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So, thinking about creating a character? If so, first off you’re going to want to know a few basics about the game you’re getting into. If you don’t feel like reading all of the expanded lore, the quick-start guide to the game is in the spoiler below:
Otherwise, you can find a fairly in depth look at various aspects of the game between three threads; DULMF Expanded Details, Ingame History of ULMF and the Internet, and The Story So Far.
Okay, so now you know what the game’s about; Time to get to the point. Below is how you create a character - the few rules, the sheet to use, and general pointers. When you’ve got your sheet ready, post it in this thread. If there’s nothing wrong, we’ll give you the go-ahead to join the game.
How to make a character:
Defend ULMF takes place on the Internet. The Internet contains basically anything that can be imagined, effectively like the internet is in real life. Less porn though. It is infinite in size and contains innumerous and varied creatures, which can generally be grouped into one of three categories – Fantasy, Modern, and Sci-Fi.
Modern cities – forums – rule a decent deal of the Internet, while Sci-Fi rules the vastness of space above it. Fantasy cultures take up the remaining portion of the habitable parts of the Internet, though they are distrusted due to generally being warlike and, well, backwards.
It’s important to note that the internet doesn’t follow the rules of reality; while most things are usually the same, sometimes you’ll find that, say, in one place it might be impossible to jump or knock over a knee-high fence, forcing you to find ways around all of them. In general, the Internet tends to act like similar to the world inside various forms of entertainment media; videogames, action movies, things like that.
On the internet, no faction rules – except the addbots. A long time ago they spread from the centre of the Internet, and haven’t stopped spreading since. The largest armies and most powerful weapons that could be brought against them failed to stop them, so most people have given up trying. Instead, they just migrate away – the addbots are slow after all, and there will always be more Internet to retreat to.
ULMF is one of many forums with a significant history. It’s an accepting and generally nice place; initially it was dedicated to one by the name of LineMarvel. However, he vanished when the forum was attacked by lurkers, led by one ‘Supermeme’. In the end, neither group won; the forum was blown up, and the ULMFers and lurkers remaining moved to a second forum at the edge of the addbots expansion. Their continued fighting was cut short by the bots, and they briefly worked together to create a portal and escape before they got slaughtered. The ULMFers made it out, but almost everyone thought the lurkers hadn’t been able to and died there.
The ULMFers in their third forum, also named ULMF in memory of what had been, had peace for a while. There were small fights with the neighbouring Toonpimp’s forum, but nothing big till bots started to appear and attack ULMF. For a little while there was panic… and then it was realised that they weren’t the addbots, just the servants of an alien race called the Wraith that had recently come out of slumber. The Lurkers also resurfaced, and aided ULMF in their battles against the Wraith, though it cannot be truly told if the Lurkers are friends or enemies. The aliens were exterminated basically to a man, but they weren’t the main problem; Toonpimp had engineered their reawakening so that they would serve as a distraction, while he created a virus that would turn all it infected into loyal, mutant servants. His first test subject was Supermeme, the lurker leader that had attacked ULMF initially. He planned to seed it all over the Internet, which caused a group called the Brotherhood of Nod to pre-emptively attack him. The ULMFers, also wanting Toonpimp dead, took their best squad to attack his palace, aided by the Brotherhood of Nod and one of the Lurkers.
The group traveling to Toonpimp’s palace was attacked by Supermeme, scattering them somewhat before Toonpimp’s right hand man was forced to retreat. Undeterred, they continued on, entering the palace with the Brotherhood’s help. Inside the palace, they lost two members, finally confronting Toonpimp and Supermeme with their dwindling force. The ULMFers almost lost, but were saved at the last moment by the timely intervention of their Lurker ally. Supermeme died, but Toonpimp managed to survive, though incredibly badly wounded; he promised to be back and to put them through pain like they had never seen.
The group - the few that were left of it - returned to ULMF, while the leaders of the forum did all in their power to try and find where Toonpimp had disappeared to.
Two weeks passed before, finally, they got a lead… and the game begins.
Modern cities – forums – rule a decent deal of the Internet, while Sci-Fi rules the vastness of space above it. Fantasy cultures take up the remaining portion of the habitable parts of the Internet, though they are distrusted due to generally being warlike and, well, backwards.
It’s important to note that the internet doesn’t follow the rules of reality; while most things are usually the same, sometimes you’ll find that, say, in one place it might be impossible to jump or knock over a knee-high fence, forcing you to find ways around all of them. In general, the Internet tends to act like similar to the world inside various forms of entertainment media; videogames, action movies, things like that.
On the internet, no faction rules – except the addbots. A long time ago they spread from the centre of the Internet, and haven’t stopped spreading since. The largest armies and most powerful weapons that could be brought against them failed to stop them, so most people have given up trying. Instead, they just migrate away – the addbots are slow after all, and there will always be more Internet to retreat to.
ULMF is one of many forums with a significant history. It’s an accepting and generally nice place; initially it was dedicated to one by the name of LineMarvel. However, he vanished when the forum was attacked by lurkers, led by one ‘Supermeme’. In the end, neither group won; the forum was blown up, and the ULMFers and lurkers remaining moved to a second forum at the edge of the addbots expansion. Their continued fighting was cut short by the bots, and they briefly worked together to create a portal and escape before they got slaughtered. The ULMFers made it out, but almost everyone thought the lurkers hadn’t been able to and died there.
The ULMFers in their third forum, also named ULMF in memory of what had been, had peace for a while. There were small fights with the neighbouring Toonpimp’s forum, but nothing big till bots started to appear and attack ULMF. For a little while there was panic… and then it was realised that they weren’t the addbots, just the servants of an alien race called the Wraith that had recently come out of slumber. The Lurkers also resurfaced, and aided ULMF in their battles against the Wraith, though it cannot be truly told if the Lurkers are friends or enemies. The aliens were exterminated basically to a man, but they weren’t the main problem; Toonpimp had engineered their reawakening so that they would serve as a distraction, while he created a virus that would turn all it infected into loyal, mutant servants. His first test subject was Supermeme, the lurker leader that had attacked ULMF initially. He planned to seed it all over the Internet, which caused a group called the Brotherhood of Nod to pre-emptively attack him. The ULMFers, also wanting Toonpimp dead, took their best squad to attack his palace, aided by the Brotherhood of Nod and one of the Lurkers.
The group traveling to Toonpimp’s palace was attacked by Supermeme, scattering them somewhat before Toonpimp’s right hand man was forced to retreat. Undeterred, they continued on, entering the palace with the Brotherhood’s help. Inside the palace, they lost two members, finally confronting Toonpimp and Supermeme with their dwindling force. The ULMFers almost lost, but were saved at the last moment by the timely intervention of their Lurker ally. Supermeme died, but Toonpimp managed to survive, though incredibly badly wounded; he promised to be back and to put them through pain like they had never seen.
The group - the few that were left of it - returned to ULMF, while the leaders of the forum did all in their power to try and find where Toonpimp had disappeared to.
Two weeks passed before, finally, they got a lead… and the game begins.
Otherwise, you can find a fairly in depth look at various aspects of the game between three threads; DULMF Expanded Details, Ingame History of ULMF and the Internet, and The Story So Far.
Okay, so now you know what the game’s about; Time to get to the point. Below is how you create a character - the few rules, the sheet to use, and general pointers. When you’ve got your sheet ready, post it in this thread. If there’s nothing wrong, we’ll give you the go-ahead to join the game.
How to make a character:
There are only 3 rules when creating a character: to start with, 1, your character’s name must be your ULMF screen name, and 2, try not to make your character overpowered. A good way to check if your character is too powerful is fairly simple; if they can beat a demi-god by themselves, or with a copy of themselves fighting as well, then the character’s probably too powerful. The third and last rule is basically just an extension of the second one: don’t godmod. I.E., stick to what you’ve told me your character can do.
After you’ve got a character to myself or my Co-GM, we will work with you to fit them into the RP.
The Sheet:
Bio/description/history: Put this in a spoiler if it starts getting large.
Appearance (can be a picture if you want, written preferred):
Weapons:
Other Abilities of Note:
Special Power: (A fun artefact from Burrito’s initial run of DULMF. All characters get one ‘uber power’ to be used when in a dire situation. You can’t use it too often, but it ought to be pretty epic when you do. You don’t need to have a special power, of course, but it’s there for those who want it.)
Things of importance when creating a character:
Are you from the forum?
Are you Fantasy, Modern, or Sci-Fi? If the character doesn’t fit into any of these categories, however, don’t worry too much about it.
How is your character going to enter the game?
Is your character sheet understandable by an English speaking human, without giving them a headache or making them want to kill themselves? (If no, revise.)
Do they feel reasonably balanced?
Have you explained everything relevant about your character, or is there something you’ve forgotten to add? Don’t be afraid to put in ‘possible ideas’ here.
Complete the above, and PM it to myself or Pale. You can also include any quests you wanted to run or other such things that you intend to bring into the RP. If you want to change your character up during the game, or add in a new quest/plotline/etc, PM me with at least a brief list of what changes there are, or what you expect to have happen.
Here is an example of a good character sheet, though at this point the player still has to determine with the GMs how to add her character into the game.
