Re: Operation TR (game in the making) - Work work.
Apoligies for the hold ups, I had some more IRL trouble that took priority
Mostly pass exams and ofcourse waiting for the results preasure, with added mixture of sick elders of the family for extra worry and financial problem for maximun motivation killer.
Luckily with those now out of the way and I'll give my ( 2x late) weekly report;
-Firing done. In all 3 direction too.
Rough animation for forward fire, includes pulling out the gun to get you the idea;
Fast yes, but then again, gameplay wise, might not be wise to be too long either if you need to shoot stuff fast, yes?
-Unfortunantly, I'm not sure what happened to my jumping sprites, but they got somehow messed up, blurred up, I think I accidently saved them incorrectly while I was tired back when I worked on them, I'm not really sure. I'm redoing them in the current moment.
-I've made some new background and level pieces/objects that should allow a bit prettier level layout, such as small sand dunes, more plants, some sand falls, etc.
-I've done some little work on the enemy side too to give them more life, and doodled up some rough new enemies and plans for em.
And now over and out, kinda sleepy.