Re: Parabolic's "boxing with a blonde in the Bathtub" Game.
I saw an earlier post with references to what seems to be cheat engine, but I couldn't get it to work. I wouldn't mind having infinite HP. Pretty fun game and looks really good!
I've uploaded a CheatEngine table for the 64-bit executable (renamed to CT.txt because the forum software doesn't like unusual extensions), with some simple hotkeys (so CheatEngine can build a rudimentary trainer without additional input). I could write an actual trainer program but... meh. The game is fairly easy as-is, and there don't seem to be any hidden features or "easter eggs" which a custom trainer could help to unlock. If the author keeps updating the game (and if it becomes available on English DLSite so that I can actually buy a copy) then I'll consider it.
Girl HP - 4-byte floating point, max value 836
Guy HP - 4-byte integer, max value 419
Stamina - 4-byte integer, max value 279
Punch gauges - 4-byte integers, max value 1058642330
If you freeze the punch gauges at max value then a single "tap" of the mouse button will become a full strength punch without the need for a charge-up. The animation runs normally, so the attack can still be interrupted or blocked. It doesn't give you "machine gun fists."
Freezing the gauge at 1050000000 will make every tap into a "grope." Double-grope attacks are somewhat difficult to execute, since they require precise timing on the unclick action.
Clock - 4-byte float (displayed number is truncated, not rounded)
Score - 4-byte integers (current score, high score, total score)
Multiplier - ??? Could not find; may be hardcoded by difficulty.
Note that the max HP values are constant
regardless of difficulty; the game difficulty is driven entirely by the "aggressiveness" of the AI and its ability to perform combo attacks.
Edit - Attachment didn't work; here's a link:
mega.co.nz/#!O1ADzZwI!ah5Ip34ybnJFqMfbnOW5oxnU7_A-AF-eVUCLGP-FkvA
Update - The game actually includes a
stamina value for the girl. If it's depleted (or zeroed out by cheating), then she cannot attack (note: grope attacks will still be randomly blocked because that's an automatic behaviour) and she won't flee when her HP is depleted (because she needs at least 500 stamina in order to escape). Her stamina normally recharges, but you can of course freeze it to zero if you want a completely passive opponent. Setting it to a large value allows her to attack a bit more aggressively, but the change isn't very noticeable (I was hoping that she would go into berserker mode). 4-byte integer adjacent to her HP address (max value = 2000 on hard/super difficulty, 1500 on normal, 1000 on easy).