DULMF can also include more content from players than just their characters. It is, as it was, a very open game; as such, if you want to add elements to the world, you can go ahead - just so long as you follow the procedure below.
Player-plots:
While creating a character, there is a good chance that you will think of things to add to the game besides just the character themself. These player plots are exactly what the name sounds like; things and events that players bring into the game. The most common kind of player plot is a character's back-story; what they did before the game began, and how they came to join the other players. Player plots don't have to be based around the person’s character, however; they can also just be something that the player would like to have happen in the game. A player will need to act as GM for any items, characters and events that they add, though they can also have someone else agree to run the plot for them. A plot can be added to the game at any point, but must always be checked by the GMs before it begins in the game.
How to Make a Player-plot:
Start with an idea you like. It could be anything. Maybe you like some bad-guys or good-guys from a TV show, and you want to fight them or work with them. Maybe you like some artefact, say from a game, and you want to add it in so that the factions of the game can fight over it. Things like that.
After you’ve got an idea, you can send it to Pale or I, and we’ll work with you to change it into something that fits in with everything else in the game. You could have a stab at fitting it in yourself, but as a player you won’t have foreknowledge of what is planned to happen in the RP's future. For that reason, no matter how foolproof you think you’ve got it, PM to us what you want to happen, and we’ll make certain it all works.
Until your plot has been approved, do not assume that it is going to be in the game. If you want to add a plot about going to the top of a dangerous mountain to get the cure to a disease your character has caught, do not have your character suddenly come down with the illness until after Pale and I have approved it. ...If you wanted to, you could have them cough a little; just don't post anything that you can't explain without the inclusion of the plot.
After you’ve got a character to myself or my Co-GM, we will work with you to fit them into the RP.
The Sheet:
Bio/description/history: Put this in a spoiler if it starts getting large.
Appearance (can be a picture if you want, written preferred):
Weapons:
Other Abilities of Note:
Special Power: (A fun artefact from Burrito’s initial run of DULMF. All characters get one ‘uber power’ to be used when in a dire situation. You can’t use it too often, but it ought to be pretty epic when you do. You don’t need to have a special power, of course, but it’s there for those who want it.)
Things of importance when creating a character:
Are you from the forum?
Are you Fantasy, Modern, or Sci-Fi? If the character doesn’t fit into any of these categories, however, don’t worry too much about it.
How is your character going to enter the game?
Is your character sheet understandable by an English speaking human, without giving them a headache or making them want to kill themselves? (If no, revise.)
Do they feel reasonably balanced?
Have you explained everything relevant about your character, or is there something you’ve forgotten to add? Don’t be afraid to put in ‘possible ideas’ here.
Complete the above, and PM it to myself or Pale. You can also include any quests you wanted to run or other such things that you intend to bring into the RP. If you want to change your character up during the game, or add in a new quest/plotline/etc, PM me with at least a brief list of what changes there are, or what you expect to have happen.
Here is an example of a good character sheet, though at this point the player still has to determine with the GMs how to add her character into the game.
DULMF can also include more content from players than just their characters. It is, as it was, a very open game; as such, if you want to add elements to the world, you can go ahead - just so long as you follow the procedure below.
Player-plots:
While creating a character, there is a good chance that you will think of things to add to the game besides just the character themself. These player plots are exactly what the name sounds like; things and events that players bring into the game. The most common kind of player plot is a character's back-story; what they did before the game began, and how they came to join the other players. Player plots don't have to be based around the person’s character, however; they can also just be something that the player would like to have happen in the game. A player will need to act as GM for any items, characters and events that they add, though they can also have someone else agree to run the plot for them. A plot can be added to the game at any point, but must always be checked by the GMs before it begins in the game.
How to Make a Player-plot:
Start with an idea you like. It could be anything. Maybe you like some bad-guys or good-guys from a TV show, and you want to fight them or work with them. Maybe you like some artefact, say from a game, and you want to add it in so that the factions of the game can fight over it. Things like that.
After you’ve got an idea, you can send it to Pale or I, and we’ll work with you to change it into something that fits in with everything else in the game. You could have a stab at fitting it in yourself, but as a player you won’t have foreknowledge of what is planned to happen in the RP's future. For that reason, no matter how foolproof you think you’ve got it, PM to us what you want to happen, and we’ll make certain it all works.
Until your plot has been approved, do not assume that it is going to be in the game. If you want to add a plot about going to the top of a dangerous mountain to get the cure to a disease your character has caught, do not have your character suddenly come down with the illness until after Pale and I have approved it. ...If you wanted to, you could have them cough a little; just don't post anything that you can't explain without the inclusion of the plot.
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