
Developer Website: Smutcube.com
Gameplay: The player takes the role of a security guard for a sex bot showroom. Their goal is to avoid contact with the sex bots who wander the halls at night. Utilizing the tools available to them they must manage their attention across 6 different robots with different mechanics and keep them out of the player's office. Failing to do so will result in a sex scene as well as fines that are deducted from the player's pay. The money earned can be used to purchase items that will help the player, or used in the "toy box" mode to setup your own scene with the sex bots.
Controls: Primarily mouse, with some keyboard shortcuts. Use the mouse or W/D to look at your left and right doors. You can also right click or press S to bring up your tablet to check cameras, interact with lights, etc. If you're looking towards a door, you can left click or press W to close the door.
Fetishes: Furry, Robots, Femdom, Dub-con.
Latest version 0.12.5:
You must be registered to see the links
Patch Notes:
Rewrote large portions of game code, adding and tweaking features.
Added an additional difficulty option "Dynamic Difficulty", this mode will cause each of the bots to get harder/easier every time you win/lose to the specific bot.
Campaign (Story, Halloween, and Festivus) nights have "special" difficulties which are unaffected by player settings.
Hourly rate is no longer tied to difficulty, instead hazard pay increases with each bot's difficulty. Hazard pay is no longer awarded on a game over.
Added a "Festivus" Christmas event hosted by the holiday AI Feste with 12 event nights. The odd nights require finding a present of a given color, the even nights require losing to a specific bot. A color blind accessibility option is available in the settings menu to make the presents monochrome.
All holiday (Festivus + Halloween) events will be available the week of April Fools (04/01-04/08) as an annual reminder of how foolish I was in estimating how long the holiday event would take.
Polished main menu U.I. to match the settings menu added last patch.
Completely remade Foxy's femdom game over scene as it was destroyed by a Unity update.
Changed the mechanics behind the charges incurred by the player. Players can avoid cleaning charges by skipping the game over scene, cleaning charges will increase the more times a scene is looped up to 3 times. "Destruction" of property charges remain unavoidable.
Fredrika's AI has been tweaked, the more lights are turned off the more likely she is to attack the player. Her maximum movement speed has been increased and is tied to her difficulty level
Added an additional difficulty option "Dynamic Difficulty", this mode will cause each of the bots to get harder/easier every time you win/lose to the specific bot.
Campaign (Story, Halloween, and Festivus) nights have "special" difficulties which are unaffected by player settings.
Hourly rate is no longer tied to difficulty, instead hazard pay increases with each bot's difficulty. Hazard pay is no longer awarded on a game over.
Added a "Festivus" Christmas event hosted by the holiday AI Feste with 12 event nights. The odd nights require finding a present of a given color, the even nights require losing to a specific bot. A color blind accessibility option is available in the settings menu to make the presents monochrome.
All holiday (Festivus + Halloween) events will be available the week of April Fools (04/01-04/08) as an annual reminder of how foolish I was in estimating how long the holiday event would take.
Polished main menu U.I. to match the settings menu added last patch.
Completely remade Foxy's femdom game over scene as it was destroyed by a Unity update.
Changed the mechanics behind the charges incurred by the player. Players can avoid cleaning charges by skipping the game over scene, cleaning charges will increase the more times a scene is looped up to 3 times. "Destruction" of property charges remain unavoidable.
Fredrika's AI has been tweaked, the more lights are turned off the more likely she is to attack the player. Her maximum movement speed has been increased and is tied to her difficulty level
Last edited: