Re: [RPG Maker MV] Sexonomicon [Futa, Animation]
y0sman said:
Gotta say, I would experience a lot of lag in the first version when transitioning between loops, but I don't experience that at all in the second version.
Well, it actually worked xD
Problem is, and the reason why I'm still changing to VX Ace, I reduced in half the current size of the assets to get that performance boost. Now, imagine I add about ten times the amount of assets... which is what will happen when I finish the rest of the animations. So yeah, it simply won't work.
Darthan said:
Yea, I had somehow managed to resolve the color issues with my computer and since you weren't using the flash loops you posted here the color was right.
Awesome
So, now that I had some time I used it to set up my patreon page. It was the one I planned on using back when I tried to make a game with Futawing and the whole thing fell apart (luckily I didn't start taking pledges before that). I plan to begin making and selling games as
BB Soft, I would have created a new forum user to avoid confusions but I also didn't want people to think "Hey, that's MajinLuffy, he changed his name so we don't remember he tried to make games before and never finished them!"

I'm not particularly fond of my current forum username as a game maker (wish I knew back then when I signed so many years ago that I was going to dedicate myself to making adult games and I wouldn't care that much for One Piece main character

) but I rather be completely transparent than having a cool (or at least better) username.
Anyway, you can check my Patreon page here:
You must be registered to see the links
I wrote all the info I could think at the moment of how it will work (or at least how I hope it will) but I'm happy to answer any questions you guys might have. I hope I can get your support to make this decision of mine come true, I'll get to work on something I'm passionate about and you'll get awesome games. I'll will work my ass off to show you I'm really serious about it.
Speaking of that. I will try to get something like the last stress test demo working on RPG Maker VX Ace as soon as possible, before making other animations. The game is not really event heavy so I don't expect performances problems but still, better to make sure. I maaay have it ready tomorrow night... well... more like morning for me (UTC -4)