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RPG Patreon Active [Shanbahak] Lewd Maze


new update 0.7.87a is out for Patrons.

-Added guild quest system, with new interface and stuff
-Added few different quests witt various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Yay horse bondage.
Atm its ONE-TIME event you can take at 100+ guild points and starting rank.
If you complete it, you will gain new rank and reset your guild points.
Later we'll add player mansion where you will be able to repeat capture quests.
Centaur event is proper 3 stage variation CG scene.
-Some bugfixing and new code part for quest lines.

Note - Rankup currently is purely cosmetic, i will add some features for it on next update~

For people who have issues on Win10 - please check if you actually unpack archieve :)
We had some reports from people on Win10, apparently its trying to run game without unpacking it first from archieve?
Not sure why, god win10 brings soooo many troubles.
 
Hey guys. Current version is going public, yay! Merry horse bondage for everyone.

0.7.87a > 0.7.93a Mostly shops change (still a bit WIP), couple fixes, cum animations.

Next update for patrons should be out this month, and will introduce new pieces of equipment, preview for 2nd stage Isometric, and more lewds~
 
Lol yeah, we kinda went overboard with porn i quess :D
Amount of animations and CGs is way higher than in usual demo's, but gameplay suffered quite a lot from that.
Now we're pushing it back. More items, better UIs, more ways to spend money and stuff.
 
I'd say it's not weird, more game content rather than it being a H-gallery with loopholes is always a plus.
Of course people are here for the hentai too, it's striking a balance.
 
I'll never complain about high quality animations :)
That being said, quality gameplay is a nice bonus.
 
Hey guys. Current version is going public, yay! Merry horse bondage for everyone.

0.7.87a > 0.7.93a Mostly shops change (still a bit WIP), couple fixes, cum animations.

Next update for patrons should be out this month, and will introduce new pieces of equipment, preview for 2nd stage Isometric, and more lewds~

I'm having a problem getting this to run on my Linux setup.

Code:
Lewd_maze_0_7_93a_universal$ java -Djava.library.path=native/linux -Xss50M -jar lewdmaze.jar
Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!

Lewd_maze_0_7_93a_universal$ java --version
openjdk 11.0.2 2019-01-15
OpenJDK Runtime Environment (build 11.0.2+9-Ubuntu-3ubuntu118.04.3)
OpenJDK 64-Bit Server VM (build 11.0.2+9-Ubuntu-3ubuntu118.04.3, mixed mode, sharing)

Is there something wrong with my setup? Lubuntu 18.04 64-bit.
 
Most likely caused by OpenJDK update (or lack of update). If you can, please try either updating it, or rolling back to java 8 version.
Also it can be solved by moving to Oracle Java instead of OpenJDK.

Meanwhile I can try looking into fixing this issue with that your openjdk build~
 
Last edited:
0.7.97a is OUT for Patrons!
Yay its out. Had couple issues with math fixing, but thankfully nothing too harsh.

Notable changes.
-Added "Headgear slot" type of equip, bandana for cat and hairpin for elf.
-Reworked played side menus / UIs - inventory, skills, status and so on.
-24 item cells instead of 16
-Added 2nd Stage Isometric preview. Can be checked in Guild building, ISO TEST.
Should have examples for new walls / ground tiles, few trches examples, 3 objects (2 small 1 big). No mobs for it yet, but should give players good grasp of how it will look like.
-Finished Cat x Slug animation. Slug is not ingame yet, so i will post animation separately for patrons :)
Will add it ingame properly after adding mobs to fight on 2nd stage.
-Few bugfixes. Hopefully, no more OpenAL crashes.
 
Previous 0.7.97a is now

New 0.7.99a is out for Patrons!

-Added succubus capture quest.
-Added Centaur x Catgirl finisher animation
-Added Goblins x Dwarf finisher animation.
Succubus quest currently added as "simple" repeatable quest.
We'll change that later on, currently its just for sake of repeatable access to new lewds~
Added some changes to Equip menu. Now it can show you preview on equipment numbers, like in proper rpgs. I think my color selection is bad thou, i will change it~
 
I've encountered this for the past few versions, but whenever I load up the game I find the characters' experience drops significantly.
I exited out and reloaded a couple times to see if it was consistent, and it dropped the exp count each time to a fraction of what it previously was.
Don't know if it's tied to whatever mechanic you have for losing experience when getting a game over, but it's been a real drag trying to get past level 6 and losing a huge chunk of progress each time I close the game.
 
I will look into it, thanks.
We added "losing progress" feature if you have gameover in dungeon, but maybe tis not working as intended.
 
Wait you got Chris Armin to work on the project? Wow, very nice. I love his stuff
 
Kinda. He is pretty nice guy to work with.
We got quite a few lineartists.
Mostly i ask them to do as much as they can without feeling encumbered, since i cant afford fulltime hire.
So usually we get 3-6 animations per artist.
 
Kinda. He is pretty nice guy to work with.
We got quite a few lineartists.
Mostly i ask them to do as much as they can without feeling encumbered, since i cant afford fulltime hire.
So usually we get 3-6 animations per artist.
The game so far is shaping up pretty good. I do have a question, will there be more male enemies, like the goblins?
 
Yep. There will be at least 1 basic non-female enemy per stage and we'll add male NPC for town later on, for extra scene.
 
0.7.106a is our for Patrons.
Second relese should be around end of this month~
-Added gameover CG for Redcap x Catgirl. Dellie quality is awesome as always.
Reminder - you can access test mode 2nd stage in Guild building, Iso test button.

-Added new dialogue system, currently in Test mode and avaliable only at alchemy shop.
I think skip button is not working as intended yet, will fix it later on. Its working but not animating Skip process.
But other than that minor thing, should give you good impression on changes for new system.
Deer event is currently set on 50% chance to occur regardless, so can just go in building and back to get it.
Lemme know how to you feel about it, it currently should be much closer to proper VN style, with names and dialogue instead of button-click.
Also It probably means... we will need a writer in close future.
 
0.7.106a is now PUBLIC
And you can get it

0.7.112a is OUT for Patrons too.

Notable changes
Added Yellowcap to battle for Iso test level. Jiggle jiggle. Currently she is added to SOME redcap squads, they have bigger aggression range - so just look for mushrooms who will aggro on you :)
-Added both gameover CGs for Yellowcap, elf and catgirl
-Added Yellowcap x Elf H animation + cum finish
-Added Catgirl x Redcap main H loop (now its properly shaded).
Still lacks cum animation (need transition to be done) but we'll add it soon, in week or so.
-Added default / Canon names to characters - Nia and Celeste.

Still fixing some issues with dialogues so Dwarf and some other stuff using older versions, but i should be able to fix that at same time as Catgirl x Redcap cum finished. Should also add Yellowcap iso sprites and start working on Ant girl soon. That stomach will be cute.
 
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