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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


Re: RJ113419 - Dungeons and Prisoners

Free battle, will this include... sex scene if losing!? :p

There is NO SEX SCENE!!...maybe.
but some enemy in free battle will be using charm.
and...i don't know now.

So for example, Thunder Punch (Lv1 damage dealing spell), because it's... well, a thunder-charged punch, requires a successful melee attack (possibly with a bonus?). On the other hand, Discharge (Lv2 damage to area surrounding you) spell will never miss. I think it's the same with Wind Cutter (Lv2 damage to target area spell) - but not sure.
Yes it is. some melee based spell have Hit check (none bonus). like a DnD's Shocking grasp.
and none melee based spell never miss, unless spell has casting action and target moving away.
 
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Re: RJ113419 - Dungeons and Prisoners

I was like "KOBOLDS? YO' KOBOLDS AINT SHIT MOTHAFUCKAH!"

Then a kobold oneshot me with a fire arrow.

In Baldur's Gate, even kobolds don't fuck around.

kobolds don't play around either.
 
Re: RJ113419 - Dungeons and Prisoners

hey,


Ill i have an idea ... i dont know if you already thought about it or discussed it .......

maybe you can add some sort off different "background (story?)?" witch affekt her stats .......

i dont mean story like a realy story ... there is already one, i mean it more like
"she played mostly outside ---> more def" or
"she was reading al lot of books ---> int/spirit"
.... something like that .....

/edit i played a lot games with DnD rules/system and you usually find that at hero creation ......
/edit2 you can do it on an other way...... like during the main story she think about her past an there she take different decisions for different stats and so on ......
/edit 3 i suggest this because she is so weak early game and this way would make it better for the player to play her at this phase and the game it self get a better RPG feeling .....


hf
 
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Re: RJ113419 - Dungeons and Prisoners

The issue with Miene being weak is largely level based. After much abuse of the bed in the theif den I managed to get her to level 4, and after that I found I could kill all the guys in the large room without any healing items, provided i used a bottleneck and made use of the aoe 2nd tier spells.
Since i doubt your going to be dealing with such large numbers and a level disadvantage regularly in the main game, I don't see there being a problem provided you keep your level about even with the foes you're facing.
 
Re: RJ113419 - Dungeons and Prisoners

Isn't that the case for every tabletop RPG ever? Where a simple house cat can screw you over when you're at the starting level and the dice gods particularly hate you? I say it's fine. Once you levelled up a bit, I found myself hacking the thugs to pieces. With a sword. The one you guys think is unsuited for Miene. Like Azrail said, it's largely because of her being a novice in this.
 
Re: RJ113419 - Dungeons and Prisoners

I spent the donation for medical expenses.
Herpes zoster is seriously painful!
Oh, sorry about personal post. but if I haven't donataion money...:eek:
Thanks a lot.
 
Re: RJ113419 - Dungeons and Prisoners

Isn't that the case for every tabletop RPG ever? Where a simple house cat can screw you over when you're at the starting level and the dice gods particularly hate you? I say it's fine. Once you levelled up a bit, I found myself hacking the thugs to pieces. With a sword. The one you guys think is unsuited for Miene. Like Azrail said, it's largely because of her being a novice in this.

My friend totally used that comparison (That a level 1 adventurer can totally get killed by a house cat via bad rolls).

Miene just seems very weak at the start of the game, because well, she is! You have very few options available to you to deal with what the early game can toss your way. Judging by the required fights in the game though (bridge and boat), Miene will be fine simply because Lynn is around.

Now, post-boat... that's going to be the real question of how difficult the early game is.
 
Re: RJ113419 - Dungeons and Prisoners

ILL, glad to hear donations went to a good cause. Stay healthy and keep up the awesomeness!
 
Re: RJ113419 - Dungeons and Prisoners

have you considered having the wait time on the bow be connected how where you aim?

if you increase the range by quite a lot (up to 10 squares) but then have shots to 3 squares away hit on the same turn, 4-7 on the next turn, then 7-10 after another turn.


so you get really long range, but the further away they are, the harder it is to hit.

just an idea, i don't know how feasable it is.

it just seems a little strange that even if you boost the range to 5 squares like you said you might, that still only the size of a small room.


you'd think that a short-bow would be able to shoot 100 meters, easy.
 
Re: RJ113419 - Dungeons and Prisoners

have you considered having the wait time on the bow be connected how where you aim?

A real nice suggestion. And I fail to see why ILL wants the Bow nerfed so hard, it's hard to optimize ranged combat in D&D 3.5 anyway. =p
 
Re: RJ113419 - Dungeons and Prisoners

And I fail to see why ILL wants the Bow nerfed so hard, it's hard to optimize ranged combat in D&D 3.5 anyway. =p
Because useing range attack is most useful and safety combat style in so many tactical like RPG.
if range attack haven't weak point, you can defeat enemy easy way even they have number of army.
 
