Re: The Fairy, the Succubus, and the Abyss. Ver: CB Abyss 0.65 (Updated Sept 13th, 20
1) Is there a weapon for Adivia? With no weapon she is like Sienna was during the Tower.
I plan to have a harp for her, but it will happen sometime during the storyline. As others have said, she does have her use as a pacifist healer. Not to mention her offensive spells she gets after gaining some levels, which are very effective against the undead (and there's a LOT of undead).
2) Is the battle during the kidnapping event on the second Abyss day supposed to be winnable? I manage to defeat both abyssals, but then the guard just starts to spam Wrackless Stance and grinds Sienna to the ground even if she blocks every turn.
As others have said, it is winnable but it's meant to be very difficult. If you haven't built up Sienna much (avoiding monsters in the tutorial and Tower) then you probably don't have much hope of winning. All 3 scenarios have a different benefit though, and should reward you based on your play style and whether you can or can't win the fight.
3) Wrackless Stance is way too powerful. Even Dillon was heavity damaged by it, Sienna and her children just get splattered by how much damage it deals. And there were times when it was used multiple times in a row.
As others have said, that is the time when you should wail on them. They sacrifice defense for speed and damage. If your characters have more agility then it's a very good opportunity to deal some heavy damage, possibly finishing off the enemy. They are prone to do this when they are about to die, and also when they see Sienna is low on health.
4) Barkskin is useless. I get it that it increases defence based on percentage - the problem is, faeries have little defence in the first place. I never noticed a difference whenever I cast it.
I'll make a note to increase the effectiveness of it (or change it entirely). I've noticed other similar spells seem to have little to no effect when it really counts (Charlene in particular) and I've been trying to improve those. It's crappy that RPG Maker won't allow a higher than double increase on stats from a spell. It's probably just bad because of low initial stats though, and should be far more effective spells later on in the game.
5) The "regenerating" sprites are not very useful. They DO regenerate fuel/stamina/dunno about health, but they do it very slowly.
I'll make a note to either double the speed of it or allow them to be equipped somewhere else.
6) Is there a point in nursing sprites after they reach Adult stage?
Not really. Previously I did this because it allowed players to keep Sienna's milk from drying up, but since you can also do this by collecting it in bottles, there's not really a point to wasting it on the sprites. I should probably also allow you to let them grow via bottled fairy milk.
8) Does EXP splits between different characters when they are in the team?
Whether you have one character or 4, the exp from fights would be the same (get 100 exp from a monster for one character, or 100 exp for all characters). Quest exp works differently, giving it to all characters, even those you don't have access to yet.
Also, The Tower needs a tutorial. Or, at least, bosses there, it took me a while to realise how to deal with the eye boss.
I was hoping Midna would return and update her tutorial, but I guess not. I might write one myself sometime. With that said, you can always ask here in the thread and I should reply within 24 hours (probably less).