There's nothing a Samurai can do that a less niche class couldn't.
That Samurai could've just been replaced by a single-block duelist and nothing would've changed other than the Prince taking 1-2 hits from a wolf but that's about it.
?I'm sort of unable to awaken lot of unit in my main team because i didn't blessed by assassin god (yeah i don't have any assassin)
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What is an assassin and why would it be necessary to have one to awaken your units? If you mean rogues: I never used any rogue on any awakening orb map
If you have a well-leveled team with a good balance and high variation you can do quite some time without awakening I guess. Probably nothing to worry before the third (or was it the fourth) story arc, not counting the second half of the desert. Unless the devs decide to skip a lot of events of course
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What is an assassin and why would it be necessary to have one to awaken your units? If you mean rogues: I never used any rogue on any awakening orb map
If you have a well-leveled team with a good balance and high variation you can do quite some time without awakening I guess. Probably nothing to worry before the third (or was it the fourth) story arc, not counting the second half of the desert. Unless the devs decide to skip a lot of events of course
So, at what point exactly an awakening unit is must have to clear a map?
I'm sort of unable to awaken lot of unit in my main team because i didn't blessed by assassin god (yeah i don't have any assassin)
It's not like calling a Rogue an 'Assassin' is wrong anyway, since that is what Rogues become after CC. Technically, that is the right term for AW since you need Assassins (CC'd Rogues) as materials for certain classes.For fuck sake.....
I meant rogue.....
Where the hell did assassin coming from anyway....
It depends on what your goal is. Do you want to be able to 3* future story maps? Do you want to get the most out of your events? Do you just want to win at everything?
Even up to this point on DMM, regular events can be done almost without AW units. It depends on the type of event, with star events always being significantly harder. And of course, the X and G difficulty maps can sometimes be pushing it. Overall though, the difficulty of events never does increase so much that AW becomes a necessity. Otherwise, new players can't do anything and get put off.
As for story maps, you'll definitely need at least an AW Archer when the Eastern missions come around. And the second half of the desert is absolutely brutal. But getting the completion reward and 3* from story maps is not a priority. They are always available so take your time.
Ultimately, if stuff starts getting difficult, just take it slowly. Understand your limits and deal with the maps you can do while building up your AWs.
I stand correctedIt's not like calling a Rogue an 'Assassin' is wrong anyway, since that is what Rogues become after CC. Technically, that is the right term for AW since you need Assassins (CC'd Rogues) as materials for certain classes.
For fuck sake.....
I meant rogue.....
Where the hell did assassin coming from anyway....
Um, because we need one(or two) to awaken soldier? and valkyrie too
Edit: What khawk016 said it is
Edit2: Oh wait, it IS Assassin if we use silver one
When we get higher-tier dailies or thief class.So, at what point exactly an awakening unit is must have to clear a map?
plat unitsDespera, Saki
gold unitsAdele, Dahlia, Cypria, Jerome, Lyla, Cellia, Akane, Odette, Liddy, Shiho, Spica, Lynn, Len, Ada, Horace, Rika, Beatrice, Azami
Julian, Garret, Cyrus, Kerry, Iris, Betty, Bernice, Fedora, Cloris, Cuterie, Conrad, Barbastroff, Stray, Robert, Yuyu, Katie, Marie, Chizuru
I honestly don't get why is Aria that hyped though. [...] I guess the key here is that these add up from the entire team, but still, it just doesn't seem much.
I'd choose Jerome and Spica, as well as one healer (I'd choose Iris, but some guys prefere Fedora). The last spot is pretty much free for either your favorite unit (Bernice, Katie, Despara for example would be worth it, not regarding theor looks but only their useability) or a utility unit (Betty for gold get, Cuterie for affection items, Cellia for spirits). I'd pick Cellia.Guys i need a help to chosen 4 units to awaken first, cuz this will take lot of time ><" :
I guess the key here is that these add up from the entire team, but still, it just doesn't seem much.
This calculation is so dope. 2% for a team is 2% no matter how many units you'll bring to a sortie.Compared to class buffs, 7% for probably 2-3 units is only 14-21% damage, 28-35% damage if you really stretch it. Aria's adds 32% damage to any team composition (+Prince).
That's true. But 7% for 3 units is only 1.3% for a full team. So while Arias bonus is always 2%, class specific buffs greatly depend on how many units you bring and how many of that type you use. His point still stands, although the numbers were wrongThis calculation is so dope. 2% for a team is 2% no matter how many units you'll bring to a sortie.