- Joined
- Jan 1, 2009
- Messages
- 19,403
- Reputation score
- 442
Post suggestions here for various things you'd like to be able to construct in your Ranch. Try to keep things reasonable too, and try not to be too bothered if I change a suggestion when implementing it, or outright not implement your suggestion (though you'd have to suggest something outlandish or outrageous for me to not include it, such as ARTILLERY THAT DOES MASSIVE DAMAGE TO ENEMIES YOU'RE FIGHTING, or an INSTA-WIN MACHINE!)
Here's a template you have the option of using to toss out your suggestion. You don't have to fill everything out.
Here's a template you have the option of using to toss out your suggestion. You don't have to fill everything out.
Name of the Construction:
Appearance:
Function:
Cost: (Because I don't expect you guys to really know how to price stuff properly, don't worry about things like basic currency. If you make something amazing however, such as an angelic crafting station where you can make an item that gives some kind of revival power as a passive and breaks after use, you might say that you'd need a Halo item to construct this building, which you would of course have to acquire in a quest of some kind to acquire an angelic halo.)
~~~Upgrades~~~
Appearance:
Function:
Cost: (Because I don't expect you guys to really know how to price stuff properly, don't worry about things like basic currency. If you make something amazing however, such as an angelic crafting station where you can make an item that gives some kind of revival power as a passive and breaks after use, you might say that you'd need a Halo item to construct this building, which you would of course have to acquire in a quest of some kind to acquire an angelic halo.)
~~~Upgrades~~~
~Structures already planned~
(Only one of each structure can be present in your Ranch at one time.)
Mail Post
Appearance: A square building of blue color with many metal boxes on the outside of the building facing outwards towards the road, and nameplates over the boxes.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Speed Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Express delivery box: 750g - increases profits by 50%.
Dangerous Deliveries: 50g - Purchase of detailed maps to allow for risky deliveries into dangerous areas. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Speed is used to determine whether they are successful. Mamono with speed too low may go missing...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Speed Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Express delivery box: 750g - increases profits by 50%.
Dangerous Deliveries: 50g - Purchase of detailed maps to allow for risky deliveries into dangerous areas. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Speed is used to determine whether they are successful. Mamono with speed too low may go missing...
Guard Post
Appearance: A square shaped building made of brick, with many windows at the front of the Ranch. A pair of double doors facing the road that are always open.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Power Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Magi Power Motor Vehicle: 750g - increases profits by 50%.
Dangerous Jobs: 50g - Purchase of maps and permit to accept protection jobs that extend beyond the danger borders. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Power is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Power Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Magi Power Motor Vehicle: 750g - increases profits by 50%.
Dangerous Jobs: 50g - Purchase of maps and permit to accept protection jobs that extend beyond the danger borders. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Power is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Trade Post
Appearance: A wooden building with a square opening facing the road and awning over the opening, with various goods protected in the back.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Intelligence Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
More Storage Space: 750g - increases profits by 50%.
Dangerous Trades: 50g - Purchase of permits to venture into dangerous areas where goods sell for a high price. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Intelligence is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Intelligence Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
More Storage Space: 750g - increases profits by 50%.
Dangerous Trades: 50g - Purchase of permits to venture into dangerous areas where goods sell for a high price. Mamono on duty are instructed to accept certain grades of dangerous jobs and no higher. Intelligence is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Storage and Moving Company
Appearance: A large but simple wooden warehouse with a single large door and various sections on the inside for personal storage, with several locks for each section, as well as name plates.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Life Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Helpful Wagon: 750g - increases profits by 50%.
Exhausting Jobs: 50g - Purchase of permits to venture very long distances to move goods to far away locations on request. Mamono on duty are instructed to accept certain grades of jobs and no higher. Life is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Life Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Helpful Wagon: 750g - increases profits by 50%.
