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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

I don't find a ranking list particularly a smart move. All this is going to do is attract new players to the more popular ones and ignore the less popular ones creating an even further discrepancy.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Hm. Theory.

Popular list = How many are actually active/playing it
Ranking list = Current accumulated player base

Aigis would be high in Ranking because it is one of the oldest games, and thus have a high accumulated player base.

Aigis would be low in Popular because the accumulated player base is simply accounts made over time and not how many are actually playing it.

Guessing aside, I suspect Nutaku will elaborate, they have some posts on facebook asking the same questions. Also while the Aigis developers might as well be an alien race on the backside of the moon in terms of what they do or say. Nutaku on the other hand does in fact try. One has to give them that, we may want more than they can give or tell, but they do try.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Nutaku on the other hand does in fact try. One has to give them that, we may want more than they can give or tell, but they do try.

Yep
But why now...
Should have been earlier

Maybe becoz now they feel the danger?

Oh well , better late than never I guess....?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well. There are two aspects,

The web page update & design is a Nutaku thing. Has nothing to do with Aigis. I find the updated page nice, better than the old.
Clearly Nutaku is trying to improve their own part of the business (Publishing, WebPage, CS) which is good.

Then there is the Aigis aspect.

If we accept Nutaku's answers, then they are on a pure publishing contract for it, no influence or even contact at all, they simply supply the server side and likely has some contractual agreements over support, webpage banners etc.

Within that framework, they are sort of screwed. Because it has their name on the page so they take the beating that the devs deserve.
Their "sin" within the framework is that they are a bit on the backfoot in terms of information.

Take AW, Anniversary and Valentine.

Now any Aigis player could see that was going volano mode. Nutaku saw it once the volcano made it to facebook and sacrificed the AW news into the volcano.
What they should have done was to build buzz and head off the eruption.

The simplest approach would have been to,

- Put out Banners right BEFORE or on anniversary date, that it would be celebrated in March with AW.
That would have created some complains over the delay but it would have been drowned out in "heck yeah AW cries" from the majority.

- Put the current contest out as a NUTAKU valentines event for Aigis
This would nicely have swatted two flies in one blow.

(1) Show that while the devs didnt have anything and thus didnt give a *bip*, Nutaku does. So even if we dislike the devs, we like Nutaku, they care etc. So, no one slamming door on Nutaku even if they do on Aigis (Customers kept, more payers, Aigis who? /snicker)
(2) Taken any steam out of complains over, hey, where is the Valentine event and left any complaints being balanced by "oh hey waifu contest".

Now that might seem a bit cynical, but I consider it good Customer Handling. You know things are going south, so you make sure to cushion any rough patches and allow your loyalists to build positive buzz and momentum to drown out complaints. You fullfil your contract, but make it clear, that you are the moving part and you care about players that, and that they are "your" players* .

You'll have more players and payers afterwards and it will not have cost you a dime more. In fact, you'd have done exactly the same thing as now, just in a way better order and effect relationship

* See this is a touchy but critical point. Nutaku want players at them, a Nutaku player base, spending at Nutaku. The games are the drivers of that, but it is not critical what games drive it, as long as they do. The game makers and Nutaku has a common goal, but with a critical difference, the gamer maker wants the player at their game, Nutaku wants the players in general.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

I don't find a ranking list particularly a smart move. All this is going to do is attract new players to the more popular ones and ignore the less popular ones creating an even further discrepancy.

To be fair business-wise the unpopular games are dead weight on Nutaku, so it makes sense to direct people to the more popular titles instead.

I am genuinely sad nonetheless. That list does not bode well for Aigis and now I'm kinda reconsidering buying SCs to perfect Claudia.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

My concern is how the metrics are calculated. If the statistics include "number of times "play game" is hit" over a period, that won't help since I leave aegis open in a window and only reload pn tuesday for the patch.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I would like to know more about how "Top Ranking" and "Most popular" are calculated. It will also be interesting to see how the rankings change as more games are added and events are added/removed from games. If the rankings are done for when the game was first released there might not be too much change. But if its only taking like, the last months statistics into account there could be quite a lot of variation.

I really hope that the rankings are based on a small time period and not since the game launched. I really want to see how Aigis ranks against the other games during breaks compared to when there are events. Maybe if the devs see how poorly their game is doing they might be more motivated to put more effort into it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Maybe if the devs see how poorly their game is doing they might be more motivated to put more effort into it.

Or not~

Actually I am more curious on Hitsuji Chronicle
HC will be close on DMM on 31'st March 2016
The Nutaku version seems will carry on
But for how long~
 
Re: (Nutaku) Milenium War Aigis (English Version)

Or not~

Actually I am more curious on Hitsuji Chronicle
HC will be close on DMM on 31'st March 2016
The Nutaku version seems will carry on
But for how long~

They are probably going to import whatever event was there that isn't available here as of yet. Afterwards, if the game is popular enoguh to warrant it, then they'll probably outsource the further development (or the Japanese devs will do it, whatever). If it's not successful enough, then they'll pull the plug on it that's that.

My concern is how the metrics are calculated. If the statistics include "number of times "play game" is hit" over a period, that won't help since I leave aegis open in a window and only reload pn tuesday for the patch.

Well, if that's how they calculate it then of course this is the result. I mean you can log in twice a day a you're done. The other games require a shorter timespan, but much more often.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It feels unfair to rank aigis so low when it seemingly gets much fewer events than the games ranked above it.

Dragon providence - somewhat constant events with their conquest battles twice every day along with some other events
Osawari - they have long ongoing events pretty often.
Pero - they get very frequent events
Hitsuji - Since events started, they haven't gotten any long breaks
BBE - Not really any events but the developers want you playing every 8 hours for things
Girls kingdom - frequent long events
Duel squad - Lots of short events
Dragon tactics - Pretty much the same as duel squad
Angelic saga - Frequent events that last 2 weeks or so
Lord of valkyrie - Constant events from what I've seen.