Re: RJ113419 - Dungeons and Prisoners

dnp_20130501.jpg


This image will be NOT used for IN-GAME

Awww :(
 
Re: RJ113419 - Dungeons and Prisoners

you'd think that a short-bow would be able to shoot 100 meters, easy.

According to the History Learning Site, the effective range of a longbow used to penetrate highly armored soldiers could be as long as 400 meters, though the best performance was found to be at around 260 meters. The short bow has an effective range of around 140 meters.

But of course it's worth remembering that limits need to be applied to stop any one weapon being completly imbalanced.

Disgaea is a good example, the gun could shoot 5 squares but only in a straight line, the bow could shoot anywhere within 4 squares.
 
Re: RJ113419 - Dungeons and Prisoners

it just seems a little strange that even if you boost the range to 5 squares like you said you might, that still only the size of a small room.


you'd think that a short-bow would be able to shoot 100 meters, easy.

Yeah, bow is range 20, I don't know what the bloody fuck.
I don't care though, because the weaker Miene's weapons are, the easier it is to get her raped.
*shrugs*
 
Re: RJ113419 - Dungeons and Prisoners

have you considered having the wait time on the bow be connected how where you aim?

if you increase the range by quite a lot (up to 10 squares) but then have shots to 3 squares away hit on the same turn, 4-7 on the next turn, then 7-10 after another turn.


so you get really long range, but the further away they are, the harder it is to hit.

just an idea, i don't know how feasable it is.

it just seems a little strange that even if you boost the range to 5 squares like you said you might, that still only the size of a small room.


you'd think that a short-bow would be able to shoot 100 meters, easy.

This seems really difficult to do with rpgmaker! You can only see so much squares around you, so to do that you'll have to move the camera around, wich is a bit wonky with the engine...
Also, almost no tactical rpg that I know of has that kind of range on bows, hitting anywhere on the map it's always some kind of special aiblity. Remember that the enemies will have archers too, and they will be more than one. How much frustrating would be to be sniped by enemies that you can't even see? :eek:

I dont' think that the bow it's useless anyway. We should always consider that we don't have the whole picture. With feats, buffs and better equipment maybe Miene could be a competent archer (a good archer it's impossible, I think. Her dexterity is just that bad :rolleyes: ).
More importantly, Miene will have often allies with her that will attract the attention of enemies, keeping them in place so that they can be safely punctured to death.
 
Re: RJ113419 - Dungeons and Prisoners

This seems really difficult to do with rpgmaker!
Can it. but I do it is questionable.
However, change aim duration by range is good idea.

----edit----
-Set suitable range for any type of bow.
-Aiming Duration will increse by Target range recede to suitable range.
-Arrow will be homing to target if Archer have something feat. (I don't decide name
-short range bow may be good weapon in some close range cases.

How about in such improvement plan?

----edit----
And i've done it now.
thanks to iamnuff. it's good idea.
 
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Re: RJ113419 - Dungeons and Prisoners

Beside the fact that I'm slightly jealous that I'm not the one who came up with the idea, that definitively sounds good to me!
 
Re: RJ113419 - Dungeons and Prisoners

Question: What if the enemy target moves from Square number 7 to 8? Wouldn't that screw with the shot timing again? Like, for example, if squares 4-7 takes at least two turns to hit, then if the enemy moves farther, wouldn't it mess with the shot?
 
Re: RJ113419 - Dungeons and Prisoners

Question: What if the enemy target moves from Square number 7 to 8? Wouldn't that screw with the shot timing again? Like, for example, if squares 4-7 takes at least two turns to hit, then if the enemy moves farther, wouldn't it mess with the shot?
If distance to enemy is out range at shot timimg then arrow dosen't hit.
mmm...i forgot to make distance 3 to near case...
 
Re: RJ113419 - Dungeons and Prisoners

What about a simpler mechanic on the bow? All shots hit immediately but is subject to a hit penalty based on range.

It would simplify a few things like enemy AI / speed design consideration, player frustrations ...etc.

You could also switch up the hit rate decay for different bows, so short ranged bow will receive greater accuracy penalty over the same distance versus a longer ranged bow if you want.

On an unrelated note, some bow feats for that:

-Aimed shot: wind up for 1 turn, reduces range penalty by 50% and increase critical hit chance.

-Point blank: You can fire bow at enemies directly next to you at no penalty. + damage based on strength. (Normally only strong bows like composite bow can make use of str bonus)

-Double arrow: Fire 2 arrow with a single draw, -2 damage, -1 hit, doubles range hit penalty. (designed to combo with point blank)

-Long-shot expert: For hit penalty arising from range, negates up to 2 hit penalty.

-Long-shot master: For hit penalty arising from range, negates an additional 3 hit penalty.
 
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