Exhausting Jobs: 50g - Purchase of permits to venture very long distances to move goods to far away locations on request. Mamono on duty are instructed to accept certain grades of jobs and no higher. Life is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Anger Therapy Services
Appearance: A cozy little building built much like a warm, welcoming house with a relaxing paint color both inside and out, and secret built in fortifications to ensure the building isn't blown into splinters.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Defense Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Advanced Therapy Training: 750g - increases profits by 50%.
Dangerous Clients: 50g - Purchase of extra padding for therapists to wear when accepting very angry and very strong clients. Mamono on duty are instructed to accept certain grade clients and no higher. Defense is used to determine whether they are successful. Mamono with too low of this stat may be seriously injured...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Defense Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Advanced Therapy Training: 750g - increases profits by 50%.
Dangerous Clients: 50g - Purchase of extra padding for therapists to wear when accepting very angry and very strong clients. Mamono on duty are instructed to accept certain grade clients and no higher. Defense is used to determine whether they are successful. Mamono with too low of this stat may be seriously injured...
Hunting Range and Butcher Market
Appearance: A small cottage building in the middle of the forest stocked with hunting supplies, and another small building by the road with a Magi powered fridge to store meat.
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Skill Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Permit to hunt bigger game: 750g - increases profits by 50%.
Dangerous Hunts: 50g - Purchase of extra tools to defend against dangerous mamono when hunting for high quality game. Mamono on duty are instructed to hunt in certain grade areas and no higher. Skill is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Function: Up to five Mamono can be stationed here to each earn 10-60g per week based on their Skill Grade.
Cost: 1500g for permit, labor, and supplies.
~~~Upgrades~~~
Permit to hunt bigger game: 750g - increases profits by 50%.
Dangerous Hunts: 50g - Purchase of extra tools to defend against dangerous mamono when hunting for high quality game. Mamono on duty are instructed to hunt in certain grade areas and no higher. Skill is used to determine whether they are successful. Mamono with too low of this stat may go missing...
Training Dojo
Appearance:
Function: A mamono can be assigned to train another mamono in various stats in which it is inferior. The rate these stats go up is dramatically increased provided the mamono doing the training has at least one stat that is extremely higher than the mamono receiving the training. (For example, if a Cockatrice with 150 Mamono levels dedicated to Speed is used to train a slime of Grade E, with 50 levels dedicated to her speed, for one week. The slime will gain 14 levels in speed as well as any other stats in which the slime has lesser points. In comparison, one week of normal training will raise a slime's speed by up to 5 points, raising the effective mamono level by 5 as well.)
All six stats are trained for the week, provided the instructing mamono has stat levels that are all higher. (Stat levels are basically the amount of mamono levels that make the actual stat as high as it is.)
Cost: 5000g for all the materials, and labor for the construction.
~~~Upgrades~~~
Technique Practice Range: 2500g Allows for mamono to teach each other their learned skills. (Some skills exclusive to race cannot be taught, such as a holstaurus ability to heal using her milk.)
Function: A mamono can be assigned to train another mamono in various stats in which it is inferior. The rate these stats go up is dramatically increased provided the mamono doing the training has at least one stat that is extremely higher than the mamono receiving the training. (For example, if a Cockatrice with 150 Mamono levels dedicated to Speed is used to train a slime of Grade E, with 50 levels dedicated to her speed, for one week. The slime will gain 14 levels in speed as well as any other stats in which the slime has lesser points. In comparison, one week of normal training will raise a slime's speed by up to 5 points, raising the effective mamono level by 5 as well.)
All six stats are trained for the week, provided the instructing mamono has stat levels that are all higher. (Stat levels are basically the amount of mamono levels that make the actual stat as high as it is.)
Cost: 5000g for all the materials, and labor for the construction.
~~~Upgrades~~~
Technique Practice Range: 2500g Allows for mamono to teach each other their learned skills. (Some skills exclusive to race cannot be taught, such as a holstaurus ability to heal using her milk.)
Last edited: