Shinji62
Demon Girl
- Joined
- Jan 9, 2013
- Messages
- 78
- Reputation score
- 18
Re: Fan Fantasy - In Development
I'll be sure to give them a try. Thanks!
1 & 2. I'm trying to make the game a more enjoyable walkthrough. I want there to be no need to grind for anything. I'll always make sure you're powerful enough for at least the story missions.
Starting with the next town, there will also be side missions for extra Munnee, and the Munnee drops from monsters increase exponentially.
3. I was trying to stress that it's a dead/empty town. Subsequent towns will be more populated with random people.
4. It's the first dungeon, so I wanted to make it simple and quick. Later dungeons will be much different.
5. I've seen a lot of this. Don't worry, I've been working on it, and there wont be as much of this later on.
I'm glad you like it!
Well, since all these characters are owned by different companies. I'm having to do parodies of them. By including a description of each one, that's directly linking them to the IP's their from, and that could get me in trouble. That's also the reason I'm only using single names.
I understand, but like I said, it's meant to be big and empty. The fact that she's "rich" because she has a piano and fancy artwork is supposed a be a joke.
Glad you enjoyed it!
Thank you everyone for your feedback! It helps me know what to improve/work on, and keeps me motivated to keep working!
Try describing the scene and using just a little bit of dialogue. If you need reference, try the RPG maker game Harem, by ker. It can be found either in this forum or in quite a few others. If you can't find it, pm me and I'll hand you a link to the threads.
Also, you could try some good text games, like Corruption of Champions by Fenoxo. Sure, this game is nothing like the game you have here, but what you want to see isn't the content of the game, but how the sex scenes are described. Anyway, that is just my opinion. Keep up the good work.
I'll be sure to give them a try. Thanks!
It was a cool start! I too love that breaking of the fourth wall type game. It makes the player feel more involved.
1: I really like that you made it not necessary to grind the random encounters to be strong enough for bosses.
2: However, I found the difference in money/exp that bosses and random's give means that you would have to grind for a LONG time to see any sort of difference.
3: Map size for the sake of map size isn't a good thing. The town is FAR larger than it needs to be, with lots and lots of empty space. Same thing with most of the shops, it's a huge room with almost nothing inside.
4: The most frustrating point for me was again with the map size, when I was climbing the tree and the floors just felt like they were intended to make it longer. I would go for smaller floors with maybe a slightly tricker path to follow (possibly even an event where he can fall out of the tree?) And not just huge expanses of green to cross.
5: I'm also not super interested in the "oh yeah gimme more" type dialogue during H scenes. I'd go for a longer description of what's happening physically, and maybe some characters like the sex more (Like Gwen?) but they shouldn't all be like that.
Those were just nitpicky, I really enjoyed the not having to grind, the art, and the dialogue! Keep it up!
1 & 2. I'm trying to make the game a more enjoyable walkthrough. I want there to be no need to grind for anything. I'll always make sure you're powerful enough for at least the story missions.
Starting with the next town, there will also be side missions for extra Munnee, and the Munnee drops from monsters increase exponentially.
3. I was trying to stress that it's a dead/empty town. Subsequent towns will be more populated with random people.
4. It's the first dungeon, so I wanted to make it simple and quick. Later dungeons will be much different.
5. I've seen a lot of this. Don't worry, I've been working on it, and there wont be as much of this later on.
I'm glad you like it!
First of all, let me clarify I like what this game has to offer so far. Since I can't draw or program I really appreciate anyone who develop games for none profit purpose.
With that said, I prefer Japanese anime style over Western but that's just my personal preference. I thought maybe you could add some kind of journel somewhere down the line to explain who those characters are (Since you plan to have a lot of characters from different anime, comic or games, probably not everyone know who they are to begain with). Since your game already has some 4th wall breaking (the chat between the MC and Narrator, by the way I found some of their line funny) I don't think those I out of place.
And I agree with thswherizat. The map, especially the town map are way too large for what is needed. When there's practicly nothing to do and you just need to hold B and direction button for a minute to get out of town, it makes the game needlessly annoying. Also, I felt some of the description doesn't fit the current environment in the game. For example when MC enters Annie Hughes' house, I really don't felt she's much richer then the other resident in the village. She has a piano and decoration, but her house is also mostly empty and with the same stone wall and wooden floor. Not a huge problem, it just felt weird.
But don't let my opinion discourage you, and keep up the good work.
Well, since all these characters are owned by different companies. I'm having to do parodies of them. By including a description of each one, that's directly linking them to the IP's their from, and that could get me in trouble. That's also the reason I'm only using single names.
I understand, but like I said, it's meant to be big and empty. The fact that she's "rich" because she has a piano and fancy artwork is supposed a be a joke.
I have just played this and i really enjoyed and liked the interactions between characters and the choices you can make now i cannot wait for the next update for this keep up the good work.
Glad you enjoyed it!
Thank you everyone for your feedback! It helps me know what to improve/work on, and keeps me motivated to keep working!