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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

So next probably will be a farm event with not worth CRing/SUing unit? Not bad, will be able to get some silvers that way.
 
Re: (Nutaku) Milenium War Aigis (English Version)

For the first week of AW, I was going with 3 things: .
Next ones will probably be units with abilities useful, but not as universal as these. Aka Spica, Belinda, Bernice. And a healer or two. This should make essential awakenings done and gone. As well as my demon crystals.
 
Re: (Nutaku) Milenium War Aigis (English Version)

One need a lot of archers' power on the last desert map. Need to deal with this somehow.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So, at what point exactly an awakening unit is must have to clear a map?
I'm sort of unable to awaken lot of unit in my main team because i didn't blessed by assassin god (yeah i don't have any assassin)
 
Re: (Nutaku) Milenium War Aigis (English Version)

There's nothing a Samurai can do that a less niche class couldn't.


That Samurai could've just been replaced by a single-block duelist and nothing would've changed other than the Prince taking 1-2 hits from a wolf but that's about it.

That's actually not true, I tried previous attempts with single duelist rogue, princess etc, but every time a single wolf would get through.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm sort of unable to awaken lot of unit in my main team because i didn't blessed by assassin god (yeah i don't have any assassin)
?
What is an assassin and why would it be necessary to have one to awaken your units? If you mean rogues: I never used any rogue on any awakening orb map

If you have a well-leveled team with a good balance and high variation you can do quite some time without awakening I guess. Probably nothing to worry before the third (or was it the fourth) story arc, not counting the second half of the desert. Unless the devs decide to skip a lot of events of course
 
Re: (Nutaku) Milenium War Aigis (English Version)

?
What is an assassin and why would it be necessary to have one to awaken your units? If you mean rogues: I never used any rogue on any awakening orb map

If you have a well-leveled team with a good balance and high variation you can do quite some time without awakening I guess. Probably nothing to worry before the third (or was it the fourth) story arc, not counting the second half of the desert. Unless the devs decide to skip a lot of events of course

i think he means he needs em for aw fodder id say aw what you can and hope next event drops em that or prep to aw a unit that needs one and once you get one cc it and your good
 
Re: (Nutaku) Milenium War Aigis (English Version)

?
What is an assassin and why would it be necessary to have one to awaken your units? If you mean rogues: I never used any rogue on any awakening orb map

If you have a well-leveled team with a good balance and high variation you can do quite some time without awakening I guess. Probably nothing to worry before the third (or was it the fourth) story arc, not counting the second half of the desert. Unless the devs decide to skip a lot of events of course

For fuck sake.....
I meant rogue.....
Where the hell did assassin coming from anyway....

Um, because we need one(or two) to awaken soldier? and valkyrie too

Edit: What khawk016 said it is
Edit2: Oh wait, it IS Assassin if we use silver one
 
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Re: (Nutaku) Milenium War Aigis (English Version)

So, at what point exactly an awakening unit is must have to clear a map?
I'm sort of unable to awaken lot of unit in my main team because i didn't blessed by assassin god (yeah i don't have any assassin)

It depends on what your goal is. Do you want to be able to 3* future story maps? Do you want to get the most out of your events? Do you just want to win at everything?

Even up to this point on DMM, regular events can be done almost without AW units. It depends on the type of event, with star events always being significantly harder. And of course, the X and G difficulty maps can sometimes be pushing it. Overall though, the difficulty of events never does increase so much that AW becomes a necessity. Otherwise, new players can't do anything and get put off.

As for story maps, you'll definitely need at least an AW Archer when the Eastern missions come around. And the second half of the desert is absolutely brutal. But getting the completion reward and 3* from story maps is not a priority. They are always available so take your time.

Ultimately, if stuff starts getting difficult, just take it slowly. Understand your limits and deal with the maps you can do while building up your AWs.
 
Re: (Nutaku) Milenium War Aigis (English Version)

For fuck sake.....
I meant rogue.....
Where the hell did assassin coming from anyway....
It's not like calling a Rogue an 'Assassin' is wrong anyway, since that is what Rogues become after CC. Technically, that is the right term for AW since you need Assassins (CC'd Rogues) as materials for certain classes.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The BS II map annoys the hell out of me. I've got all the units already, so I just have to 3 star it once to never see this bloody map again. And I have a plan that works, except I always slip up on something: too late to deploy someone, to activate a skill or to remove someone. So after about ten or so tries I still couldn't get 3*.

