ziodyne
Tentacle God
- Joined
- Aug 22, 2013
- Messages
- 1,023
- Reputation score
- 67
lol...using Kerry against Jessica took forever to kill her. She could survive no problem, but because her ATK was reduced it took 5 skill activation for her to go down.
That's not only Farne and has nothing to do with half elfs. It's a class feature. All Summoners lose almost no Attack after Awakening and have a huge growth rate. I think it's for them being valid in comparison to mages, due to their downtime.
But what if I want to take forever killing Grace? :VCome on man, CC70 Imelia can kill Grace before her skill even becomes available.
But what if I want to take forever killing Grace? :V
I don't bother with basic summon. :V All of my gold is for leveling and awakening like a normal person.
>10 runs later
>still no dancer orbs
Okay, this is getting a little ridiculous.
ummmm How are you guys low on gold?I stay at a solid mil most of the time unless I recently awakened(which I did but I was over a mil at that time).
I didn't think people had enough silvers to get low on gold.
Edit:I've been thinking since yesterday...I really want a unit with an AW passive that increases the amount of units you can deploy even if its by 1(wants more tokens on the field)
I feel like I maybe lucked out.
6 runs, 6 battle mage, 4 sailor and 3 dancer orbs total. The dancer orb will drop from the male mage that comes out from the right side, so you'll know when you get it. Honestly feel like the game throws orbs at me I'm never going to use. Do we even have a battle mage that can be awakened right now? It would be pretty cool if they could give us a unique feature to our version, trading in some orbs + gold to get a different orb like they do with silver units.