Re: Realm 1 - Evil team play thread
(The teams can split into smaller groups at the players discretion. I'd probably put you into separate threads to avoid confusion. I'm not sure if it'd do any good for this realm though, since both sides have the same objective. Yes, they have eyes, so they can be blinded.)
(Avoiding a double post.)
(I refuse to show 31 d100 rolls on here.)
At Kenyas word, nearly a dozen of the little mushroom-men halt, glance around confusedly, and begin trying to stop those around them from attacking their new friend. (11 meklots affected by sweet words. Kenyas loses 30 MP.)
Marina follows up Kenyas spell with a blinding flash of magic, blinding all of the meklots. They still wander toward the group, or where the group was when they last saw, but with many of them occupied by infighting with their charmed breathren, only nine remain to attack the heroines (for lack of a better word.) Of them, almost all are coming from the front and back, with only one getting through the struggle off to the left.
(Marina loses 20 MP. Gains 14 armor until next round. Gains 20 armor until next round.)
(You need to pick a weapon from the list for her lurker. Until then, you only get your d6+bonus for damage.)
Blazetail: 8+16+5 = 24 vs 4+8 = 12 == hit. 9 damage on meklot f1. Gains 14 armor until next round.
Quetz: 31+40-3 = 68 vs 44+8 = 52 == hit. 5 damage on meklot l1. Gains 25 armor until next round.
Tira: 36+31-4 = 63 vs 13+8 = 21 == hit. 5 damage on meklot l1. Gains 11 armor until next round.
Sydia: 7+39 = 46 vs 22+8 = 30 == hit. 1 damage on meklot f1. Gains 14 armor until next round.
Four of the creatures find their way to a heroine, three of them centered around Sydia while one grabs onto Quetz armored leg. The rest wander blindly through the group while the other meklots battle around the group.
5+6 = 11 vs 19+42+25 = 86 = missed grapple on Quetz.
10+28+23+18 = 79 vs 36+19+14 = 69 == successful grapple, Sydia has 3 meklots grappling her with 10 grapple points each.
The meklot pathetically attempting to bring down Quetz is casually kicked away, and she lines it up for a killing blow. The three around Sydia have the advantage of numbers, however, and latch onto her robes. She stumbles from being overbalanced.