On another note, I've awakened Aria and pulled her up to lvl 42 right away. I've used an extra copy of Julian to try and up her skill from 2/5 to 3/5 but it failed. Though that fusion still gave 7k XP with 3 gold fairies, so it wasn't that bad.

I honestly don't get why is Aria that hyped though. I mean a passive bonus to everyone is nice in theory, but in practice it's a very minimal bonus. Like, in case of Karma, it's 13 extra attack considering her raw stats. And that's a quite high pre-AW raw attack. Most units will get less than 10 attack. I guess the key here is that these add up from the entire team, but still, it just doesn't seem much.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It depends on what your goal is. Do you want to be able to 3* future story maps? Do you want to get the most out of your events? Do you just want to win at everything?

Even up to this point on DMM, regular events can be done almost without AW units. It depends on the type of event, with star events always being significantly harder. And of course, the X and G difficulty maps can sometimes be pushing it. Overall though, the difficulty of events never does increase so much that AW becomes a necessity. Otherwise, new players can't do anything and get put off.

As for story maps, you'll definitely need at least an AW Archer when the Eastern missions come around. And the second half of the desert is absolutely brutal. But getting the completion reward and 3* from story maps is not a priority. They are always available so take your time.

Ultimately, if stuff starts getting difficult, just take it slowly. Understand your limits and deal with the maps you can do while building up your AWs.

I do recall that harder daily mission is doable(or at least easier) with awakened unit. Though, I think some of the goal you mentioned is not totally unrelated. I take it it's from Eastern mission that we better have an awakened unit for sure.
As of now i'm able to do most normal map with my usual party. Swap is undeniably necessary for G map on some event for sure.

I think I can awaken Spica / Bashira. I do have lot of Stray. Just need to check the other material though

It's not like calling a Rogue an 'Assassin' is wrong anyway, since that is what Rogues become after CC. Technically, that is the right term for AW since you need Assassins (CC'd Rogues) as materials for certain classes.
I stand corrected
 
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Re: (Nutaku) Milenium War Aigis (English Version)

For fuck sake.....
I meant rogue.....
Where the hell did assassin coming from anyway....

Um, because we need one(or two) to awaken soldier? and valkyrie too

Edit: What khawk016 said it is
Edit2: Oh wait, it IS Assassin if we use silver one

I honestly didn't understand, that you mean awakening fodder. Truth to be told that is your own fault though. You were able to farm them in the last three events.
And I never seem to be able to remember classes names after CC or awakening. For me they stay the same. I'm sorry for correcting you while being in the wrong myself, though
(Assassine is btw a misleading name, since not every rogue has assassination. And if a rogue can't assassinate, why is he called an assassin? Weird japanese logic)
 
Re: (Nutaku) Milenium War Aigis (English Version)

So, at what point exactly an awakening unit is must have to clear a map?
When we get higher-tier dailies or thief class.
AW thief helps a lot to save SCs when doing collection events, but difficulty becomes far beyond what could be handled with non-AW team.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Guys i need a help to chosen 4 units to awaken first, cuz this will take lot of time ><" :

black units
Despera, Saki
plat units
Adele, Dahlia, Cypria, Jerome, Lyla, Cellia, Akane, Odette, Liddy, Shiho, Spica, Lynn, Len, Ada, Horace, Rika, Beatrice, Azami
gold units
Julian, Garret, Cyrus, Kerry, Iris, Betty, Bernice, Fedora, Cloris, Cuterie, Conrad, Barbastroff, Stray, Robert, Yuyu, Katie, Marie, Chizuru
 
Re: (Nutaku) Milenium War Aigis (English Version)

I honestly don't get why is Aria that hyped though. [...] I guess the key here is that these add up from the entire team, but still, it just doesn't seem much.

