I think the damn game has so much unused potential. Platforming pixel art with power ups, with an inn, shop, you're supposed to set out on journeys in dangerous places full of enemies.
Ironically, one can continue building hype just by explaining about its features. The fact is, it stops right there, before even starting. I'm glad that Libra restarted the project by himself, buuuut...this is imho just another symptom about something goin wrong during the development, and i mean, something between the developers.
The amount of bugs, even in locale emulation is kinda upsetting, the mermaid boss is harder than the final boss (those hitboxes should be called missboxes, jeeez), and waaay lot of other reasons for closing the game, start mumbling about how cool the pirate ship level is (colors, enemies, map, jumpin on the rope to cross the crumbling ship? wow), then asking myself why there's so much missing content.
Sum: Love sprayed in nonequal parts of the game. Standards exists in adult games, too, wth
Actually i am now wondering how these games are done in 2020, the art is cool, but kinda...retro? The output is fkin great (at least what everyone imagined), there's courage and finesse in those brains of those guys, so congrats anyway. Now Libra HAS to explain me HOW they build those games
