I was enjoying the more direct approach of the original version of the game more, but i can see potential for the story as it is now, which makes me kinda sad to say that i just hate "playing" the game.
I started fresh in the new demo, and i hate how slow it feels, even skipping text it's a slugfest to get through the first week. There are cases where a scene takes slow methodical steps that add nothing to the experience, perfect example of this is the first date at the restaurant, you walk inside, you talk to the waiter, and then the waiter proceeds to very slowly walk around the counter and just as slowly lead you to your seat where the actual scene takes place. It felt like watching a progress bar get filled, and it adds nothing, she could have popped right on top of her seat and nothing would be lost, like nothing is lost by not seeing a visual representation of the car driving around from place to place.
This alone is a small thing, but you add to that the idea of replayability as a core part of the game. and the fact i have to check every single area for every single day and even for each individual time of the day, just to find out i missed something due to morality requirement, something i don't mind doing by the way. The whole game becomes to me a series of very annoying repetitions and progress bars that need filling so i can move on.
After playing through the beginning of the game twice i find myself not wanting to see this game ever again, i find the hurdle of the mechanical aspects is too heavy to be outweighted by writing or story. This is my personal opinion, i say this only to give you a point of view from someone that is not enjoying your game, and i don't belive that you can fix these problems without remaking the whole thing again. I wish you luck on your current project, and maybe what you learn from this experience will lead to better games in the future.
For now i'm out.