You'll almost always use a soldier as one of the first units on any map. The free ones are Aria and Katie and since Aria is mincost, she's generally speaking better. Therefore you'll almost always use her if you have her, despite her being only of gold rarity. Therefore the bonus to attack for all units (as small as it may be) and her increased stats (which allow her to act as an anti-rush unit in addition to her UP generation) is a nice bonus, for the low cost to awaken her.

Guys i need a help to chosen 4 units to awaken first, cuz this will take lot of time ><" :
I'd choose Jerome and Spica, as well as one healer (I'd choose Iris, but some guys prefere Fedora). The last spot is pretty much free for either your favorite unit (Bernice, Katie, Despara for example would be worth it, not regarding theor looks but only their useability) or a utility unit (Betty for gold get, Cuterie for affection items, Cellia for spirits). I'd pick Cellia.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

I guess the key here is that these add up from the entire team, but still, it just doesn't seem much.

2 Reasons:

1) It does add up. 2% for one attack is not much, true, but how many times do you see a monster skate by with 1 pixel of health? 2% more attack on your team will undoubtedly have killed it. Not to mention the obvious you get that for *every* attack, so for units with AoE like mages or during some skills like Nanaly/Bashira/Stray multishot, the effect is multiplied in usefulness. It's no 5% from Uzume, but it's not nothing.

Compared to class buffs, 7% for probably 2-3 units is only 14-21% damage, 28-35% damage if you really stretch it. Aria's adds 32% damage to any team composition (+Prince).

2) Aria herself is a good, solid unit. Along with Katie they are two units you could fit onto virtually every team. Even on maps where she has to be withdrawn, chances are she can make herself useful with early UP to be able to deploy your heavy hitters when you need them. That and the obvious being as/more useful for dealing with rushes than Katie since she's an event unit and you can more easily mincost her. Mincost gold soldiers are very, very good for antirush. Awakened ones are even better.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Compared to class buffs, 7% for probably 2-3 units is only 14-21% damage, 28-35% damage if you really stretch it. Aria's adds 32% damage to any team composition (+Prince).
This calculation is so dope. 2% for a team is 2% no matter how many units you'll bring to a sortie.
 
Re: (Nutaku) Milenium War Aigis (English Version)

This calculation is so dope. 2% for a team is 2% no matter how many units you'll bring to a sortie.
That's true. But 7% for 3 units is only 1.3% for a full team. So while Arias bonus is always 2%, class specific buffs greatly depend on how many units you bring and how many of that type you use. His point still stands, although the numbers were wrong
 
Re: (Nutaku) Milenium War Aigis (English Version)

Consider this, then:

The Awakened versions of Aria, Uzume and Miko are the only units that increase the damage of your entire sortie without requiring that they be deployed and their buff stacks with other buffs -- including each other. Of the three, Aria is the only Freemium unit. The other two are gacha units.

Using my DMM account, my AW30 Maurette (gold pirate) is 565 attack and my CC70 Bashira is 478 attack. My AW Spica, per her unit screen entry, is 537 attack.

I've made a Sortie of the following units: AW Maurette, AW Aria, AW Spica, Bashira and using the savior title for the prince.

Maurette deployed - attack 576. 565*1.02=576.3
Bashira deployed - attack 521. 478*1.02*1.07 = 521.69
Prince deployed
* Maurette's new attack - 685
* Bashira's new attack - 619

576*1.19 = 685.80
521*1.19 = 619.99

Deploy Spica: attack 696
Activate Excellent Arrow (1/5): Atk now 835.
-696*1.2 = 835.2

So this 2% affects skill usage and stacks with other modifiers. In addition, for abilities like Triple Shot/Quadra Shot or the normal volleys from a Vampire Hunter, the damage boost is applied per arrow fired.

I ran this test on Pastoral Gate. As evidence of the per arrow, without Triple Shot active it took two attacks for Bashira to take down a soldier on Pastoral Gate. With Triple Shot active, it took the second arrow of her first volley to take down a soldier.

With Uzume and Aria on the sortie, attack values are as such:
* Maurette - no prince, 604. Prince deployed: 718
--565*1.02=576*1.05=604*1.19=718

So the individual effects of Aria and Uzume also stack with each other.

As you can see, 2% may not sound like much but when you start taking into consideration other buffs and skill activation it adds up quickly.
 
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