if we dont do this?" (this being the events, characters and content that drove aigis to its #1 or #2 spot for 2-3 years).
Subjective
I would personally argue, that the grand experiment, is killing the game slowly in a negative feedback spiral, where the lack of content is causing a bleeding of players and worse payers, which in turn undermines what ever minimal support the game gets.
But anyways, numbers, we need numbers or it is just opinions, rehashed ever again, and as luck wants it, there are now numbers, independent quality ones, So
Numbers
I would like quietly to point to our Wiki's comment section under events where Urizithar yesterday compiled a list (way more detailed and correct than mine some days ago in this forum) over what Nutaku Aigis did in its first year of life and what DMM Aigis did.
A link if there is interest for it
You must be registered to see the links
Our content rate is 50% of the original Aigis first year of life. Or put simply,
we will need 1 year more, just to have the same content for the same period in each versions life.
The conclusion on this speaks for itself, it is virtually self explanatory of close to all issues we have (well. the "lolis" excepted), fight over, or mourn over.
We'll need two years instead of one, even though we started later and they already had all the content available ... just needed to localize it ...
Worry
I dont mean to complain, though some may claim it is just that, but the thing is, that content made it a succes, it is what made the game and the reason we even have a ported version of it.
Had the original aigis not done it, this version of the game would not exist and neither would this forum thread.
Future?
That we run at 50% pace is devastating and a cruel indicator what sort of life our version will have if nothing changes.