Thronico
Demon Girl
- Joined
- Feb 6, 2014
- Messages
- 117
- Reputation score
- 28
So, I've found myself playing a lot of games with GoR lately, and I was curious as to everyone else's opinion on it. I find myself to be a pretty competitive guy, at least when it comes to RPG's, so I hate losing fights.
GoR is kind of based around losing fights, especially encouraging you to do so on purpose. Does anyone else not like this? Whenever I see a game has CG's or something similar locked behind GoR, it kind of puts me off because of how adverse to losing I am.
And I know, I could just make a save, lose, then keep playing after loading, but there are games like the Holy Grail of Alharan, for example, where you lose against monsters for her to gain lewdness and such. I understand the reasoning behind it and all, I just don't really like it.
A game circle that I think does the whole thing really well is Shoku. The heroine you control gets more and more powerful and your objective is to win fights, while the world around her corrupts her entirely, rather than when you lose fights.
What are your thoughts on it?
GoR is kind of based around losing fights, especially encouraging you to do so on purpose. Does anyone else not like this? Whenever I see a game has CG's or something similar locked behind GoR, it kind of puts me off because of how adverse to losing I am.
And I know, I could just make a save, lose, then keep playing after loading, but there are games like the Holy Grail of Alharan, for example, where you lose against monsters for her to gain lewdness and such. I understand the reasoning behind it and all, I just don't really like it.
A game circle that I think does the whole thing really well is Shoku. The heroine you control gets more and more powerful and your objective is to win fights, while the world around her corrupts her entirely, rather than when you lose fights.
What are your thoughts on it?