Re: (Nutaku) Milenium War Aigis (English Version)
So I wanted to see... just how fucked up we are.... here are the results Going from start to first anniversary (We still don't know what ours will be so...)
First Year DMM vs First Year Nutaku
Massive and detailed list and of course has the additional advantage of being entirely fact based. Good work. Must have taken some time and digging.
I did not close read all the post between here (you post) and there (this one) but having skimmed across it, it is much as expected.
Opinions are forwarded against the facts, that these facts somehow do not apply due to x or y player invented reason, even though it is the same game, doing the same thing, in the same part of its life cycle.
Why exactly we should be different has never been explained nor proven. It is all made up of bits here and there and pushed as some sort of fate we must accept and are not allowed to talk about or change.
Slight and minor problem is, of course, that events and the units/contents pushed with it is the games "engine". It is its content generation, cash flow generator, hooking the player with things to do and what not after the basic content in the kingdom missions etc has been consumed.
Running at 50% pace breaks the system in interesting ways.
- The more obvious being, that there is no reason to spend any money in the game at all, as natural regen easily covers everything.
Why it is done so, is rather mindboggling. Because this 50% pace is not what was known to work and work in a spectacular manner already. Experiment perhaps, how low can we go on the ENG market and still make a profit due to less competition? But even that beggars the question, why not going original and realize full potential for a year and see if that brings even more.
Anyways, it is pretty simple, (any devs out there? suggestion incoming) want to stop the discussion? Rename Nutaku Aigis and call it "Millemium War Aigis Lite".
There we go. Job done. Same game just with lite content (less units) and slow pace (about 50% for 1st year).
No false marketing. It is exactly what it is. So in this way players know exactly what they get and possibly choose to pay for. Until that happens, the data remains and cannot be discussed in any way or manner.
One may have opinions about it, but it does not change it is the same game, except somehow it is not, and that the facts overwhelming prove it, and that's the problem (in so many ways), Aigis yet Not.
Edit : Anyways, good list, hope you send it to Nutaku and the Dev. they can choose to ignore it, but dodge out of the facts, they cannot, so I rather suspect it will give an answer instead of an ignore.
Edit 2: Personally I have chosen to continue to level the old DMM account I brushed off for testing the Nutaku - DMM approach differences, because while I remain optimistic that Anniversary will see awakenings or just nice stuff (with awakenings close, month?, after), I would also consider a return to Event --> Break, post-nice stuff/awakening, a sign of no improvement is to be expected ever and then it would be nice to be able to switch to DMM and use Nutaku as freebie historic event account (as so many others here do too) ... I would prefer otherwise, I am a staunch supporter and also payer of getting these games to the ENG side, but what can one do if all they run is JP lite for Nutaku Aigis? I'd rather have two accounts then and not pay them at all, until something changes Nutaku side or I grow tired of the game.