Re: Possible Remake of Jungle Girl
Not sure about a "winning" Game Over... depends if you want to run with the "she finds a gigantic red tentacle at home" concept, or not. If you do, I kinda like this:
Ooooh... I like this idea.The special attacks (in which Jungle Girl is attacked by three of the same tentacle and changes to a suspended position) may require a slight alteration of game mechanics to keep it from becoming more trouble than it's worth. Here's what I propose:
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When the third tentacle of any type attacks Jungle Girl, the screen fades out and then fades in to a shot of JG already suspended. (I'm just not a good enough animator to make the transition look good on screen) During this animation, no new enemies will spawn. Perhaps it can even be a close-up or framed shot of JG, like a pseudo-Game Over. At the end of the animation, the screen fades out, then fades in to a normal view of the game screen, where we see JG pick herself up off the ground and continue walking. (unless that last animation finished off her health, in which case cue the Game Over animation)
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Well... in keeping with the theme of "queues of approaching tentacles"... how about this for a "losing" Game Over?Ending animations haven't been started, so if anyone has ideas for those that they'd like to see, I'll take them into consideration.
Fade in to see JG sitting, propped up against a bush, eyes closed, blushing and breathing hard, one hand fondling her breast while the other holds her vagina open. A tentacle is wriggling around, and as we watch, a bulge travels up its length and into JG, causing her belly to bulge but otherwise not changing her posture. The tentacle pulls out, letting a spray of cum splash out into a puddle already on the ground, with JG's bulge disappearing. Then the tentacle slithers happily off to the left, another one slithers to JG from the right, inserting itself and beginning to wriggle... and we realize there's a line of the things on screen, queued up and occasionally craning their "necks" to see.
For simplicity's sake, all three colours are in the queue and the same shape, tails on the ground, heads in the air. Every time one finishes, the queue advances... but another one always appears from offscreen, making the queue seem endless. Maybe randomize the colours and the "neck-craning" animation.
Put a "Game Over" title and a "Play Again?" button above the scene, and that'll do it.
For simplicity's sake, all three colours are in the queue and the same shape, tails on the ground, heads in the air. Every time one finishes, the queue advances... but another one always appears from offscreen, making the queue seem endless. Maybe randomize the colours and the "neck-craning" animation.
Put a "Game Over" title and a "Play Again?" button above the scene, and that'll do it.
Not sure about a "winning" Game Over... depends if you want to run with the "she finds a gigantic red tentacle at home" concept, or not. If you do, I kinda like this:
We see JG walk up to her hut. A message appears: "You Win! Well, kinda...", and then a large but mostly LONG red tentacle pokes its head out of her hut. Then, fade into and out of a few poses of her being buggered by the red tentacle, ending with a fade into a scene of her lying in post-coital bliss, cuddling with the red tentacle and grinning up at the camera. "Play Again?" button appears at this point, if it wasn't present from the outset.
Mind you, it depends on how much effort you want to put into these.Hee... control-wise, I quite agree with you. One-handed is great, no button-mashing is great. No attacks is quite good - remember, we're trying to recreate the same gameplay and "feel" as the original Jungle Girl. So having her throw rocks and branches at the tentacles would change the gameplay too much, IMO.As far as gameplay is concerned, I want it to play more or less like the original. I play Jungle Girl more often than Demon Girl because the gameplay is simpler. Sure, Demon Girl has better graphics and more attack animations, but I can easily play Jungle Girl with one hand. With my off hand, even!
Personally, I don't enjoy button-mashing to escape attacks, I just want to enjoy them in their entirety without being penalized for it. And I don't think Jungle Girl needs attacks like Demon Girl, especially since the tentacles will all be coming one at a time.
Health-recovery items... I wouldn't bother. One passes the game, or one doesn't. I might put in a "difficulty setting" at the opening menu screen, which would raise or lower the frequency of tentacle spawns. Should be easier than implementing items, depending on the code.I kind of like the idea of health recovery items, though I don't consider them necessary. Since the tentacles stack, they would necessarily have to deal low individual damage.