stuntcock42
Demon Girl Master
- Joined
- Jul 4, 2011
- Messages
- 156
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- 53
Re: Parabolic's "boxing with a blonde in the Bathtub" Game.
Update:
Attacks can be made from non-standard positions, and can be performed while moving. The scripting on this feature is going to be a bit fiddly, so I'll need to refine it through playtesting.
For gameplay balance reasons, I'm thinking of constraining the player's movement options - it's simply too easy when you can attack from the side and scoot away from danger. Also, the "free-flying" mode gets boring pretty quickly and doesn't really add anything to the game. And the grope moves look silly when performed from non-standard positions. So how about this instead?
Manipulation of the HScene is possible. It seems to use a mixture of static animation keyframes (I've found a few five-second loops) and environmental rigging. Anyways, I've managed to produce a visible change. Admittedly, it's just a single vertex of the water surface, but it suffices as proof that the technique is viable. I don't actually intend to change the HScene contents or open up any new features; my only goal* at the moment is to expand the camera options (wider zoom/FOV at minimum, third-person view if possible).
* Actually this is a lie. If I can figure out how to spawn rubber ducks on-demand then I am definitely going to include a hotkey for "drop duck on partner during sex."
Update:
You must be registered to see the links
Attacks can be made from non-standard positions, and can be performed while moving. The scripting on this feature is going to be a bit fiddly, so I'll need to refine it through playtesting.
For gameplay balance reasons, I'm thinking of constraining the player's movement options - it's simply too easy when you can attack from the side and scoot away from danger. Also, the "free-flying" mode gets boring pretty quickly and doesn't really add anything to the game. And the grope moves look silly when performed from non-standard positions. So how about this instead?
- Hold down the S key to lean back and avoid most attacks. This would replace the current "look at the ceiling to avoid damage" tactic, which is (in my opinion) a misfeature.
- Note: Please don't ask me for a "raise arms to block incoming attacks" feature; it would require too much work.
- There's a secondary balance problem here, since the player could simply lean back indefinitely until the opponent runs out of stamina, and then go on the offensive. Therefore, I'd probably try to include a "swaying" motion so that the player is sometimes within attack range. Or maybe the girl just runs away if you give lean away for too long. Meh; it can wait until the feature is closer to completion.
- Hold the W key to lean forward, enabling your attacks to reach the target more reliably (but also making you more likely to be hit - or maybe causing you to take more damage from attacks).
- Tap (or hold) the A and D keys to lean left or right. Leaning will usually evade a jab thrown from the opposite side, but will still leave you vulnerable to slaps (which have a wider attack arc) and kicks. This would be intended as a quick "dodge" maneuver which can form part of a combo. Of course, there would be a penalty (increased damage and/or stagger) if you mistakenly lean *into* a jab.
You must be registered to see the links
Manipulation of the HScene is possible. It seems to use a mixture of static animation keyframes (I've found a few five-second loops) and environmental rigging. Anyways, I've managed to produce a visible change. Admittedly, it's just a single vertex of the water surface, but it suffices as proof that the technique is viable. I don't actually intend to change the HScene contents or open up any new features; my only goal* at the moment is to expand the camera options (wider zoom/FOV at minimum, third-person view if possible).
* Actually this is a lie. If I can figure out how to spawn rubber ducks on-demand then I am definitely going to include a hotkey for "drop duck on partner during sex."