These games aren't all that bad and I log into each one every day for free daily stuff if i ever decide to get into one, but some of them take too much time to get into (Pero, Hitsuji, osawari, Girls kingdom) or are too heavy on the pay to win factor (PERO, osawari).

And then there is Aigis which has a severe clog in the content delivery system. We apparently will only have an event ~50% of the time. Also missing anniversary, No AW, No revivals, Missing units, SO MANY MISSING FREE SCs, with a side of butthurt everywhere. I feel bad for nutaku since the Aigis devs don't seem to give half a damn about Nutaku aigis.
 
Re: (Nutaku) Milenium War Aigis (English Version)

These games aren't all that bad and I log into each one every day for free daily stuff if i ever decide to get into one, but some of them take too much time to get into (Pero, Hitsuji, osawari, Girls kingdom) or are too heavy on the pay to win factor (PERO, osawari).

I feel you're mistaken on Osawari, maybe because I'm at a much higher level. The initial time investment was pretty high when first starting out the first 2-3 days, but now as I sit here at level 100+, I afk events until I reach the special map, then until we get new maps, I do 2 3x runs for 90 stamina each and can log off for like 8 hours.

Every game for me is usually a big time investment for the first couple days though.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I feel you're mistaken on Osawari, maybe because I'm at a much higher level. The initial time investment was pretty high when first starting out the first 2-3 days, but now as I sit here at level 100+, I afk events until I reach the special map, then until we get new maps, I do 2 3x runs for 90 stamina each and can log off for like 8 hours.

It probably is just a massive initial time investment. I just lose interest in that game too fast I suppose.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It probably is just a massive initial time investment. I just lose interest in that game too fast I suppose.

I can agree on Peropero/Hitsuji though. Peropero is the biggest time sink on some events even with slayers.(Coli) :p

Girls Kingdom, not so much, if you're only doing the bare minimum for event rewards.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I can agree on Peropero/Hitsuji though. Peropero is the biggest time sink on some events even with slayers.(Coli) :p

Girls Kingdom, not so much, if you're only doing the bare minimum for event rewards.

Yeah Pero is such a huge timesink when you need to log in every 30 minutes for that focus regen... plus the ranked events make it annoying to get new cards. I prefer aigis. Much more fun.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Yeah Pero is such a huge timesink when you need to log in every 30 minutes for that focus regen... plus the ranked events make it annoying to get new cards. I prefer aigis. Much more fun.

The one thing you CAN say about pero though, is that it has none of those character slot limits like most of the games. Although Aigis at least gives you sc so you can unlock more slots at a decent rate.

LoV REALLY annoyed me with that.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Yeah Pero is such a huge timesink when you need to log in every 30 minutes for that focus regen... plus the ranked events make it annoying to get new cards. I prefer aigis. Much more fun.

But that is also the weakness of Nutaku-Aigis I say..
It need only to be play every 11 Hour (Assuming 12 Stamina)
Or Every 15 Hour (For people on 17/18 Sta)

It do works on DMM , since Event is constant
Even on DMM like this week where is actually a Break
They give out Anna Revival instead

Also
-Daily Mission Drop 1.5x, AW Orb Drop 2x, and AW Skill Fairy Drop 1.5x Campaign Begins.
+Plat Armour and Rainbow Fairy Base Drop Buffed for All Tiers.
+Daily Mission Schedule Modified.
++Golden Armour and Spirit Rescue Happens 2 Times A Week (Additional Saturday and Sunday Daily Missions).
++Golden Armour: Monday and Friday; Spirit Rescue: Tuesday and Saturday

See the difference?
If only they add the usual break with more spice
I hate salad salad and salad!!!
Over there the salad comes with mayonaise and chili sauce~
 
Re: (Nutaku) Milenium War Aigis (English Version)

The one thing you CAN say about pero though, is that it has none of those character slot limits like most of the games. Although Aigis at least gives you sc so you can unlock more slots at a decent rate.

LoV REALLY annoyed me with that.

Yeah the limited space in LoV and you need to pay money for more is trash. duel squad and dragon tactics has that horrible 100 limit and Angelic saga has a little bit more. LoV by far has the worst limits though. Thank god for barracks in aigis
 
Re: (Nutaku) Milenium War Aigis (English Version)

Let me clear this up, since that misleading chart is causing a lot of confusion.

Overall, Aigis is the #3 most popular game on Nutaku in the past three months. It slipped briefly in February to #4 due to a surge in popularity in Dragon Providence, despite its own numbers rising. You can confirm that by reading about it on the blog post we wrote last month. ( )

The "most popular" chart appearing on the homepage is currently based on the metric of most newly registered users trying a game for the first time. The actual title should be titled "Most New Players" and will probably be updated in the near future.

Aigis is a great game with a strong community. We have a lot of ambitious plans for reversing the somewhat inconsistent level of JP developer attention that's been paid to it, and when we implement those plans, you can expect a major announcement both here and on our social pages.

Thanks.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Will we ever get a full ranking list? We'd like to know beyond just the top 5. :p

Also, I notice it says Top Ranking FREE Nutaku games, does that imply we're going to have non free games available eventually?
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's doubtful we'll ever give a full ranking list. The purpose of those rankings is to attract people's attention to games that are popular that they might want to try out, not denigrate smaller communities.

In regard to your second question, we've never been shy about our desire to sell downloadable adult games from talented developers, both from JP and NA. We love DMM games and will continue to distribute their new titles, but there are a lot of other great downloadable games that deserve better distribution than they're currently seeing.
 
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