Thank you for finding the bugs, can you help us where did you encounter the slime and the condition?
Third(?) area of the forest, where you're forced to run through the bush to get to the next area. It was really weird.
We will work on route by using a guider(like fairy companion in zelda) that give hints on the way and some events that warn player.
I actually wanted to add to my original post on the matter of routes and such, but sleep and Banana Fish took priority. Anyways, two points.
1) It feels a bit un-intuitive to make every body of water an auto-death rather than prevent the the player from being able to jump in to begin with. This is especially dangerous when, while finding a route, you're forced to
squeeze between trees and death or walk across a thin set of tiles while enemies are just chillaxing in your way. Also, rats can apparently walk on water while you can't. I want to be upset about that, but just the thought that my character couldn't walk in shallow water without dying while a rat could was amusing.
2) You don't need a navi (seriously, don't) so much as a map and/or some posted hints. Put something like the fireshrine keeper giving you a slip of paper explaining where each objective is. Heck, just some indication that I'm on the right track is useful. Dark Souls doesn't handhold, either, but it's not an rpgmaker game. Its lack of guidance is made up for by its open world and 3D third-person perspective that allows you to look around. Also, it does tend to make things a bit obvious in parts.
Because this is free game we are using anything we can to make player have fun, though it seems too much.
If this is about the puns, there is a point when you're doing it wrong. Part of doing puns or referential sex jokes is engaging in the art of subtlety. If your audience gets it from the moment it's told/shown, you'll more likely elicit groans than a favorable response. Not to be harsh, but "Forest of Fallen Scrotum" isn't subtle or clever. "Dark-bush Glade" isn't too clever or subtle, but can generally have someone going "Oh! Ha-ha." Basically, your puns have to be simple enough to grasp, but still wield a degree of cleverness so that the audience isn't bored by the experience.
CG is being worked on, like "you died" in dark souls is "you got fucked to death" is good?
Though maybe something kinda Ilias come in death door can be help as a hint too.
Avoid doing the Ilias thing. It worked there because she was presented as a main antagonist from the moment you had your first night with Alice up until the end. It worked there because it helped somewhat to subvert one's expectations with the cliche's, and provided a good way for the player to return to action without it feeling too out of place.
I would say, since you're punishing players for dying to regular beasts, it's probably easier to just say "You Died" with a fade-to-black than making anything special.
I agree with most of the points ninja_named_bob had listed especially with "cgs only in GoR + Bosses are exclusively monster girls ". I'm not sure if this is meant to be a negative point but it is one for me. Losing on purpose to get the CG isn't a bad thing but if this is the only way to get the cg then i'll be sad (some h-games fix this by adding incombat r4pe).
Bosses being the only monstergirls and the enemies are just some regular enemies makes me feel like I'm playing some standard rpg maker game where sometimes a nsfw cg pops up. That's just not my cup of tea.
I'm not necessarily opposed to GoR content, but this guy also has the right idea. Part of what made MGQ (And Paradox, to a lesser degree) appealing is the idea that content wasn't exclusively limited to a game-over screen. Part of what makes MonsterGirl Dreams appealing (to me, anyways) is that-aside being a battle-fuck game-the content isn't limited to losing or triggering special events. Basically, a game could contain a few scant, repeatable lines about your character being hypnotized/seduced/forced into a sexy situation and rolling stat checks to escape. Dunno if you want to do the work involved with that, and I won't hold it against you if you're opposed.
I can't add more to what
@CheckMy4 said about the monsters and monstergirls thing, either. I would be fine if the monsters actively engaged you in the sexy stuff as part of a loss/battle event (since the game does feel like it has the potential for that), but yeah. It feels too much like a bog-standard rpg with sprinkles of sexy, rather than an adult rpg.