Re: The Last Demonhunter - Remastered
love the premise but one thing I didn't fun good:
a lot of fights end up as game over endings unlike the early succubus one. and every one of them is without cgs. gets boring fast.
I love the corruption angle. just let me continue on it.
regards.
Continuing after a defeat with a changed protagonist is actually a huge workload each time, unless you give me a fancy game studio with lots of writing and programming slaves; (yey) this ain't happening. There is other games that tried it and failed.. many other games... Infact the ones that did pull it off I can count on one hand, and none are as heavy on the storytelling aspect.
And yes, the original game originated in a Transformation community, though.. I do try and give it a broader appeal, another reason for why I posted it here. ^^
CG's cost money, wont go into detail there cause it seems to be a can of worms, but lets just say I heavily consider what my fans favourite scenes are -before- adding one, and the game is far from finished for now.^^ See the old patreon discussion, as a matter of fact, Patrons have the option to extend endings, give input on paths, etc.
Ultimately, the choice, for just me, a single programmer is simple.:
1. Make only a few paths with losses that aren't gameovers and lead on (and yes, @plmnko, there will be more, not every monster, but.. definitly some are planned in that regard in the future.)
2. Make lotsa paths, without impact on the story, no one wants that.
3. Make lotsa paths, with impact.. then new game releases will be 3 months, not 3 weeks apart, for the same amount of content.. albeit for different paths.
An example would be the current area I work on, the Bimbo castle. Sure, I could have Ayla continue after a Bimbo TF, see the blog for a picture, I do have the art and everything..
Or I could make it into an extended, naughty gameover in the castle.
Heres the thing. If I don't change Aylas speech to bimbo style, and respond for people treating her like a bimbo, it'd feel shallow and pointless.
If I do that, I have to write every game dialogue twice, and add switches for continuing as Bimbo.. and I know for a fact that not everyone -likes- bimbo content, and lotsa folks rather want to see the story continue.
This is not to say that this is impossible. If lotsa folks were to ask for a bimbo path,.. sure, same as the Succubus path, I could work on it. But for now.. well, a little more work than visible goes into the game content, adding branching paths would multiply that, just trust me in this.