About difficulty adjustment The following are the adjustments made in this replacement. Extract from it and write down the details.
(1) Enlarged the collision judgment of the green bird by about 2 times
② Change the placement and movement of the green bird and blue bird
③ Changed to the specification that once you damage the blue bird, it will be incapacitated.
④ Since the small fish enemy was too strong, the physical strength of some enemies was corrected to be low.
⑤ Significantly increased the attack power of the main character Fern
⑥ Correction of hit detection of tadpoles
⑦ Decrease the number of tadpoles
⑧ Abolition of instant death of tadpoles
(9) Tadpole's attack power is greatly reduced
⑩Changed so that you can move downward faster by pressing the down key underwater.
⑪Halves the speed of eels approaching from behind underwater areas
⑫ Decrease the speed of moving up and down the slug swamp in the last area.
⑬ Fixed the invincibility time of the giant catfish boss's projectile (Yatsume) attack
⑭Reduced the number of physical strength required to pass through the area.
⑮ Corrected the shape of the area where the slug swamp rises and falls ⑯Reduced places where small jumps are required
⑰ Added a respawn point in the slug swamp
①②③About Birds We received the most complaints about bird jumping in the forest area. A bird jump is an object for scaffolding installed at the hero's feet. It was possible to jump when the green bird judgment object overlapped. However, as everyone has said, Midoritori's judgment was very small and severe, so The bird's hitbox has been enlarged to about twice the size. Changing the placement of birds. Especially change the forest area, the swamp area, the last area, Reduced difficulty. Changed the specification so that if you damage the blue bird, it will not attack.
④⑤About the strength of small fish enemies We have received many reports that small fish enemies are hard. ・Halves slugs and dogs health ・Significantly increased the attack power of the main character Fern We dealt with these two points. Fern's attack power has also increased, so I think the boss battle will be easier.
⑥~⑨ Tadpoles We have also received a report about the tadpoles in the swamp area. Tadpoles in the swamp area I was thinking of it as a lava of Super Ma*o. However, what is required for this work is eroticism, If the tension that includes such an instant death element is unnecessary, I noticed your comment. Therefore, there is no instant death judgment. However, after falling into the swamp, it is not processed to return to the scaffolding. In the current situation, it is necessary to go up to the scaffolding by yourself. If such processing is necessary, I would like to add it again.
⑩⑪Underwater operation The underwater area where the eel is approaching was set too close. As I mentioned above, eroge doesn't need that kind of unnecessary tension. The speed of the eel has been halved, but the event itself where the eel is chasing You don't need it, do you? "I also think." We would love to hear your opinions. Allows downward movement underwater. It is highly stressful that it is difficult to move, If you think about it, it's a matter of course. It's the height of stupidity that I didn't realize that obvious.
⑭ Number of physical strength required to pass through the area Mori 450 → 400 Swamp 700 → 650 Cave 940→850 We have changed it like this. However, isn't it better not to set the required physical strength in the first place? I also think. However, physical strength is also related to the story, so We would like to take your opinions into consideration.
⑮⑯ Small jump In this work, jump power can be adjusted for the time being, The small jump I wanted was too severe. Especially the part at the end where if you fail to jump you will fall into the slug swamp. thoroughly ruled out.
⑰ Added a respawn point in the slug swamp Instead of returning to the beginning when you fall into the slug swamp, Made it move to specific near-field coordinates.
Other requests This is a request that we could not meet in time this time because we prioritized fatal bugs.
① I want you to increase the number of intermediate points
② I want you to reduce the collection elements of peaches
③ Hints are too complicated
④ The gimmick is too unreasonable Too difficult (ex. What is door deathmatch!)
⑤ Relief for those who cannot clear, such as invincible mode ⑥ "I want a map because I get lost" "I don't know how to proceed to stage 5"
⑦ There are many scenes where there is no invincibility time and you get stuck
⑧ I want a key config that can adjust the volume
⑨ You don't know the timing of the enemy's attack Thank you for your valuable opinion. This time, due to the replacement for the purpose of fixing a fatal bug, I'm sorry that I couldn't accommodate these. I would like to fix it one by one and add an update in the future. (Of course, the number of replacements should be kept to a minimum.) I would like to continue to receive your impressions, reports, requests, harsh opinions and complaints. Thank you very much to all of you. This time I learned a lot. I caused a lot of trouble to everyone at the time of release, I'd like to hear your opinion and improve it little by little. We are also creating a gallery, so please continue to support us in the future.